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supergruntsb78

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Posts posted by supergruntsb78


  1.  

    On 1/9/2024 at 4:34 PM, icebreakr said:

    Time to upgrade the PC 😉

     

    We are doing another MP test this Thursday. We have reached internal v0.993.

    I am still hoping to get some new Patreons (https://www.patreon.com/icebreakr) in order to continue my island work for A3, otherwise this is probably be one of my last releases as I'll have to focus on income & commercial stuff instead.

    New WIP:
    416108840_892690482865764_46779502482476

     

     Again ?  😋

     

    nah i think its time to realy cut down on some mods 😂

     

    i got the habbit to mod my games til death (realy.. i mod my games so much the games cant handle it anymore and start breaking down  🙈)

    • Like 1

  2. On 12/14/2023 at 9:32 AM, icebreakr said:

    As you probably noticed, we are 15 days behind the schedule. Corona viruses, busy with releasing update to Alienz mod faction (Zetaborn), etc... hopefully we will be ready for Christmas miracle 😉

     

    well as the oldtimers always say  " its done when its done"   so lets hope santa gives us this or perhaps it will be launced with fireworks all over the world ? 😉 

    • Like 1

  3. 4 hours ago, Chairborne said:

    that's not viable, as the passenger seats were stripped to make more room for vehicle cargo, as a workaround you could just ride in the transported vehicles as passengers, and load those into the helicopters, so you're riding already mounted in your vehicles.

     

    tried that but doesn't work with hermes Airlift Service  as this needs a empty cargo position 😛  perhaps just 2 seats ? 😛😉 


  4. 4 hours ago, Rydygier said:

    Also the heli to be used for transport need to have actually some empty cargo position.

    i think this is the problem then   the VIV choppers from CUP mod  don't have actual cargo positions for passengers (hence the driver in cargo situation) therefor not being seen by HAS

    well then its problem solved 😉 


  5. have been gone from Arma 3 for a while so its to much of a hassle to read everything (228 pages 😛 ) so excuse me if asked before 😉 , do you intend to make some passenger seats in to the VIV choppers ?  that way become more usable for troop drops with vehicles  

     

    ps loving CUP from day one keep up the good work 🙂  

    • Like 1

  6. i tried out your NATO RHS replacemen,t i like the nato change but sadly it turns almost everbody in blue side in to marines (i placed a Tanoa Gendarmerie on the tanoa map in the editor and voilla a marine showed up) 

     

    also when changing load out in editor your addon reverts them to your load out  so no changes can be made in editor  (noticed before with the seal addon) 

    i want to thank you for the effort , but sadly i will not be using it myself :( 

     

     


  7. i loaded the latest version of lingor today in the 3d editor using the 32 bit version and the island crashed to desktop when i turned the camera,  in x64 it looks like it has no problem (first test coplete without crash)   this is a weird problem as it hapens with the islands from cpt variable (Nam / Mog / Pandora) the other way around they tend to crash in x64 ??  

     

    perhaps we can find out what could be the cause of these crashes ? so we can make everybody happy ? 


  8. hi there @Variable.A i dont know if you have read my post on the Steamworkshop,  but there seems to be a problem with your Map(s) and the x64 version 1.68 of Arma III,  the maps tend to CTD :(   investigating the matter further showed it happens on the NAM2, MOG and Pandora maps (the last is the most stable atm.)  so it has to be something all three maps share ? 

     

    will try to look in to the matter further and hopefully supply you with the problem. 

     

     

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