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Everything posted by st3a1th
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Friend of mine getting "Memory could not be written"
st3a1th replied to BrutalCoding's topic in ARMA 3 - TROUBLESHOOTING
Hello hope this helps This is what I got from support ticket:-However I fixed by uninstalling my 32bit operating system and installing 64 ​please try clean reinstallation of Arma 3: 1. Uninstall the game. 2. Make a backup of Arma 3 folder in Documents. 3. Delete both Arma 3 folders in Documents and Steam: \Users\*YOUR USERNAME*\Documents\Arma 3 \Program Files (x86)\Steam\SteamApps\common\Arma 3 4. Reboot your PC. 5. Run Steam as Admin, download the game. 6. Try to run Arma 3 (without mods). This should fix your issue. -
This is what I got from support ticket:-However I fixed by uninstalling my 32bit operating system and installing 64 ​please try clean reinstallation of Arma 3: 1. Uninstall the game. 2. Make a backup of Arma 3 folder in Documents. 3. Delete both Arma 3 folders in Documents and Steam: \Users\*YOUR USERNAME*\Documents\Arma 3 \Program Files (x86)\Steam\SteamApps\common\Arma 3 4. Reboot your PC. 5. Run Steam as Admin, download the game. 6. Try to run Arma 3 (without mods). This should fix your issue.
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Friend of mine getting "Memory could not be written"
st3a1th replied to BrutalCoding's topic in ARMA 3 - TROUBLESHOOTING
I've not heard of that one -
Friend of mine getting "Memory could not be written"
st3a1th replied to BrutalCoding's topic in ARMA 3 - TROUBLESHOOTING
Sounds like you've done the same as I then, I also done a memory test to check my memory and that's all working. :( I'm now going to try the dev build if that don't work I will try and install it without eden -
Friend of mine getting "Memory could not be written"
st3a1th replied to BrutalCoding's topic in ARMA 3 - TROUBLESHOOTING
Hello I have same issue any luck fixing it yet ? -
hello I have same issue any luck fixing it ?
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Sudden Drop in FPS and memoey can not be written error then crash
st3a1th replied to st3a1th's topic in ARMA 3 - TROUBLESHOOTING
No mods and I have verified the integrity yes. -
Sudden Drop in FPS and memoey can not be written error then crash
st3a1th posted a topic in ARMA 3 - TROUBLESHOOTING
Hello I keep getting a sudden drop in FPS, memory can not be written message and the game crashes. The Instruction at xxxxxxxxxx be forced memory at xxxxxxxxxxxx memory could not be written. I also get onf of those message to say I missing a file while playing the campaign. Though I have reinstalled and verified all files I have steam version AMD Phenom II x4 965 3.4g Processor 4gb Ram 32bit operating system GeForce GTX 960 4gb graphic card 500gb SDD Hard drive Windows 8.1 I have done a memory test and memory is ok, I have also do a scan disk etc and all is fine Thanks -
When a plan crashes on runway or ground you get a graphic effect of mud and rocks is their a script to remove this
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Multiple Actions to ser task succeeded
st3a1th posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hello I am trying to Multiple add actions to set a task to complete. So far in the unit I have removeAllWeapons this; this disableai "MOVE"; this disableAI "ANIM"; this switchmove "CtsDoktor_Doktor_idleni1"; this setpos [getpos this select 0, getpos this select 1,3.6]; restrain2 = this addaction ["SECURE HOSTAGE","wolfpack2.sqf"]; I have 4 units named team1, team2, team3, team4 in the .sqf i have the following script _man = _this select 0; _man removeaction restrain2; _man removeaction restrain3; _man removeaction restrain4; _man removeaction restrain5; _man switchmove "ActsPercMstpSnonWunaDnon_sceneNikitinDisloyalty_Miles"; _man enableai "MOVE"; _man enableai "ANIM"; task9 = true; publicvariable "task9"; hint "Wolfpack Team Free"; MAG_tskObj9 setTaskState "SUCCEEDED"; I want to make it so all 4 add actions have to be activated before the task succeeds. Anyone know how to do this ? -
Multiple Actions to ser task succeeded
st3a1th replied to st3a1th's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks that worked great -
thanks
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Anyone know what command to put it to delete a vehice and crew when they are in a trigger area ?
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Anyone know of a script that will count kills for each side and display a kill counter for each side
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I am trying to attach a empty vehicle to this trigger in a waypoint script so when it is present it will switch. I have named the vehicle in game to veh1 and now trying to associate it with the trigger. Below is the code I am currently using anyone have any ideals ? _trg0 = createTrigger["EmptyDetector",getmarkerpos"trig1"]; _trg0 setTriggerActivation ["Vehicle", "PRESENT", true] _trg0 setTriggerArea[50, 50, 0, false]; _trg0 triggerAttachVehicle "_veh1"; _trg0 setTriggerType "SWITCH"; _trg0 synchronizeTrigger [_waypoint1];
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How can you get support vehicles to respnd more than once
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Yes I mean attaching a support vehicle to waypoint stupid thing only response once
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In the next patch can we have the 2 small helicopters from arma1 plz :)
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AI don't get out of some helicopters when damaged if they land softly also a add favorite section from multiplayer server list would be nice
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Do we have a release date on Operation Arrowhead yet been doing some searching on it but can't find a huge amount of information on it yet
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I am aware of this however add-ons etc generally speaking to be honest are not ideal as individuals necessitate them in order to play your missions. However if BI created the game in such a way you could compile the add-ons into your mission.pbo that would work well. However BI would then need to add URL divert option to download mission file through the game. At present you have to get the mission file and such for the necessitated add-on in which case the majority of individuals do not. Please except my apologise for use of text vocabulary as I didn’t mean to offend anyone in doing so I will look to improve this in the future. Thank you for bring this to my attention.
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HALO, how to add it ?
st3a1th replied to gonza's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you I shall credit you on my forum for your assistance with this. -
Hello I am trying to get AI in a Helicopter by scripted waypoints but I can't get it to work. I have tried getin and get in nearest but neither seems to work. Any ideals _waypoint0 = _group addwaypoint[getmarkerpos"East_WP2-1",0]; _waypoint0 setwaypointtype"GETINN"; _waypoint1 = _group addwaypoint[getmarkerpos"East_WP2-2",0]; _waypoint1 setwaypointtype"Hold"; ---------- Post added at 09:00 PM ---------- Previous post was at 08:40 PM ---------- got it :) had to use getin as one word and nearest as another so getin nearest
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Get Waypoint script
st3a1th replied to st3a1th's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I found answer i just had to remove _waypoint1 _trg=createTrigger["EmptyDetector",getmarkerpos trig1]; _trg setTriggerArea[50,50,0,false]; _trg setTriggerActivation["WEST","PRESENT",true]; _trg setTriggerType "SWITCH" _trg synchronizeTrigger [_waypoint0] -
HALO, how to add it ?
st3a1th replied to gonza's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
but where can i get that lol