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stegman

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Everything posted by stegman

  1. Hmm..good idea. i'll try it out and let y'all know. [update] yup, that worked a treat mate. why should that happen though? huh, who cares! I assume this will be the last patch?
  2. i have just installed 1.18 but notice the radio sounds of are so quiet I can hardly hear them. My voice is nice and loud, but the AI sound like they are far away with radio crackle over the top. All my sound settings are (music, effects and radio) are all set to high, but still no good. Is any one else having this problem?
  3. interesting...but the top right image doesnt look like any location on Skira that i can recall...
  4. Possible. This happened to me after a long HumVee ride. We got out and Robo was fixed, as you say almost locked in an animation state, and walking off. Talking of multi player, could you please make the other team mates playable? That way we could switch to them and use them a little better..?
  5. Nothing to do with you mate. I've had this happen once in the main campaign. My Machine gunner chap would just walk off, facing north or whatever, and not doing as I told him. I had to team switch to him and make him run back to me all the time. If it’s happening again, I assume it’s part of the latest patch maybe??
  6. stegman

    Dynamic War

    I had no end of problems with that addon. i thnk it might have been the shortest lived addon on my pc! :D
  7. stegman

    Porting warfare for an old noob.

    [EDIT] Just found out' date=' you dont need to pass an Init to each spawned vehicle. you only need to specify what vehicles are able to 'hitch' and all and any spawned or places vehicles of that type are active :D [s']now, i need to work out the error that says; :.RscTitles: Member already defined. :crazy: I placed some infor into the description and init;sqs fiels you see...not entirly sure what they do but copied them from the Hitch demo file....[/s] RscTitles was defined lower down. fixed now. ok then! all seems to be working, just need to configure Kogojev and come up with names for the location up there, and I'll be ready for Beta Test1 :crossing fingers emoticon:
  8. stegman

    Porting warfare for an old noob.

    for anyone who is out there, im still working on this port, though very slowly. its such a pain in the back side and lets be honest, no one is interested... but i'll ask this question anyhow - How do you make a newly purchased vehicle execute a script? I need choppers to have the Mando hitch script on them, to carry the MHQ across the water you see? Any ideas guys? Please..?? :(
  9. Agreed. :eek: So..you place it in the editor at the start, then spawn new groups and attach them to it?
  10. Not a bad idea that. what would you get for earning hero points? Vehicles + Weapons? How about the high command module coming into play? When you get high enough hero points you could command a second or third team :o OOORRRR...this could be used for the US Involvement! If you get high points, you can call on US troops to insert in your mission area. These US troops are very skilled, they run about do the mission fast as fu...very quickly then exfil via a 'this setcaptive true' chopper! Do-able? or should i STFU?
  11. stegman

    When Diplomacy Fails.

    I've had no problems with frame rate tbh.. Also, did you know there was a 3 way 'template' built into the warfare.pbo before this new version came out? yeah, i tried it out but it didnt have the diplomacy thing though. And one more thing...why do so little people play it? :confused:
  12. Well, i was hoping to make a campaign called RisingDragon... Its like this, this little island with a bunch of history has changed hands several times over the years but now <contry1> has invaded. The rest of the world frown on this and send in <country2> to sort it out. Yeah, you start off on the West side of the island and slowly push the <contry1> forces back. And just to be clever i thought i'd leave the whole thing up in the air with a real bad ending and zero resolved issues. What do you think?
  13. Downloading now fella. Cheers.
  14. Tidy! merry Christmas indeed! Thanks MrN! Hope you all had a fab few days. The map feels more alive now, with random men about the place and (literally) bumped into more civilian cars than you could shake a stick at. (seems AI units cant see parked cars and refuse to drive around them but instead try to drive through them (this fault lies with BI, not you)). I tried out the new version, and found two small issues; Identiy I was happy with the English voice of the player character, as now I can understand what I’m telling my men to do! I was promptly captured and lost my English voice and ID, I was no longer "P1" and i was now talking Russian. Rescue No one came to rescue me and there were no guards so I grabbed a gun from a crate and left the camp. I found and killed an OpFor, took his map and found out i was at 054065 and the camp was at 064065. I followed the road East from Ukanc looking for a car when i found two of my 'rescue team' who joined me. No sign of the rest, but they had clearly gotten into a fight. Good work again mate, looking better all the time.
  15. stegman

    Patch 1.05 "Announced". Includes AH-64

    WooooooooooooooooooW!!!!! Check out the read me!! Merry bloody Christmas indeed!!!
  16. stegman

    STEAM troubleshooting

    Hi guys, sorry if this was asked and answere else where, i couldnt fin it :( Where do we stand with Steam purchased ARMA2 and batches? Does steam download the on its own? If not how do i install them? Also, will beta patches work on my copy of Arma2? Cheers for the info. Steg [Edit] never mind! Just found this link; http://www.arma2.com/supply/all-downloads/file/219-arma2update_105.html?lang=en SO sorry...! And this blue text; "This update IS compatible with ALL previous ARMA 2 versions as well as with the STEAM version. "
  17. Cool, thanks mate! :bounce3: Do we need DAC for ARMA2? I mean there are the civilian modules and teh Ambiant Combat Module AND the SecOps module that do all those things anyway... :confused: But having said that, the first one was outstanding work and i'm glad of anything that makes a great game even greaterer.. :D
  18. um..guys? Was DAC ever released for arma? even a beta or version one or something?:confused:
  19. Um, sorry to be dull and if it was answered already, but i have a problem with the ACM. I place it and sync it, but nothing happens. I walk around for ages and never meet a soul. Also, how do i get the Civilian module to work on a community built addon? Im using Panthera island; http://www.armedassault.info/index.php?game=1&cat=islands&id=84 ..but cant get the civis or vehicles to work on it. Any ideas?
  20. Yeah just use the arma2 ones mate. No point messing around. :)
  21. stegman

    Patch 1.05 "Announced". Includes AH-64

    I thought you could buy empty vehicles.. when you select the car or tank you want there are little icons on the top right of the window, click what crew you don’t want (driver = steering wheel, gunner = crosshair, commander = binocular) then the vehicle will spawn without the un highlighted crew. ...or was that a mod version i played..?
  22. stegman

    Patch 1.05 "Announced". Includes AH-64

    And now they have done it again with ARMA2!
  23. stegman

    Patch 1.05 "Announced". Includes AH-64

    Im going WAY off topic here but....anyone remember 'Gunship' on the C64? I thought that was the best flight sim ever! Been in love with the AH64 ever since. :inlove: Actually, I wonder how it will stand up against the Cobra already in arma2??
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