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stilpu

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Everything posted by stilpu

  1. @Iratus, ArmA1 - yes, OFP - no.
  2. stilpu

    Native FSM?

    Copy/paste from a discussion related to the now removed "findCover" scripting command: Maybe it can help?
  3. Why were all the downloads and Yoma server for this mod removed? I was really looking forward to toying with some mission concepts for it. Update today? :)
  4. Now I see what you mean. I was not talking about the specific problems regarding the current patch (as I said, I don't own the ArmA games on Steam, so I wasn't aware what caused the issues), but about the inconvenience caused to the user when he has (had?) to re-download most of the game files instead of the lighter standalone patch. Certainly, you are the ones to decide if this is something worth investigating or not, all I did was to point it out in case you guys didn't consider it :)
  5. @Dwarden, I'm pretty sure in MNC's case Steam downloads the actual patch data, the game's exe/launcher just handles the patching process. I was suggesting checking it out because I remembered you guys had the issue with Steam re-downloading huge files on patch day instead of patching them like your standalone patcher does. (I don't own the ArmA games on Steam, so I've no idea if that's still the case) Maybe it would hurt trying to get in touch with Uber Ent., they're an indie developer as well :)
  6. @Dwarden: You guys might want to take a look at how Monday Night Combat (Uber Ent.) does the Steam patching business. They seem to be running their own patcher on the first run of the game after a Steam update. Haven't checked the details, but it's probably just a launcher or the actual exe checking if the latest available update has already been applied and applying it if it wasn't.
  7. stilpu

    Homefront - another 3 hour Campaign - AVOID

    You could also play OFP:Resistance :D
  8. stilpu

    Texel Island

    The file is corrupt. Unexpected end of archive. :(
  9. @Dwarden: the issue was there since OA release: http://dev-heaven.net/issues/5479
  10. Avoiding the mortars is manageable (cover + prone when they wizz, sprint between rounds), the most annoying thing is the fact you'll get hurt and thus unable to properly return fire due to the aim shake way before you see the first enemy, plus the leisure pace of Asano (which wouldn't be a problem if you could actually shoot) and the occasional opportunity to see him get stuck in ruins, which made me restart the mission a couple of times for fear of bad triggers. Also, in the factory mission, the guy near the first civies got stuck after I dispatched them by throwing a smoke (pretty sure this wasn't the alternative method, but hey, I tried).
  11. stilpu

    Let's Play Eagle Wing!

    Any chance for a PMC Let's Play? :) Also, 8.3 is missing from the proper playlist on Youtube.
  12. Downloader is attempting to download a 5.9GB BAFSetup.exe, then fails with Product not found. The direct download actually is a PHP error file Going to sleep, hope it's fixed in the morning. Have a good night :)
  13. Unlocked, but the link is still BAF. Are we supposed to use the PMC key on the same installer?
  14. stilpu

    Star Trek Mod

    That's quite cool :)
  15. stilpu

    ARMA 2:OA beta patch 76067

    LOD flickering is still here for me, though it pretty much goes away if I'm using exThreads=3.
  16. Does anyone happen to know if there's a special shader or LOD to enable flashlight for custom/old buildings (and even vehicles I think)? Flashlight seems to work just like in OFP on them, making it annoying outside and useless inside buildings. Example with ArmA1 and ArmA2 buildings side by side on Nicosia (other custom islands have the same issue though): http://imgur.com/a/gg14u
  17. (Repost from another forum) Unbind evasive forward (2xW) and bind Turbo to a key for classic FPS sprint (Turbo key + W), set Smoothing to min, put headbob to 1/6. You might also want to give Aiming deadzone = 1/6 a chance. I also have Zoom In bound to Mouse 4 (doesn't hold breath) and Zoom Out Toggle to Mouse 5 for room clearing. If you play multiplayer in organized communities, unbind the default VoIP key (or move it in a less used area of the keyboard) and bind separate Direct, Group and Command channel keys. Please be aware you can use key combinations as well. (Caps Lock for Group, Ctrl+Caps Lock for Command channel VoIP). If you insist on using the default key (although you're asking for comms chaos :P), at least unbind the 2xCaps Lock = VoIP toggle. When you get into a car, press 2xAlt to toggle freelook. You'll be able to drive with the keys and look around with the mouse. Just don't forget to untoggle it when getting out. You might find it useful to bind a key to Get Out as well (and perhaps Ctrl + 2xkey to Eject)
  18. stilpu

    Battle: Los Angeles Trailer

    @Dwarden: I've seen that movie, it's quite short :) djZFHTa6TfA
  19. Damn, they removed this already :) EDIT: Still in Google Cache though. All "screenshots" Promotional text :)
  20. stilpu

    ARMA 2:OA beta patch 75666

    @mrcash2009: same here, FPS goes down the drain for no reason, LODs and entire buildings take a huge time to appear/change. I can fix it temporarily by "flush"-ing or alt-tabbing, but it will be back after a couple of minutes and/or mission restarts. Didn't notice anything unusual, CPU usage was high, yes, but I still had spare physical memory and page file usage seemed constant. (WinXP 32bit with 4GB = 3.2GB RAM here)
  21. stilpu

    ARMA 2:OA beta patch 75666

    Not sure if it's placebo or not, but at the first impression, on the same random skirmish map I usually like to toy with, the AI seem to move more cautiously and take better cover. Friendlies are dying less, enemies seem a bit more challenging. Am I imagining things? :)
  22. Looking forward to this, I loved the OFP Conspiracies.
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