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Posts posted by supergruntsb78
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only better it allows me to figure out my slow arma 3 problem 😜
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On 12/14/2023 at 9:32 AM, icebreakr said:As you probably noticed, we are 15 days behind the schedule. Corona viruses, busy with releasing update to Alienz mod faction (Zetaborn), etc... hopefully we will be ready for Christmas miracle 😉
well as the oldtimers always say " its done when its done" so lets hope santa gives us this or perhaps it will be launced with fireworks all over the world ? 😉
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ohhh man seeing this makes me want to play arma 3 again ....
(just need to figure out the problem with the game running choppie even in editor *has to do with the loads of mods installed but i am currently to lasy to figure the problem out and this makes me want to figure it out )
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@Harzach i have several modules placed to remove small sections of objects (like houses or debris etc..) and i notice after some time it not working anymore could also be a (low) memory problem off course (got 16GB Ram and 6GB VRAM) produced by objects placed at the effected area's
@major-stiffy Realy ?
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Hi there, i am using the Hide map objects module and it worked very well until i preview the mission and suddenly the original objects are popping up , the module is functioning in the eden editor but no longer on preview
is there a limit on how many objects it could hide or a limit on how many of these modules could be used ?
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On 4/13/2022 at 7:44 PM, saopig40 said:Can give a example how to custom a RHS class?
stil working on finding that out myself to bad not lot of time to play arma atm
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13 hours ago, saopig40 said:Does the script still work?
yes it does (as far as i have noticed) but you need to be carefull with custom groups only one little mistake in the config files and it will not work ..
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i was looking for a script that could spawn a forest or jungle in a certain area (a marker for example) it helps to build jungles / forests on certain islands (like lingor) but i could not find anything
is there any script for this ? if not is there a scripter who could build something lik that ?
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After being gone from arma 3 for a while i come back and after a small search for the right scripts i see this has been updated in the old days i used this scripts all the time so i am going to do it again 🙂
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4 hours ago, Chairborne said:that's not viable, as the passenger seats were stripped to make more room for vehicle cargo, as a workaround you could just ride in the transported vehicles as passengers, and load those into the helicopters, so you're riding already mounted in your vehicles.
tried that but doesn't work with hermes Airlift Service as this needs a empty cargo position 😛 perhaps just 2 seats ? 😛😉
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4 hours ago, Rydygier said:Also the heli to be used for transport need to have actually some empty cargo position.
i think this is the problem then the VIV choppers from CUP mod don't have actual cargo positions for passengers (hence the driver in cargo situation) therefor not being seen by HAS
well then its problem solved 😉
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have been gone from Arma 3 for a while so its to much of a hassle to read everything (228 pages 😛 ) so excuse me if asked before 😉 , do you intend to make some passenger seats in to the VIV choppers ? that way become more usable for troop drops with vehicles
ps loving CUP from day one keep up the good work 🙂
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do you intend to include / support (apex) VIV helo's ? (like the CUP ones ((CH-47 and MH-53)) ? ) when i am driver of a atv and load inside those chopper you get no actions, also these choppers are not recognised by the module for transport
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good to see these missions are still around and being worked at , i loved playing them when they came out so i will love them again now i am back in to Arma 3 (been away from A3 for a while but can't let it go :P )
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i tried out your NATO RHS replacemen,t i like the nato change but sadly it turns almost everbody in blue side in to marines (i placed a Tanoa Gendarmerie on the tanoa map in the editor and voilla a marine showed up)
also when changing load out in editor your addon reverts them to your load out so no changes can be made in editor (noticed before with the seal addon)
i want to thank you for the effort , but sadly i will not be using it myself :(
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17 hours ago, dezkit said:Some of these objects crash your game if your running 64bit.
could be ... maps created by @Variable.A (NAM / MOG / Pandora) tend to crash in X64 and they use PLP containers
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i loaded the latest version of lingor today in the 3d editor using the 32 bit version and the island crashed to desktop when i turned the camera, in x64 it looks like it has no problem (first test coplete without crash) this is a weird problem as it hapens with the islands from cpt variable (Nam / Mog / Pandora) the other way around they tend to crash in x64 ??
perhaps we can find out what could be the cause of these crashes ? so we can make everybody happy ?
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Every Year i tell myself not to look at the forums on 1st of april and every year i seem to forget :p
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Cba is loaded but indeed iT could be a load order problem Will try today
5 hours ago, gachopin said:This MOD needs CBA_A3 and you should read this module first.
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i am getting invisible trucks and cars :( will try to find out where the conflict may be comming from
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Today is the Day that the arma navy finaly gets ships instead of rubber ducks :) congrats on the release :)
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On 29-3-2017 at 11:03 AM, Auss said:See first post, island updated to Version 5.09
Nice updates Sydney is starting to look better and better as a city (although its still a very small town )
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hi there @Variable.A i dont know if you have read my post on the Steamworkshop, but there seems to be a problem with your Map(s) and the x64 version 1.68 of Arma III, the maps tend to CTD :( investigating the matter further showed it happens on the NAM2, MOG and Pandora maps (the last is the most stable atm.) so it has to be something all three maps share ?
will try to look in to the matter further and hopefully supply you with the problem.
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hye there, as again a wonderfull addon just a little request could you include a AAF version i know the E-130 addon has one but i have an AAF army equiped with older russian equipment and so the A-80 (AAF) would be perfect for this
[IceBreakr/IBIS] Project Yulakia
in ARMA 3 - ADDONS & MODS: DISCUSSION
Posted
Again ? 😋
nah i think its time to realy cut down on some mods 😂
i got the habbit to mod my games til death (realy.. i mod my games so much the games cant handle it anymore and start breaking down 🙈)