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vilas

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Everything posted by vilas

  1. after many years I am returning to Arma :) so far I am learning "how to" but at the moment I imported my new models from 2017 (yet not released in Arma2) , first to go is FB GROT rifle (aka "MSBS") so far I am learning differences between Arma2 and Arma3 , but I hope to add some addons - for example to Livonia faction (LDF-Polish mix) , I have (2017, 2018, 2019, 2020) changed some old models (still not released ) but so far few screens: https://postimg.cc/gallery/1wmtzibhm/ gallery of several dozen screens, probably camo will be changed to fit LDF scheme , those models are totally new (not old 2010-2012 from Arma2) and many of them have mesures taken from real vehicles or real rifles (match size , match elements) I already know how to import weapons and add proxies (scope, bipod, pointer) now I have to add custom pointer (khaki for example) , custom scopes, after adding several weapons to LDF infantrymen I will try to port some vehicles, some time ago i made my first A3 campaign, for this campaign i already made addon of police skins (soon will be realeased, police uniforms, blue police, black police, ranger green police, also CTRG uniforms in new shades, woodland-summer and desert) https://postimg.cc/gallery/18srzm3sa/ due to need of campaign I needed desert CTRG and spring-bright-grass CTRG uniform and new police uniforms and helmets, so campaign will be updated with new uniforms and weapons for Police/Army etc.
  2. sory for long being off line and not ansering - sorry , by mistake i deleted archive, i will add files again , maybe on steam shop - week ago Polish factory presented "Grot A3" , so i changed 2 days ago model and yesterday i made finally "more real model" of Grot A3, so there will be updated - adding Grot A3 and Grot PC (A3 with 20 inch barrel, marksman version) - i cannot release for some reasons neither Borsuk nor Pilica neither Poprad + radar vehicles, sory, not at the moment - i have some free time , i hope to back to mod some models for Arma, previous year was very very very very busy in "real life and jobs" so i had no time and i even not loged to account for half year (i should add new pistol presented by Polish Weapon Factory FB Radom - striker fired : https://fabrykabroni.pl/aktualnosci/premiera-najnowszego-produktu-fabryki-broni-za-oceanem )
  3. http://www.armaholic.eu/vilas/Vilas.bikey BiKey for servers PROJECT 85 ADDONS for ARMA 2 new version in April 2014 lWIKI, screens of units, vehicles, etc. http://www.createforum.com/vilas/viewtopic.php?t=60 FILES (day-month-year format) http://www.armaholic.com/page.php?id=8313 <Armaholic link to P85_weapons WEAPONS PACK Nov/Dec 2013 http://www.armaholic.com/page.php?id=8314 < WEAPONS, VEHICLES CONFIG April 2014 http://www.armaholic.com/page.php?id=17822 <Armaholic link to P85_v VEHICLES April 2014 http://www.armaholic.com/page.php?id=8316 CIV CARS April 2014 http://www.armaholic.com/page.php?id=15861 POLAND Dec 2013 http://www.armaholic.com/page.php?id=15863 USSR Dec 2013 http://www.armaholic.com/page.php?id=15864 USA, UK Dec 2013 http://www.armaholic.com/page.php?id=15862 BW, NVA February 2014 http://www.armaholic.com/page.php?id=8315 Nogova, FIA, Taki, RACS Feb 2014 readme from Arma 1 http://www.armaholic.eu/vilas/85temp/readme_eng.txt _________________________________________________ 1 Pack of Russian weapons: http://www.armaholic.eu/vilas/other/vilas_aks.7z 25th May 2013 size 125 MB screens: http://www.armaholic.eu/vilas/scr/screeny.rar 2. West weapons (G3 , etc.): http://www.armaholic.eu/vilas/other/vilas_wwp.7z 13 September 2012 size 95 MB 3. Weapon holders units (Russian, India, Pakistan, Lithuania, woodland, olive etc.) http://www.armaholic.eu/vilas/other/vil_char.7z 27 January 2011 size 54 MB weaponholders Combined Ops version w.i.p. pack: http://www.armaholic.eu/vilas/other/vil_char_co.7z 13 Sept 2012 today size 70 MB what is difference between this and Arma2 version: - backpacks in my models (some Russians too, only not BIS MVD, Specnaz, Vityaz) - US infantry in woodland, sixcolor, dcu from Gulf War, A-Stan War, Kosovo operation and... Black Hawk Delta Very Happy new textures and models (not P85 woodland, but new shown on BI Forums) MY OTHER ADDONS 4. T55, T62, T64, T80 pack + 2S1 + UAZ 451/452 van http://www.armaholic.eu/vilas/vilas_st.7z 04 January 2011 time size 44 MB 5. BRADLEY, M109, M113 and Abrams http://www.armaholic.eu/vilas/vilas_m12.7z 12 December 2010 time size 22 MB screens show content http://www.armaholic.eu/vilas/scr/12_4.jpg http://www.armaholic.eu/vilas/scr/12_3.jpg http://www.armaholic.eu/vilas/scr/12_2.jpg http://www.armaholic.eu/vilas/scr/12_1.jpg 6. POLISH ARMY AND POLICE April 2014 size 470+180 MB , thanx to SLX for magazine animation example http://www.armaholic.eu/vilas/vilas_npl_as.7z< military part http://www.createforum.com/vilas/viewtopic.php?t=61 http://www.armaholic.eu/vilas/vilas_npl_as.7z < civilian vehicles http://www.createforum.com/vilas/viewtopic.php?t=68 addon contains: http://www.createforum.com/vilas/viewforum.php?f=6&mforum=vilas 7. COLONIAL MARINES AND APC, ALIEN MOVIE AND AVP GAME TRIBUTE on special requests i converted old A1 addon of Colonial Marines and APC from Alien movie and weapons from AVP games and movies :] http://www.armaholic.eu/vilas/vil_apc_a2.7z last wip from 3rd March 2013 8 Police: http://www.armaholic.eu/vilas/other/vil_police.7z for MP RPG clans to free use and rework 15 January 2011 time size 16 MB screens: http://img534.imageshack.us/img534/4107/policel.jpg
  4. sorry for late reply , i had no time for Arma for many weeks (so called "real life") anyway - small update - i found few bugs: - SMG and pistols were not showing magazines when using CBA , so i redefined magazines for weapons (CBA compatible now ) - added Grot A3 (prototype) - added Grot 9mm (prototype) - added short barrel UKM 2000S , fixed muzzle bug on UKM 2000 - some more added/fixes really sorry for lack of wider updates but so called "real life" and "real jobs" are taking away all free time 😉 One Drive as previously : @vilas.7z https://1drv.ms/u/c/ddb7ebf2c0d1e701/EQHn0cDy67cggN1uAAAAAAAB91qklpDapYNh7L4gO_1Njw?e=toTxvy still present bugs - lack of many icons of units and vehicles still yet not on steam but onedrive happy new year to everyone , peace, wealth, health and free time for hobby
  5. no i will put some things to workshop myself only what worries me is steam/valve policy - some time ago there was discussion , that anything what we publish - than copyrights start to own to valve, i must re-read this again if i really loose copyrights than or not , probably they changed their policy so it is safe to put addons to workshop
  6. new verion on old link, changes: - fixed technical LODs, hitpoints, firegeometry, configs for hitpoints - fixed some firefight performance of vehicles, breaking windows etc. - added Rosomak recon (looks funny but still ground radar is not working as it should be, rather "observation post" vehicle for missions like "protect the border" etc) - 2 pieces of artillery - WR 40 Langusta, NSM as arty (big boom) this is to fix previous bugs, mostly with hitpoints (windows were not breaking in trucks, engines were not hidden under armour enough) ----- what next: - some fixes to T72/PT91 commander post (NSV, observation , some problems with engine limitations and unrealistic turret , which in real life has either commander looking forward or NSV manually operated from outside) - maybe Krab howitzer - maybe AA systems, maybe, cannot promise 😉
  7. it would be 1000 hours of work , nope at the moment i am preparing WR 40 langusta (BM-21 Grad like Jelcz truck) NSM artillery unit (4 heavy missiles) Rosomak AWR - recon like Nyx recon (Rosomak but with radar and optical surveilance unit, without canon, just observation-radar vehicle, in reality "ground radar") i have few problems : radar turns only when it is on gunner turret, when i made 2 separate turrets (like Vodnik config) than radar doesn't turn on for commander, second problem is ground vehicles radar - radars seem not to detect ground units Nyx also seem not to detect wheeled or tracked units on ground, i try to implement SR Hawk radar on wheeled apc (Rosomak AWR), model is made, it works, it rides, but it;s radar is either blind or doesn't turn (depends of configuration of turret) ------------ edit: 22th May 2023: - WR 40 Langusta ready, working, - NSM missile "artillery" working, - fixed glass damage bug in trucks, - AA vehicles moved to editor subcategory "AA" not "apc" or "cars" - Rosomak recon ready (still some game limits- ground radar is not working like it should be but it is "commonly known bug/engine limit it seems") - preparing T72/PT91 turret for commander to work better - ... still probably there won't be Borsuk, Poprad in release
  8. thats why i was sick with our community, selling my addons, selling my models, unauthorised "custom packs" and imports etc. and unauthorised distribution of my addons Steam should block his account for piracy, I hope they will
  9. no, i do not use other nicks than my original , it is not my workshop is someone releasing my models and my mod as his? because i practically gave up modding for free to Arma due to piracy and selling my models on third-websites
  10. i work alone 😉 it is better for me but you or they can do simple config : class their_soldier_class ; class new_soldier_class : class their_soldier_class { weapons = ( vil_rifle_xxx...); magazines = (vil_mag_xxx, vil mag_xxx, vil_mag_xxx... ) ; }; it is easy config - but it requires their permission , from my side - there is permission to use my weapons classnames when creating other mod/addon units dependent from my weapons (without changing my files etc) so there can be written such config which connects 2 mods - first copy-paste classnames for soldier, than copy paste class for rifle, connect in 1 new class @lukaszk1987 on Borsuk... i have some objections to put at the moment Osa, Borsuk, Pilica, Sola, Bystra , i cannot say at the moment will I add it (i simply afraid of stealing it and selling it by third parties) maybe NSM and WR 40 Langusta will appear, maybe Krab, from time to time i am finding some of my models being offered for 99, 89, 199 dollars on different websites (Arma2 default BIS models are also being sold in the past, BIS fights with it , they have lawyers, i am person not company) , yesterday i found my Rosomak RAK for 99 usd on one website @Boberitto some time ago there were posts that Steam or Valve takes property of copyright of mod -makers, so thats why i was not putting it to "workshop" on steam, i must to clarify whether it is true or not, whether it changed or not , but i remember some years ago there was discussion about it on this forum plus some servers are monetized and i do not want others to make money on my "free hobby job" , there are additional problems after changing windows on my computer, i used bikey, privatebikey for many years, over decade, i had problem with windows, i had to reinstal system again and now when packing PBO I have warning message about modname, bikey, signature etc. so on server in multiplayer there may be problems, bikey generated in 2008 which was used in Arma3 tools was working good, after changing windows week ago i have multiple problems , message prompts during PBO packing that modname "vilas" is changed to modname "vilas" and should it keep modname "vilas" or replace with modname "vilas" (sounds weird but i do not know if signature works for those addons) because in modfolder i have no signature files now (week ago system was reinstalled, tools, steam, all after changing VGA to GTX 1660 (i had GTX 780) ) still Windows 7
  11. https://postimg.cc/gallery/6QXqjsj https://1drv.ms/u/s!AgHn0cDy67fdbtG1BS3hiFNyv-I?e=9aBQzK Update of pack, what's inside: - new model of TOR 12.7mm sniper rifle, changed model, - new model of Grot B (bullpup) according to current stage of production, not 2014 prototype model (previous mod release) - Alex .338 , Bor 7.62mm bullpup sniper rifles (new) - few new Rosomak APC wheeled versions (medevac, HQ, repair, prototype of longer updated hull, arty-mortar version) - AA systems - Hibneryt (guntruck with ZU23 gun), ZU-23 modernized , - known issues : I ve tried to make T72 more "realistic" so NSVT is not fired from inside , due to this commander view is limited , I do not know how to enable it (need config help), also new NSV model (old from Arma1 time removed, new realistic model, previous NSV model was from 2010 or 2009, there is a new ) - bigger models of UKM (PKM) family (A2 model was 5-6% too small) - another issue: yet not released AA Pilica system, Poprad system, Sola and Bystrzyca radars , neither Borsuk APC, I have models but for some reasons they will be a little more on my disc (sory) , maybe in next release, sory at the moment I cannot realse them , I hope that new models will not be stolen and sold for 100-200 dollars on different 3d stocks /shops, as my previous models from Arma2 were stolen and being sold on different "3d" websites , neither new model of OSA at the moment is not released, sorry, - T72M1R - updated T-72 with FLIR instead of old sighting system - upcoming Abrams 2 SEP3 in Polish (sorry, Livonia) painting scheme - Leopard 2PL added in this release (model from photos, not from real vehicle, I had no opportunity to check and measure real vehicle so it is made "more or less") - UKM 2000S machinegun added (short barrel UKM machinegun developed for paratroopers), updated UKM 2000 M model as well (changed handguard section) at the moment as in game - LDF is "independent" but I think they should be "blueforce" and turned to bluefor (maybe I will double classes) it is still "LDF" mod , not Polish army , vehicles are painted like Polish army , cause I had no time to make it LDF camo , of course weapons can be used with other units with Polish camo released by others, why not :) I have no time to make new units models, human-models etc.
  12. working on update: https://postimg.cc/gallery/26Q1VCn album : Rosomak with 12.7 turret (M3) , Rosomak medevac - new models with interiors as real as i could find sources some fixex , i have limited time but i will try to release update
  13. LDF AA defence w.i.p. https://postimg.cc/gallery/0DQDgcg
  14. i am making preparations to import some A2 stuff (never realeased before) but i have several issues (A3 AI seems to be worse than A2 AI): in Arma2 they can turn turrret, here in A3 AI simply stuck on one side and cannot turn, no "scan horizon" order helps, they simply try to turn 360 degree while turret is limited , in Arma2 AI simply changes turn, here ? why ? we use several types of such gun-trucks which are not 360 degree but rear-gunner , and here AI cannot turn , why ? are "rear" turrets in this game working or not ? in A2 it works perfect (Hibneryt trucks, Pilica truck) https://postimg.cc/gallery/Rt1YnZ3 + https://i.postimg.cc/cCrT80Kh/nsm.jpg gallery of several new vehicles, some imported , some still in A2 another problem in A3 - how to set turret on such truck that when i look trough optics sound of cannon is not silenced ? when i look through scope - sound is silenced like turned into turret
  15. i have made very big update (and have it on my disc) with WR40, new Biala ZSU23MP, new models of Poprad AA system, Sola, Bystra radars, Star 266, Hibneryt 1, P, 3, Leopard 2PL, Abrams SEP v3 PL, and many others but... i see how much of my content is being sold by pirats (probably from east) on different 3dstocks, my models are often pirated and sold for 99, 89 dollars etc. if i release now , probably next week several eastern pirats will sold it illegally on 3d stocks (stolenc ripped content) so it stops me from realeasing
  16. i copied BIS 455x.. pixels JPG i thought it must be 455x... JPG as some topics said
  17. https://i.postimg.cc/vT25hv27/labmore.jpg new version goes to 1 drive: - above shown industrial machines - 4 types of laboratory glass (bottles) - laboratory big desk - spectrophotometer (can be found in forensic lab probably) or in hospital scenery (before i have added scale and microscope, so forensic lab in scenery can be set now easier)
  18. upcoming : industrial machines for industrial scenes in Livonian empty factories, very lowpoly models to not cause graphic lags (models are extremely low poly so they do not "weigh" for FPS in factory buildings fight scenes) -CNC -drill, -production (bubble foil) -production (plastic) office: - cabinet with files few more items will come to update within few days light/flash (for UV for police etc) one more big production machine more forensic stuff for police or chemical laboratory glass etc
  19. microscope (forensic, medical scenery) scale (shop, selling drugs) chemical identifier (spectrometer) for drugs etc (police, forensic scenery) "the" sofa in progress : cnc machine, bubble foil production machine, 2 other production machines that i cannot identify but i took photos any ideas to equip forensic lab ? ------------- edit : 15:00 CET - check new version 0.65 from 1drive link as before, items as visible plus CNC machine icons do not work - i have no idea why, they are 455*256 pixels JPG but they simply do not work (so i made // before class to disable icons)
  20. info about update: - there will be few production machines to empty factories on maps (3-4 big machines) - there will be some forensic stuff for police missions/adventure police/detective missions - few shop items (weighing instrument for example) - and... new furniture... those who recognize sofa... you know..
  21. working on (and backuping to 1drv 😉 but it is still wip): added: defibulizer, ekg, usg, anesthesia, suction pump, infusive pump, respirator (separated from surgery bed) items moved to things>medicine and weapon case and military bed moved to things>military 😉 working on on other stuff
  22. next update will contain : 3 more lockers for hospital : https://i.postimg.cc/Jz6bgDtd/update4.jpg i will spend more time on surgery machines (i have some more ideas like USG, anesthesia machine etc.) surgery-set will be more detailed (few machines more around surgery bed)
  23. gallery with upcoming update: - X-Ray machine (without bed) - X-Ray oldschool on wall - surgery lamp - surgery bed-set (bed, EKG, breath respirator) - hospital bed - hospital locker - kitchen and bathroom furniture - gun case open and closed - safe in variant of weapon setup (not only documents shelves) Uploading it to 1drive (link as previos) as 0.62 version , unit uniforms yet not fixed, but visible objects + tiny change in AA laucher model (1 detail which i seen on real one) so you can download it after circa 30 minutes from this post future update ideas (some of them will be done depending of my free time): - more furniture for different kinds of gameplay activity/scenery - production machine (maybe CNC machine) - shop stuff (weighing instrument, some products to shop) - gun rack - cabinet with books, documents - medical closet (currently there is small locker, but i think about tall closed with glass doors) - ammo boxes for safe (decoration), 9mm, .223 (paper boxes) - i have to find my old model of teddy bear, so than teddy bear will be added - i had cat figure model, i have to find old funny cat decorative figure - more house furniture , maybe stylish old cabinet/table - icons for already made furniture (there are no custom icons at the moment)
  24. gun case and gun rack - seems okay ideas i will do it on dayz - you forgot what was in 2017 ? several mods were charging 10 $ from each player to start with my hello kitty Smart car or with my guns , formally they were charging for hosting servers but there were mods who were charging for "starting pack" in dayz mods (not dayz game !) and such starting pack was for example my model of Smart in hello-kitty texture or my AK pack instead of vanila Arma2 AK it was in 2017 and around that time later it was fixed but when i hear word "zombie" i remind myself those situations on gun case - such gun case will be just scenery - i mean opened case like on photo and closed on gun rack - is it possible to have it working as proxy holder ? weapons stored and visible as proxies ? or simply dead-object (like other boxes)
  25. https://i.postimg.cc/KjnHYxYQ/upcoming.jpg upcoming : surgery set (surgery bed, ekg, respirator) hospital bed surgery light bathtube now i have to find config to make safe (steel cabinet) hold items plus config for lamp/light i think that surgery set can be one unit (with EKG and breath respirator) because in surgery it is used together hospital bed will be "stand alone" i will add few items more (probably medical) like funny X-ray on wall etc. maybe X-ray machine (if i will have more time)
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