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st3a1th

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Everything posted by st3a1th

  1. Hello hope this helps This is what I got from support ticket:-However I fixed by uninstalling my 32bit operating system and installing 64 ​please try clean reinstallation of Arma 3: 1. Uninstall the game. 2. Make a backup of Arma 3 folder in Documents. 3. Delete both Arma 3 folders in Documents and Steam: \Users\*YOUR USERNAME*\Documents\Arma 3 \Program Files (x86)\Steam\SteamApps\common\Arma 3 4. Reboot your PC. 5. Run Steam as Admin, download the game. 6. Try to run Arma 3 (without mods). This should fix your issue.
  2. st3a1th

    Memory could not be written Crash

    This is what I got from support ticket:-However I fixed by uninstalling my 32bit operating system and installing 64 ​please try clean reinstallation of Arma 3: 1. Uninstall the game. 2. Make a backup of Arma 3 folder in Documents. 3. Delete both Arma 3 folders in Documents and Steam: \Users\*YOUR USERNAME*\Documents\Arma 3 \Program Files (x86)\Steam\SteamApps\common\Arma 3 4. Reboot your PC. 5. Run Steam as Admin, download the game. 6. Try to run Arma 3 (without mods). This should fix your issue.
  3. I've not heard of that one
  4. Sounds like you've done the same as I then, I also done a memory test to check my memory and that's all working. :( I'm now going to try the dev build if that don't work I will try and install it without eden
  5. Hello I have same issue any luck fixing it yet ?
  6. st3a1th

    Memory could not be written Crash

    hello I have same issue any luck fixing it ?
  7. No mods and I have verified the integrity yes.
  8. Hello I keep getting a sudden drop in FPS, memory can not be written message and the game crashes. The Instruction at xxxxxxxxxx be forced memory at xxxxxxxxxxxx memory could not be written. I also get onf of those message to say I missing a file while playing the campaign. Though I have reinstalled and verified all files I have steam version AMD Phenom II x4 965 3.4g Processor 4gb Ram 32bit operating system GeForce GTX 960 4gb graphic card 500gb SDD Hard drive Windows 8.1 I have done a memory test and memory is ok, I have also do a scan disk etc and all is fine Thanks
  9. When a plan crashes on runway or ground you get a graphic effect of mud and rocks is their a script to remove this
  10. Hello I am trying to Multiple add actions to set a task to complete. So far in the unit I have removeAllWeapons this; this disableai "MOVE"; this disableAI "ANIM"; this switchmove "CtsDoktor_Doktor_idleni1"; this setpos [getpos this select 0, getpos this select 1,3.6]; restrain2 = this addaction ["SECURE HOSTAGE","wolfpack2.sqf"]; I have 4 units named team1, team2, team3, team4 in the .sqf i have the following script _man = _this select 0; _man removeaction restrain2; _man removeaction restrain3; _man removeaction restrain4; _man removeaction restrain5; _man switchmove "ActsPercMstpSnonWunaDnon_sceneNikitinDisloyalty_Miles"; _man enableai "MOVE"; _man enableai "ANIM"; task9 = true; publicvariable "task9"; hint "Wolfpack Team Free"; MAG_tskObj9 setTaskState "SUCCEEDED"; I want to make it so all 4 add actions have to be activated before the task succeeds. Anyone know how to do this ?
  11. Anyone know what command to put it to delete a vehice and crew when they are in a trigger area ?
  12. Anyone know of a script that will count kills for each side and display a kill counter for each side
  13. I am trying to attach a empty vehicle to this trigger in a waypoint script so when it is present it will switch. I have named the vehicle in game to veh1 and now trying to associate it with the trigger. Below is the code I am currently using anyone have any ideals ? _trg0 = createTrigger["EmptyDetector",getmarkerpos"trig1"]; _trg0 setTriggerActivation ["Vehicle", "PRESENT", true] _trg0 setTriggerArea[50, 50, 0, false]; _trg0 triggerAttachVehicle "_veh1"; _trg0 setTriggerType "SWITCH"; _trg0 synchronizeTrigger [_waypoint1];
  14. How can you get support vehicles to respnd more than once
  15. st3a1th

    Support

    Yes I mean attaching a support vehicle to waypoint stupid thing only response once
  16. In the next patch can we have the 2 small helicopters from arma1 plz :)
  17. st3a1th

    Arma 2 1.06 Patch Suggestions

    AI don't get out of some helicopters when damaged if they land softly also a add favorite section from multiplayer server list would be nice
  18. st3a1th

    Small Helicopters

    Do we have a release date on Operation Arrowhead yet been doing some searching on it but can't find a huge amount of information on it yet
  19. st3a1th

    Small Helicopters

    I am aware of this however add-ons etc generally speaking to be honest are not ideal as individuals necessitate them in order to play your missions. However if BI created the game in such a way you could compile the add-ons into your mission.pbo that would work well. However BI would then need to add URL divert option to download mission file through the game. At present you have to get the mission file and such for the necessitated add-on in which case the majority of individuals do not. Please except my apologise for use of text vocabulary as I didn’t mean to offend anyone in doing so I will look to improve this in the future. Thank you for bring this to my attention.
  20. Thank you I shall credit you on my forum for your assistance with this.
  21. Hello I am trying to get AI in a Helicopter by scripted waypoints but I can't get it to work. I have tried getin and get in nearest but neither seems to work. Any ideals _waypoint0 = _group addwaypoint[getmarkerpos"East_WP2-1",0]; _waypoint0 setwaypointtype"GETINN"; _waypoint1 = _group addwaypoint[getmarkerpos"East_WP2-2",0]; _waypoint1 setwaypointtype"Hold"; ---------- Post added at 09:00 PM ---------- Previous post was at 08:40 PM ---------- got it :) had to use getin as one word and nearest as another so getin nearest
  22. I found answer i just had to remove _waypoint1 _trg=createTrigger["EmptyDetector",getmarkerpos trig1]; _trg setTriggerArea[50,50,0,false]; _trg setTriggerActivation["WEST","PRESENT",true]; _trg setTriggerType "SWITCH" _trg synchronizeTrigger [_waypoint0]
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