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Posts posted by Undeceived

  1. Hello BI web team, as it seems you changed your main domain from bistudio.com to bohemia.net today (?).


    As I didn't read any announcement on that beforehand I first thought that your site was hacked or whatsoever. I suggest you communicate such changes a bit better, just to avoid any confusion.


    Cheers! :icon5:

    • Like 3

  2. 23 hours ago, AZCoder said:

    @Undeceived I feel obligated to remind you that per R0adki11, "this addon is in violation of the Game Content Usage Rules" regarding the women mod. I'm surprised it wasn't taken down on Armaholic. Obviously you can use it if they don't pull it, but I would hate to see it disappear suddenly. I've run into the same issue porting Gambit Royale and I was going to use that mod, but I've backed away from it. I was hoping to see Zee Identity Pack get updated, but I have no idea when that will be. Just my 2 cents.


    I totally agree with Valken about Steam Workshop. I was originally against it, but now that's so well integrated with the launcher, it's great how it tells you what mods are required for missions and just grabs them for you.


    Yeah, it's a difficult subject. I hope that at release time things are different...

  3. Thanks, Valken, I forgot that Max Women Mod is still available at Armaholic. :icon_biggrin: So yeah, l'll keep on using it. :icon14:


    Right now I need around 10 different mods (CUP among them) for the campaign and if I remember correctly all except Max Women mod are on SW. This makes things easier as Steam offers you the download of the mods. Apart from that I can export a list of the needed mods from the Arma 3 launcher so that (if I remember correctly) it activates them right away.

  4. 10 hours ago, Callsign said:

    Hi Undeceived,

    Really enjoying things so far - just one thing:

      Reveal hidden contents

    where can I find the killer after finding the people at Fournos?

    Cheers :P


    Hi Callsign,


    search the container area. He will find YOU. :icon5:





    17 hours ago, spotter001 said:

    Thanks Undeceived, don't wanna sound ungrateful, if i may ask, do you plan some new masterpiece for 2018?:)


    I'm currently porting my campaign Black Lands from A2 to A3. Well,  it's ported already and everything works, just bug fixing and optimizing is left now which still is enough work.

    But I'd carefully say that 2018 is possible, "if God wants and we live" (a German saying :icon_biggrin:).


    However I still need some some assets as women and some CUP objects. I was happy to see Maxjoiner's women mod (almost exactly what I was looking for) but I'm not sure if it will return. And CUP didn't yet say anything specific on this subject apart from that they're porting all A2 assets to A3. But no idea when they will be able to do it.



    Merry Christmas to all!

  5. Good day, Arma fellows.


    A new version is finally ready (see first post).


    Merry christmas! :icon14:


    The changelog (aside from the usual bug fixing):


    V. 1.6:

    • MOCAP Melee and CBA are not required mods anymore
    • Added alternative takedown / knockout system and situations
    • Chinese translation (Chinese simplified) was expanded
    • Like 2

  6. Man, this is a huge disappointment... Since your first screenshots I eagerly awaited this.


    I can totally understand that keeping up with the quality you made it's totally time consuming and only small progress is visible.

    But you say that there is a quite low interest in your mod and that your assets are just a few among many others. Let me assure you that from my point of view Westwall is just an absolutely OUTSTANDING mod and (apart from the fact that there are almost no western front mods - hell, how many WWII mods do we have at all?? 3? 4?) looking at the feedback in this thread I didn't have the impression at all that no one cares (it's quite the opposite). As I said, my point of view - I was blown away everytime new screenshots came out. :icon5:


    I thank you guys a lot for your amazing work and this dream of a Germany front / Battle of the Bulge setting - I had a campaign concept art in the Hürtgenwald, very sad that you quit.

    As I fear that we can't change your mind I would appreciate it if you could donate your assets / map prototypes to another mod.

    • Like 3
    • Thanks 1
    • Sad 1

  7. On ‎10‎.‎12‎.‎2017 at 2:11 PM, 462cid said:

    I have all the structures back on the map including the infuriating sandbag emplacements. I always flip them over when I want to rotate. I have learned to love 'search' under 'Assets' And yes I saved a backup this time.


    Good to know you're back on track. Good luck with that mission.

    • Like 1

  8. I also have this problem. And not only in the editor, but also while playing a campaign.


    I verified the integrity of the game files in Steam, but this doesn't fix it.


    Very annoying! But yeah, good to know that I'm not the only one. :icon_biggrin:  Thanks for opening the thread.



    7 hours ago, code34 said:

    anyway, the problem seems to be fixed on the dev branch :drinking2:

    I hope BI release a hotfix...

  9. Well, this is probably an easy one  :icon_biggrin: but I'm simply not able to create an universal solution for it.


    I want a mechanic to be setPossed just in front of every type of vehicle, so he can then perform a good looking repair animation.


    This is a neat piece of code, but unfortunately it doesn't take into account the different size of different vehicles:

    mechanic setPos (damagedVehicle getpos [+3, getdir damagedVehicle]);

    The result is that for bigger vehicles the mechanic will be setPossed into the hood. For smaller ones he will be setPossed too far away so that his hands are way too far from the vehicle.


    Any idea how to do this? Maybe something with bounding boxes or so?


    Thanks a lot!