-
Content Count
1977 -
Joined
-
Last visited
-
Medals
-
Medals
Everything posted by Undeceived
-
Just returned from a trip and saw an empty first post in this thread. :D Seems there was a leak. Was there a video too? Teaser / trailer? Or just the screenshots?
-
For the sake of completeness: There is also a file called clipboard.txt in C:\Users\YourName\AppData\Local\Arma 3 (precisely: The file is only there when something actually was copied to clipboard.) In some situations much data is copied into the clipboard in quick succession - e.g. while making a camera script. In this example the last saved camera position of course is in the clipboard, ready to be pasted with Ctrl+V, but in the clipboard.txt all previous saved camera positions also are still contained, so you don't need to exit the game to paste every single one... It's kind of like the RPT dump, if you want (which is in the same folder btw.).
-
A Rejenorst mission for Arma 3?? Shit, where is my laptop?! Great to see you back, Rejenorst! Does the mission have (your) voiceovers again? :) I remember those missions from the Arma 1 times and the quality of the voices was simply remarkable! Gonna test soon. ---------- Post added at 21:37 ---------- Previous post was at 20:02 ---------- Finished it. Really cool mission. The enemy AI really was a challenge. :D One thing I noticed: The mission is not checked off in the scenario menu, when the player has finished it. Great work! I'm waiting for a "full length" mission now! :) PS: Yeah, the voiceovers were cool again. :)
-
RemoveItem Radio doesn't work?!
Undeceived replied to foxsch's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Damn, is this the solution?? Have to rest it ASAP! EDIT: Yayyyy It works, thanks a lot 2nd Ranger! :) -
Altis, how did you find that and vegeta, how on earth did you find out the locations so quickly?? :D
-
Automatic / consecutive numbering in big code blocks (e.g. in description.ext)
Undeceived posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
It has always been the same in all of my mission-editing projects: Manual forthgoing insertion of numbers in these larger code blocks, e.g. in the description.ext - one by one, from 1 to (sometimes) 100, block by block... Mission after mission, campaign after campaign. class STR_intro[b]1[/b] { name = "STR_intro[b]1[/b]"; sound[] = {"", db+0, 1.0}; titles[] = {0, $STR_intro[b]1[/b]}; }; class STR_intro[b]2[/b] { name = "STR_intro[b]2[/b]"; sound[] = {"", db+0, 1.0}; titles[] = {0, $STR_intro[b]2[/b]}; }; class STR_intro[b]3[/b] { name = "STR_intro[b]3[/b]"; sound[] = {"", db+0, 1.0}; titles[] = {0, $STR_intro[b]3[/b]}; }; class STR_intro[b]4[/b] { name = "STR_intro[b]4[/b]"; sound[] = {"", db+0, 1.0}; titles[] = {0, $STR_intro[b]4[/b]}; }; ... and ... so ... on ... I'm so sick of this - it has to end now!!! :D Could you please show me a way / tool / programm which does this work for me? I'd owe you "eternal debt of gratitude"! :notworthy: Thanks! EDIT: Btw., I have Notepad++ and MS Excel. I'd download new stuff as well if it helped. -
Automatic / consecutive numbering in big code blocks (e.g. in description.ext)
Undeceived replied to Undeceived's topic in ARMA 3 - MISSION EDITING & SCRIPTING
:D Having absolutely no idea about ANY scripting language, apart from .sqs and .sqf., I think I'm going to stick to these preprocessor macros for now. I don't have a clue about the logic behind it or how it works, but it works. :) I thought/hoped that someone knew a tool for Notepad++ or something similar, but this seems to be more complicated than I thought. Thanks for your replies! -
Automatic / consecutive numbering in big code blocks (e.g. in description.ext)
Undeceived replied to Undeceived's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yeah, I know - I just like "clean looking" scripts, but this will do too of course. If there's no other way to do the job (without the game), I'll stick to this method. Thanks so far! ---------- Post added at 20:33 ---------- Previous post was at 20:11 ---------- SaMatra, could you set up this method for a sentences.bikb codeblock for me? I tried it but my game crashed. Maybe I should not try it in the description.ext, but elsewhere? Do these #define magic things work elsewhere too? This is a code block from sentences.bikb: class STR_vegastart1 { text = "$STR_vegastart1"; speech[] = {"\sounds\STR_vegastart1.ogg"}; actor = ""; variant = ""; variantText = ""; class Arguments {}; }; Thanks! -
Automatic / consecutive numbering in big code blocks (e.g. in description.ext)
Undeceived replied to Undeceived's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks a lot, SaMatra, this is quite impressive! It returns a mess, not "beautiful" aligned blocks (see this screenshot) but it converted everything as it should be, as far as I could see. So if I have e.g. 40 blocks to number, I just have to continue that INTRO_MACRO list up to 40, right? Well, that should be possible to achieve quickly with the simple Notepad++ macros (or MS Excel). -
Automatic / consecutive numbering in big code blocks (e.g. in description.ext)
Undeceived replied to Undeceived's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ok, now I am confused. :D What exactly do I have to do here?! -
Automatic / consecutive numbering in big code blocks (e.g. in description.ext)
Undeceived replied to Undeceived's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I don't know TextFX but it looks quite complicated. I'll try to find out how it works. Do you know it? -
RemoveItem Radio doesn't work?!
Undeceived replied to foxsch's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I think the point is not to remove the radios, but to make the AI STFU completely. Even if the radios are removed successfully (which unlink should do), the player would still hear the chatter (if his parachute is near to the parachute of the speaker). This however (shut them up completely) is something I also couldn't achieve so far, unfortunately. Still searching for a way to do it... It worked in Arma 2, I think. E.g. the AI always says "Target down!" after killing an enemy. Absolutely unneeded in cutscenes! -
Does MapBuilder save as .sqm too? I didn't test it, but as I read this thread, it might be a great and useful tool - anyway I feel the need to throw one more project in here, which absolutely blew me away and pretty much "intimidates" with the possibilities it offers: X-Cam
-
French Polinesia would be nice. And the size is more or less comparable with Altis resp. Lemnos (a bit larger though). Would be great to have the main island (Tahiti) plus the other smaller ones (Moorea and Tetiaroa).
-
On that campaign-yes/no subject again... Here in this press release BI doesn't mention a campaign, but only "scenarios". Of course it doesn't automatically mean that there won't be a campaign, but normally they'd mention it if it was planned, or not? http://www.bistudio.com/blog/bohemia-interactive-gears-up-for-e3-2015 "and more" generally means something else but not something important as a campaign.
-
:D Yeah, that's right. :) It doesn't need to match though as I don't think BI saw the photo in the internet and wanted to reproduce it exactly like that ingame. :-p Anyway - just wild speculation.
-
Just throwing some smoke grenades in here... ;) Found this one - it's one of the Natuna islands. The island itself is called Pulau Serasan Mirror-inverted: Darker: Now compare the last picture with the first (the screenshot). Big mountain in the background - CHECK South China Sea as potential source of conflict (maybe already much more deveolped as today's tensions) in combination with the Chinese CSAT units - CHECK Crux visible from there - CHECK (at least for a few hours every night during the northern winter and spring -- read Wiki)
-
I think it's the coast line, Dark, check the flat horizon on the left
-
Can one of our forum detectives analyze the stars to find out if it's the northern or the southern hemisphere? :D
-
I took a screenshot from the countdown page and increased the brightness. It seems like an ingame screenshot which was captured from the sea (or a big lake??? ). ---------- Post added at 18:23 ---------- Previous post was at 18:08 ---------- I think it was captured from the sea. You can see the flat sea level horizon on the left. Well, at least it seems we can say the new terrain has a coast line
-
[SP/Campaign] Dying Ember (resistance campaign)
Undeceived replied to Undeceived's topic in ARMA 3 - USER MISSIONS
Danke für's Lob, Anwender. I guess we should get back to English. :D Next chapter: To be honest, I don't know when it will be ready. Since the end of the MANW contest I couldn't resume the work on the campaign as I was (and probably still am) a bit burnt out because of the stress the contest resp. the deadline caused. I began working on some other stuff but I'm also playing many other games at the moment. But I think, eventually I'll get there. :) Thanks again.- 117 replies
-
- resistance
- civilian
-
(and 5 more)
Tagged with:
-
Community Upgrade Project - CUP_Terrains
Undeceived replied to cifordayzserver's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Good question. -
OP, these faces look awesome! My opinion on the beard, as shown in some pages earlier: It still looks a little bit like... glued or pasted, IMHO. :) But all in all this project is very impressive.
-
Yeah, maybe (Episodes). :) But you don't have to have a campaign to have a storyline. :p Some SP missions and website information will do. :D Naah - I really hope there will be one! Looking forward to it! :)
-
I doubt there will be a campaign (just a feeling). :j: