scottlee
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RHS Escalation (AFRF and USAF)
scottlee replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
At last! Can't wait to try new toys. Excellent work!- 16577 replies
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[Terrain] Chernarus Winter A3
scottlee replied to Arthyc's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I see falling snow in the intro scene. Is there any way I can use the snow script(particle effect or something like that) included in the Chernarus Winter in my mission or in the editor? -
[OPEN BETA] [SP] bCombat infantry AI Mod
scottlee replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can anyone confirm bCombat mod still works with v1.52 update? It may be just me, but looks like the mod is not loaded up at all since v1.50(Dev mode screen doesn't show up anymore, for example. Not sure whether it's due to cba mod or arma engine change). Before then, it worked anyway even not in the way it is intended though. That is AI units still kept crawling, franking, throwing even under fire. But now, they just get down under fire and take a break behind cover. BCombat is the best AI mod for ARMA3 SP to me. With this, the gameplay was more dynamic and kind of unpredictable even though it worked as a mission breaker sometimes. I couldn't find any alternative AI mod that works under v1.52(Of course, I tried ASR AI with and without bCombat AI). -
RHS Escalation (AFRF and USAF)
scottlee replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
T-80A/T-80U series front armor withstands multiple hellfire missiles from AH-64D. Is it normal and intended? Side and rear armors are vulnerable as other T-series tanks, though. Seems like their front armor is nearly invincible(Five Hellfire missles are useless to detroy them). You can check youselves in the editor. - Of course, only two rhs mods(latest version) are loaded and T-80A, T-80U and AH-64D are from RHS mod. No armor tweaking mod - For T-80, T-80B series, one or two hellfire take them out easily even against the front armor. ps: I counldn't find any post regarding this issue in the forum / rhs issue tracker. So, I put it down here- 16577 replies
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Is someone there who get this 'no entry' message while running Arma 3 v1.50? Only PLP's work loaded other than BI's DLCs, of course. Maybe BI changed something inside again with the game update to keep addon makers busy as before. :)
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A "No entry" message pops up like this: FYI, - PLP BeachObjects v0.9.1(from PWS) loaded only, no other addons - w/three DLCs: Zeus, Cart, Heli - The previous version(v0.7.1?) had none. Maybe it was introduced recently or Something went wrong with my system recently. Any idea?
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RHS Escalation (AFRF and USAF)
scottlee replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I don't know this one was already fixed in v0.35 or not. - KA-52(AI) won't engage heavy-armored ground target with its anti-tank arsenal(i.e Vikhr). It just attacks light-armored vehicles with 30mm. In addition, can you replace current search light with high-intensity(brighter) one?(I have seen it in KA-52 from AiA:SA) It's kind of a preference thing, so not seems to be a priority though. Thanks for your superb work again and Happy New Year!- 16577 replies
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OK, here it is. http://www.armaholic.com/page.php?id=8243 http://forums.bistudio.com/showthread.php?89912-Mando-Missile-ArmA-for-ArmA-2
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This mod is compatible with Mando missile system addon? It doesn't seem it is because some action menus are not activated like "mma Vikhr AA", ""mma Vikhr AG" when flying ka-50 with both mando missile addon and "eb air mod"loaded. Any plan to make it to work with MMA? Or do I have to do some modification on MMA side?
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TB, do you keep German Army soldier 'with backpack' in uncoming FFUR euro patch? The huge backpack looks too heavy and bothering to him, in running and rolling, considering it has nothing within - no more equipments or weapons. Actually it's useless in game. I don't know whether or not German Amry infantry wears such a big one in real action other than troops movement or shift. But I'd like to see him without that heavy burden. It doesn't affect the gameplay itself at all though. Just a suggestion.
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It seems swimming is taken out this time on special forces for some reasons. Incoming FFUR 6.0 keeps this feature? or not?
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I searched the forums for a plugin named "fonts.pbo" or "cyrillic". This one is supposed to make it possible to see cyrillic letters in OFP, but all the download links I found won't work anymore. Is someone having a direct link to russian fonts.pbo out there?
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Wow, they're awesome! If they don't get used in the actual mod, I'm sure we can make an optional extra pack... I'll ask TB. I'd like to know if you've tested them. Any chance for an extra pack using these textures?
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Yea, right. just make it larger 3 or 4 times or be back to previous one, please. Sniping in ofp is not that easy to me even with default BIS scope view size.
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I agree. The scope view size seems to be too small. I prefer the previous one personally. Even with the scope 5~10cm away from shooter's eye, the ouside view should be shown for some more situational awareness, I suppose, like this: http://img244.echo.cx/img244/8213/sniperiniraqa62ut.jpg instead of the big black band. I think it goes more to the game's balance. But i understand it's not possible with ofp's engine(am I right?). Anyway, I check this site every night and morning. Can't wait for the release!
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This one is awesome! Great work. BTW, I got a message like "missing addons: dsl_a10" during CSLA2 campaign in the first mission with FlashFX. "DSL_a10.pbo" is in my CSLA Addons folder, of course. Did I something wrong?
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It seems different animations used between east and west unit. East one looks cool, but weird a bit to me. Is there any way I can get it back to previous one(as west unit animation)? In addition, I found your 'aimPrecision' setting was not applied in East units, especially in crouch and lying position. Config says it should be "5.5"(Stand), "3.3"(crouch), "0.75"(lying) but in crouch position the reticle seem to get frozen to me.
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Then it should work. Can you please try downloading the Leopard again. MfG Lee I fixed it!! I suppose the v1.3 basic pack in my HDD is old one or broken. Thanks.
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Hmm. to make things sure, I've just put basic pack(v1.3)'s pbos and 2A6's into my 'bwmod' folder('-mod=bwmod'. There is no pbo's from bwmod other than these in the folder. This is a great addon. It's still in beta stage though. I'd like to have it in one piece.
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Of course, I did. Latest 1.3 bwmod basic pack installed.
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Machinegun texture is missing for some reason. Any way I can handle it out there?
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You can use the End Mission Cheat (you'll have to search for that one) OR If you'd read the readme, you'd see this: End mission cheat or in game menu's does work but I'm still not able to get to the next stage. Clinking "continue" just leads me to the main menu.
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"After Conquer HQ mission" bug already posted. I've also got one. I can't go any further without upcoming patch? Is there any way to get to the end for now?
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You guys don't seem to have a hard time finding the hidden gun on Attempt on the governor campaign mission. It should be somewhere around 30meters way off the area. But I couldn't find even something like a barrel. Any help?
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Can't seem to find the pilot in the rescue mission - May day. Where can I spot him? Crawling around 2 hours long for now.