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somebloke

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Everything posted by somebloke

  1. somebloke

    Datsun config

    Interestingly, now the car wheels don't move, yet the car has motion...
  2. somebloke

    Datsun config

    Thank you very very much, that worked wonders. Thanks guys, it's been a real pain getting it to work.
  3. somebloke

    Datsun config

    Ah ok, thanks guys. Well, that didn't work either...this is getting to be like a merry-go-round. You set it up, it goes round in circles, you take it down.
  4. somebloke

    Datsun config

    Sorry, I'm not sure I follow what you mean. I'm not much of a config know it all, so you'll have to explain it to me simply.
  5. somebloke

    Datsun config

    Yeah 6 years in the OFP community has taught me about assumptions Thanks for that bit of code, i'll see what happens Edit, Well....the game loads but All i have now in the editor are 2 green datsuns. Here's my config, this is really frustrating <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 #define WeaponNoSlot 0// dummy weapons #define WeaponSlotPrimary 1// primary weapons #define WeaponSlotSecondary 16// secondary weapons #define WeaponSlotItem 256// items #define WeaponSlotBinocular 4096// binocular #define WeaponHardMounted 65536 class CfgPatches { class SBLK_DatsunPolice { units[] = {"SBLK_DatsunPolice"}; weapons[] = {}; requiredAddons[]={"CAWheeled"}; requiredVersion = 1.00; }; }; class CfgVehicles { class All{}; class AllVehicles: All{}; class Land: AllVehicles{}; class LandVehicle: Land{}; class Car: LandVehicle{}; class datsun1_civil_3_open; class SBLK_PoliceDatsun: datsun1_civil_3_open { class Exhausts; class AnimationSources; class SBLK_PoliceDatsun: datsun1_civil_3_open { scope=public; model=\SBLK_datsunpolice\datsunpolice; Icon="\SBLK_datsunpolice\icomap_datsun_CA.paa"; mapSize = 7; nameSound="pickup"; name = Police Datsun Lightbar; displayname= "Sahrani Police"; side= Tcivlian; maxSpeed=155; turnCoef=2.5; soundEngine[]={\ca\wheeled\Data\Sound\Mini_3,db-20,0.8}; soundGear[]={\ca\wheeled\Data\Sound\shifter_v2,db-75,1}; SoundGetIn[]={\ca\wheeled\Data\Sound\4WD_DoorOpenClose1,db-20,1}; SoundGetOut[]={\ca\wheeled\Data\Sound\4WD_DoorOpenClose1,db-30,1}; typicalCargo[]={}; crew = Civilian4; transportSoldier = 1; driverAction = datsun_driver; cargoAction[] = {Hilux_cargo01}; class Library {libTextDesc = $STR_LIB_ADD_DATSUN;}; dammageHalf[] = { \datsunpolice\data\datsun_skla_ca.paa,\datsunpolice\datsun_sklabr1_ca.paa, \datsunpolice\datsun_skla_ca.paa,\datsunpolice\datsun_sklabr1_ca.paa }; dammageFull[] = { \datsunpolice\datsun_skla_ca.paa,\datsunpolice\datsun_sklabr2_ca.paa, \datsunpolice\datsun_skla_ca.paa,\datsunpolice\datsun_sklabr2_ca.paa }; class Damage { tex[]={}; mat[]={ "datsunpolice\datsun_interier.rvmat", "datsunpolice\datsun_interier.rvmat", "datsunpolice\datsun_interier_destruct.rvmat", "datsunpolice\datsun_trup.rvmat", "datsunpolice\detailmapy\datsun_trup.rvmat", "datsunpolice\datsun_trup_destruct.rvmat" }; class SBLK_PoliceDatsun: datsun1_civil_3_open { scope=public; model=\datsunpolice\datsun1_civil_3_open; Icon="\datsunpolice\icomap_datsun_CA.paa"; mapSize = 7; nameSound="pickup"; name = Police Datsun Rotators; displayname= "Sahrani Police"; side= Tcivlian; maxSpeed=155; turnCoef=2.5; soundEngine[]={\ca\wheeled\Data\Sound\Mini_3,db-20,0.8}; soundGear[]={\ca\wheeled\Data\Sound\shifter_v2,db-75,1}; SoundGetIn[]={\ca\wheeled\Data\Sound\4WD_DoorOpenClose1,db-20,1}; SoundGetOut[]={\ca\wheeled\Data\Sound\4WD_DoorOpenClose1,db-30,1}; typicalCargo[]={}; crew = Civilian4; transportSoldier = 1; driverAction = datsun_driver; cargoAction[] = {Hilux_cargo01}; class Library {libTextDesc = $STR_LIB_ADD_DATSUN;}; dammageHalf[] = { \datsunpolice\data\datsun_skla_ca.paa,\datsunpolice\datsun_sklabr1_ca.paa, \datsunpolice\datsun_skla_ca.paa,\datsunpolice\datsun_sklabr1_ca.paa }; dammageFull[] = { \datsunpolice\datsun_skla_ca.paa,\datsunpolice\datsun_sklabr2_ca.paa, \datsunpolice\datsun_skla_ca.paa,\datsunpolice\datsun_sklabr2_ca.paa }; class Damage { tex[]={}; mat[]={ "datsunpolice\datsun_interier.rvmat", "datsunpolice\datsun_interier.rvmat", "datsunpolice\datsun_interier_destruct.rvmat", "datsunpolice\datsun_trup.rvmat", "datsunpolice\detailmapy\datsun_trup.rvmat", "datsunpolice\datsun_trup_destruct.rvmat" }; }; };
  6. somebloke

    Project: UK Forces

    True Rock, but they actually want to keep the vehicle after the tests.
  7. I expected nothing less than top notch, and that's what I got.
  8. somebloke

    The best war movie ever

    For me it has to be the classics 1. The Great Escape 2. A Bridge too Far 3. Battle of Britain 4. Das Boot 5. The Longest Day 6. 633 Squadron 7. Dambusters 8. Stalingrad 9. Guns of Navarone 10. Where Eagles Dare 11. Bridge on the River Kwai 12. The Eagle has Landed 13. The Pianist 14. Schindler's List
  9. somebloke

    USAF F-16C Falcon

    Nice to see one of the old OFP addon makers back for ArmA.
  10. somebloke

    Project: UK Forces

    Let it be known that i have not dyed any of my body hair ginge.
  11. somebloke

    British kit mod for arma

    Your words mean nothing, mine mean nothing. Â The convergence of a number of axis of evidence is the only thing that means anything. Â I cannot open the lynx model in my version of O2, because it thinks it's a binarized p3d. Â Go on and take it personally if that's what you have to do. Â Also, write another post about it. Â Seriously, it'll be fun. So you're saying that nothing actually matters besides the model being the same?
  12. somebloke

    Canadian Forces

    I thought you were....
  13. somebloke

    Work-chop-shop!

    So basically what you're doing is telling everyone how do things in via a forum topic, whereas you could easily put it into a PDF tutorial and have it uploaded everywhere, with my in depth possibilities. Also, what happens if i don't have photoshop or 3DS max, yet want to do this?
  14. somebloke

    Work-chop-shop!

    So basically what you're doing is telling everyone how do things in via a forum topic, whereas you could easily put it into a PDF tutorial and have it uploaded everywhere, with my in depth possibilities. Also, what happens if i don't have photoshop or 3DS max, yet want to do this?
  15. somebloke

    Military Humor

    Some people have a sense of humour failure methinks.
  16. somebloke

    RKSL Studios

    How the heck can you miss the large letters on the screenshots saying "Merlin"?
  17. somebloke

    7950 GT vs 8600GTS

    I have the Palit Geforce 8600 GT. I would personally have gone for the 7950, and would recommend it over all the other cards if you do not own vista. I don't own vista, but i just needed a cheap quick pci-e card.
  18. somebloke

    RKSL Studios

    Excellent work as usual mate, can't wait to get my grubby mitts on it.
  19. somebloke

    Torch

    Why use a torch when you have NVG?
  20. somebloke

    Desert Camo M4A1

    Uh-oh....the swarm of M4 packs is coming
  21. somebloke

    Red Orchestra OstFront 41-45 June '07 Update

    But it has Bayonets, BAYONETS!
  22. somebloke

    Falklands Mod 1.0 Released

    *ahem* Editor 102 Upgrade Fantastic work lads. Well worth the 5 years.
  23. somebloke

    Military Humor

    Does it need to be put down?
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