typer
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Cold War Rearmed - Public Beta Release
typer replied to W0lle's topic in ARMA - ADDONS & MODS: COMPLETE
Hi, somehow i recently humbled on my old ARMA DVD, i remebered it as acomplete disappointment but then I checked the community and found the CWR MOD. GREAT!! :bounce3: I installed it and play the campaign which is much more fascinating then the awfull ARMA campaign. And then I play as well as my old OFP missions... But :butbut: here I notice sth: The russian tanks have a bug that the tank commander cannot aim vertically, only horizontaly which makes it impossible to mark targets for the gunner! The Abrams works good in CWR, but I don't want to use it, I want to create T72 T80 missions were you battle the evil Abrams etc. Morevoer western tanks do not use their MGs to fire on eastern attack choppers, this is also disappointing AI behaviour. (this was also the case in OFP: due the heavy armor of eastern choppers, and weak MG firepower ratio AI refused even to try to shot down choppers.) Could this be corrected somehow? BR- 607 replies
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Armor and Choppers, Tanks don't fire at Heli
typer replied to typer's topic in OFP : MISSION EDITING & SCRIPTING
That's really sad! making missions i have to modify some addons, distributing the missions i habe to distribute my own addons tooo, really poor! -
Armor and Choppers, Tanks don't fire at Heli
typer replied to typer's topic in OFP : MISSION EDITING & SCRIPTING
So I tried invisible targets, but somehow the results are not satisfing. Dofire, commandire on a invisible infantry target attached to my hind doesn't work. Here's my Attach.sqs: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> goto "init" #loop _pos = getpos _unit _faketarget setpos [_pos select 0, _pos select 1, (_pos select 2) +3] _faketarget setdammage 0 ? alive _unit : goto "loop" _faketarget setdamage 0 ;deletevehicle _faketarget exit #init _unit = _this select 0 _faketarget = _this select 1 goto "loop" My Best result was using dowatch the invisible target and fire command in a loop. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> goto "init" #loop1 _tank dowatch _target _dist = _target distance _tank ? _range > _dist AND _dist > 50 : _tank fire "MachineGun12_7" _target setdammage 0 ? alive _target : goto "loop1" exit #init _target = _this select 0 _tank = _this select 1 _range = _this select 2 goto "loop1" Unfortunately this isn't the same as targeting, so he doesn't hit me when I am not moving very slow. Additional an abrams is able to ged rid of his whole Machingun ammo within a short time Maybe I add additional check if my speed is below lets say 80, to save abrams ammo. I tried to use trigonometric functions(sin cos) to place the target in front of me, but the abrams didn't shoot me either. Additional the height is calculated above ground, not sea level, therefore when flying above terrain the target was jumping (relative in front of me) If you have better ideas, please let me know! PS: There are some addons which are not screwed up (regarding this issue) Ash's Real MBT do fire on all enemy choppers... Evgeni's new KA52 is attacked by all enemy tanks by their machinegun... -
Hi dear RHS Team! Many thanks for creating these beautiful Addons. I enjoy all russian units, but yours count to the best!!!! Maybe just one thing could be improved. RHS tanks commaded by AI don't fire on most of the available enemy choppers. Would it be possible to make them do so? This seems to depend on both, choppers and tanks. AH1 is attacked by all enemy tanks. On the other side, Ash's Real MBT, BMP2, Bradley fire on all enemy choppers. Would it be possible to implement RHS tanks attacking enemy choppers (using Machineguns) in next releases? Best regards! Keep up fantastic work!
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Armor and Choppers, Tanks don't fire at Heli
typer replied to typer's topic in OFP : MISSION EDITING & SCRIPTING
Hi interesting hint, is there a way to get rid of the problem by scripting? I do not want to modify all the units which "misbehave". Me as tank commander, I can command fire to gunner and he obeys me, what to do make the same behaviour in scripts? Best regards -
Armor and Choppers, Tanks don't fire at Heli
typer posted a topic in OFP : MISSION EDITING & SCRIPTING
Hi there, I love the russian choppers and would like to create missions where you pilot them. But there is a heavy bug which doesn't make sense. Have someone already noticed that simple tanks like Abrams, M60, T55 or M113 don't shoot at helicopters? These applies to most unofficial tanks to like the T55 of RHS. or CBT M113. Only Bradley Vulcan and all AAA shoot at me which is really boring. I've made a lot of testing and found out that this tanks would just fire on AH1 and choppers derived from it like the amazing AH1 from VIT (Great chopper! My favotite on west side). No one wants to fire on the east choppers like the Hind, the amazing choppers from DKM, VIT and so on. Which seems for me to be a bug in BIS programming of the base chopper classes. Being a Tank commander I can command my gunner to target any choppers and open the fire, why is the AI not able to do so by its own?(using resistance 1.96) I tried scripting with commadtarget/dotarget helicopters, this works well, but dofire, commmadfire, fire doesn't work at all, these AI-idiots just keep on tracking without doing anything, even if attacked, they don't even try to do sth. Does anyone has a nice solution for this problem? I have read in a forum to use invisble targets which are at same coordinates like my chopper´and to script firing on theses, but I was not able to find these "targets" Please assist! (or dear BIS please check your coding, and enable me to have more years of fun playing OFP) Best regards