somebloke
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Everything posted by somebloke
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Interestingly, now the car wheels don't move, yet the car has motion...
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Thank you very very much, that worked wonders. Thanks guys, it's been a real pain getting it to work.
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Ah ok, thanks guys. Well, that didn't work either...this is getting to be like a merry-go-round. You set it up, it goes round in circles, you take it down.
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Sorry, I'm not sure I follow what you mean. I'm not much of a config know it all, so you'll have to explain it to me simply.
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Yeah 6 years in the OFP community has taught me about assumptions Thanks for that bit of code, i'll see what happens Edit, Well....the game loads but All i have now in the editor are 2 green datsuns. Here's my config, this is really frustrating <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 #define WeaponNoSlot 0// dummy weapons #define WeaponSlotPrimary 1// primary weapons #define WeaponSlotSecondary 16// secondary weapons #define WeaponSlotItem 256// items #define WeaponSlotBinocular 4096// binocular #define WeaponHardMounted 65536 class CfgPatches { class SBLK_DatsunPolice { units[] = {"SBLK_DatsunPolice"}; weapons[] = {}; requiredAddons[]={"CAWheeled"}; requiredVersion = 1.00; }; }; class CfgVehicles { class All{}; class AllVehicles: All{}; class Land: AllVehicles{}; class LandVehicle: Land{}; class Car: LandVehicle{}; class datsun1_civil_3_open; class SBLK_PoliceDatsun: datsun1_civil_3_open { class Exhausts; class AnimationSources; class SBLK_PoliceDatsun: datsun1_civil_3_open { scope=public; model=\SBLK_datsunpolice\datsunpolice; Icon="\SBLK_datsunpolice\icomap_datsun_CA.paa"; mapSize = 7; nameSound="pickup"; name = Police Datsun Lightbar; displayname= "Sahrani Police"; side= Tcivlian; maxSpeed=155; turnCoef=2.5; soundEngine[]={\ca\wheeled\Data\Sound\Mini_3,db-20,0.8}; soundGear[]={\ca\wheeled\Data\Sound\shifter_v2,db-75,1}; SoundGetIn[]={\ca\wheeled\Data\Sound\4WD_DoorOpenClose1,db-20,1}; SoundGetOut[]={\ca\wheeled\Data\Sound\4WD_DoorOpenClose1,db-30,1}; typicalCargo[]={}; crew = Civilian4; transportSoldier = 1; driverAction = datsun_driver; cargoAction[] = {Hilux_cargo01}; class Library {libTextDesc = $STR_LIB_ADD_DATSUN;}; dammageHalf[] = { \datsunpolice\data\datsun_skla_ca.paa,\datsunpolice\datsun_sklabr1_ca.paa, \datsunpolice\datsun_skla_ca.paa,\datsunpolice\datsun_sklabr1_ca.paa }; dammageFull[] = { \datsunpolice\datsun_skla_ca.paa,\datsunpolice\datsun_sklabr2_ca.paa, \datsunpolice\datsun_skla_ca.paa,\datsunpolice\datsun_sklabr2_ca.paa }; class Damage { tex[]={}; mat[]={ "datsunpolice\datsun_interier.rvmat", "datsunpolice\datsun_interier.rvmat", "datsunpolice\datsun_interier_destruct.rvmat", "datsunpolice\datsun_trup.rvmat", "datsunpolice\detailmapy\datsun_trup.rvmat", "datsunpolice\datsun_trup_destruct.rvmat" }; class SBLK_PoliceDatsun: datsun1_civil_3_open { scope=public; model=\datsunpolice\datsun1_civil_3_open; Icon="\datsunpolice\icomap_datsun_CA.paa"; mapSize = 7; nameSound="pickup"; name = Police Datsun Rotators; displayname= "Sahrani Police"; side= Tcivlian; maxSpeed=155; turnCoef=2.5; soundEngine[]={\ca\wheeled\Data\Sound\Mini_3,db-20,0.8}; soundGear[]={\ca\wheeled\Data\Sound\shifter_v2,db-75,1}; SoundGetIn[]={\ca\wheeled\Data\Sound\4WD_DoorOpenClose1,db-20,1}; SoundGetOut[]={\ca\wheeled\Data\Sound\4WD_DoorOpenClose1,db-30,1}; typicalCargo[]={}; crew = Civilian4; transportSoldier = 1; driverAction = datsun_driver; cargoAction[] = {Hilux_cargo01}; class Library {libTextDesc = $STR_LIB_ADD_DATSUN;}; dammageHalf[] = { \datsunpolice\data\datsun_skla_ca.paa,\datsunpolice\datsun_sklabr1_ca.paa, \datsunpolice\datsun_skla_ca.paa,\datsunpolice\datsun_sklabr1_ca.paa }; dammageFull[] = { \datsunpolice\datsun_skla_ca.paa,\datsunpolice\datsun_sklabr2_ca.paa, \datsunpolice\datsun_skla_ca.paa,\datsunpolice\datsun_sklabr2_ca.paa }; class Damage { tex[]={}; mat[]={ "datsunpolice\datsun_interier.rvmat", "datsunpolice\datsun_interier.rvmat", "datsunpolice\datsun_interier_destruct.rvmat", "datsunpolice\datsun_trup.rvmat", "datsunpolice\detailmapy\datsun_trup.rvmat", "datsunpolice\datsun_trup_destruct.rvmat" }; }; };
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Wheels.
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True Rock, but they actually want to keep the vehicle after the tests.
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A-10 Flight Model Improvement Demonstrator
somebloke replied to a topic in ARMA - ADDONS & MODS: COMPLETE
I expected nothing less than top notch, and that's what I got. -
For me it has to be the classics 1. The Great Escape 2. A Bridge too Far 3. Battle of Britain 4. Das Boot 5. The Longest Day 6. 633 Squadron 7. Dambusters 8. Stalingrad 9. Guns of Navarone 10. Where Eagles Dare 11. Bridge on the River Kwai 12. The Eagle has Landed 13. The Pianist 14. Schindler's List
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Nice to see one of the old OFP addon makers back for ArmA.
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Let it be known that i have not dyed any of my body hair ginge.
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British kit mod for arma
somebloke replied to Rambo-16AAB's topic in ARMA - ADDONS & MODS: DISCUSSION
Your words mean nothing, mine mean nothing. Â The convergence of a number of axis of evidence is the only thing that means anything. Â I cannot open the lynx model in my version of O2, because it thinks it's a binarized p3d. Â Go on and take it personally if that's what you have to do. Â Also, write another post about it. Â Seriously, it'll be fun. So you're saying that nothing actually matters besides the model being the same? -
I thought you were....
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So basically what you're doing is telling everyone how do things in via a forum topic, whereas you could easily put it into a PDF tutorial and have it uploaded everywhere, with my in depth possibilities. Also, what happens if i don't have photoshop or 3DS max, yet want to do this?
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So basically what you're doing is telling everyone how do things in via a forum topic, whereas you could easily put it into a PDF tutorial and have it uploaded everywhere, with my in depth possibilities. Also, what happens if i don't have photoshop or 3DS max, yet want to do this?
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Some people have a sense of humour failure methinks.
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How the heck can you miss the large letters on the screenshots saying "Merlin"?
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I have the Palit Geforce 8600 GT. I would personally have gone for the 7950, and would recommend it over all the other cards if you do not own vista. I don't own vista, but i just needed a cheap quick pci-e card.
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Excellent work as usual mate, can't wait to get my grubby mitts on it.
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Why use a torch when you have NVG?
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Uh-oh....the swarm of M4 packs is coming
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But it has Bayonets, BAYONETS!
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Autorotate on choppers doing emergency landing?
somebloke replied to Kynxx's topic in ARMA - ADDONS & MODS: DISCUSSION
edit, nevermind -
*ahem* Editor 102 Upgrade Fantastic work lads. Well worth the 5 years.
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Does it need to be put down?