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radical.ghost

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Everything posted by radical.ghost

  1. Hi there, I'd like to draw some attention on a glitch that gives players the ability to see through walls and other objects in the hope that Bohemia Interactive gets aware of how important it is to fix this. This glitch has been around for a while now breaking pvp gameplay long enough and since we're in alpha, I think there is no issue in reporting such things publicly. Here's the video showing how to reproduce: I created a report of the issue here: http://feedback.arma3.com/view.php?id=3356 Thank you for your attention, r:g
  2. Hi there, InstantViewDistance (IVD) v2.2 is out. Upgraded with Signature v2, see Mirror below. I have made some improvements to the Instant ViewDistance (v2.1), so we are at Instant Viewdistance version 2.2 now. What is Instant ViewDistance: This AddOn enables you to alter your viewdistance and terraindetail settings anywhere and anytime in every mission while the mission is running. The Improvements: Now we have an IVD_config.hpp - file, which belongs to the directory: ..\[ArmA2-InstallDir]\userconfig\IVD\ In this file you can define the ViewDistance values that are being switched to by the buttons in the GUI. For Example, you can define 2000m for Button 1, 4000m for Button 2, and 8000m for Button 3. In addition, you can define with what ViewDistance value you want to start by default, without having to start the GUI. For this to work it is enough to have the IVD - addon loaded. (Does not work with Missions that have their own ViewDistance - Scripts implemented) So every COOP - Mission starts automatically with the VD - setting you favor without having to make any adjustments inside the IVD - GUI. The same now applies to the Terraindetail - values. You can define with what value you want to start by default and also the values for the Terraindetail buttons. (Gave me some unexpected results by experimenting with values that are documented to be.. "out of range" ;)) Altering the values inside the IVD_config.hpp - file btw also works while you have ArmA2 / OA running: Alt-Tab out of ArmA, alter values, save file, back to ArmA and restart the GUI, done. IVD v2.2 readme: [font=Verdana]Instant View Distance v2.2[/font] [font=Verdana]--------------------------[/font] [font=Verdana]initial release by radical.ghost, (v1.0, v1.1)[/font] [font=Verdana]complete overhauled version by i0n0s (v2.0)[/font] [font=Verdana]modified by Fincuan for Arma2 and noPvP (v2.1)[/font] [font=Verdana]modified once again by radical.ghost (v2.2)[/font] [font=Verdana]================================================[/font] [font=Verdana]Description:[/font] [font=Verdana]------------[/font] [font=Verdana]This Addon enables you to alter your viewDistance settings anywhere anytime.[/font] [font=Verdana]Just use the "MouseWheel - Menu" to bring up a neat GUI dialog[/font] [font=Verdana]and change your settings like you desire.[/font] [font=Verdana]Installation:[/font] [font=Verdana]-------------[/font] [font=Verdana]Put the files[/font] [font=Verdana]-> InstantViewDistance_noPvP.pbo[/font] [font=Verdana]-> InstantViewDistance_noPvP.pbo.IVD_RG.bisign[/font] [font=Verdana]into your desired AddOn / Modfolder.[/font] [font=Verdana]Put the file[/font] [font=Verdana]-> IVD_config.hpp[/font] [font=Verdana]into[/font] [font=Verdana]...\[ArmA2 - Install - Directory]\userconfig\IVD\ [/font] [font=Verdana](create "userconfig" and "IVD" folder if neccessary)[/font] [font=Verdana]The file[/font] [font=Verdana]-> IVD_RG.bikey[/font] [font=Verdana]is relevant to server administrators only.[/font] [font=Verdana]Requirements:[/font] [font=Verdana]-------------[/font] [font=Verdana]This addon requires Extended Eventhandlers to work.[/font] [font=Verdana]ExtendedEventhandlers for Arma2 is part of Community Base Addons(CBA).[/font] [font=Verdana]You can download it here: [/font] [font=Verdana][url]http://dev-heaven.net/projects/list_files/cba[/url][/font] [font=Verdana]Usage:[/font] [font=Verdana]------[/font] [font=Verdana]Click on the left or right slider arrow to increase or decrease your VD [/font] [font=Verdana]at 500m steps.[/font] [font=Verdana]Click on the left or right side of the slider bar to increase or decrease your [/font] [font=Verdana]VD at 1000m steps.[/font] [font=Verdana]Drag the Arrow on the slider bar left or right to increase or decrease your [/font] [font=Verdana]VD at 100m steps.[/font] [font=Verdana]Use the buttons above the slider to set your VD directly to that value.[/font] [font=Verdana]Use the buttons below the slider to switch your TerrainDetail level.[/font] [font=Verdana]Push the [Esc] - Button to close the GUI[/font] [font=Verdana]Usage userconfig File "IVD_config.hpp":[/font] [font=Verdana]---------------------------------------[/font] [font=Verdana]This file should be placed in [/font] [font=Verdana]..\[ArmA2 - Install - Directory]\userconfig\IVD\[/font] [font=Verdana]It is meant to be edited with a text editor so you can change the IVD Startup [/font] [font=Verdana]and Preset Button values.[/font] [font=Verdana]IVD_Startup_VD: [/font] [font=Verdana]Your VD will be set directly to this value when you join or start [/font] [font=Verdana]a mission. Without the need to bring up the IVD - GUI.[/font] [font=Verdana]IVD_Startup_TD:[/font] [font=Verdana]Your TD (TerrainDetail) will be set directly to this value when you join or [/font] [font=Verdana]start a mission. Without the need to bring up the IVD - GUI.[/font] [font=Verdana]IVD_ButtonX_value: [/font] [font=Verdana]Set the values for Button1, Button2 and Button3 to your likings.[/font] [font=Verdana]VD will be set to this value in Meters when you push Button X in the IVD GUI, [/font] [font=Verdana]this value will also be shown on the button itself.[/font] [font=Verdana]IVD_TerrainX_value:[/font] [font=Verdana]Set the values for buttons "TerrainDetail Low", "TerrainDetail Middle" and [/font] [font=Verdana]"Terraindetail High" to your likings.[/font] [font=Verdana]TD will be set to these values when you push the corresponding buttons [/font] [font=Verdana]in the IVD GUI.[/font] [font=Verdana]"[Alt-Tab] - Support":[/font] [font=Verdana]It is possible to change the button values on the fly while[/font] [font=Verdana]ArmA2 is running by "alt-tabbing" out of ArmA2, changing the desired values in [/font] [font=Verdana]the userconfig file, going back into ArmA2 and bringing up the GUI again.[/font] [font=Verdana]This is useful for experimenting with "non standard" TerrainDetail values.[/font] [font=Verdana](For example I was a bit surprised about finding out that the TerrainDetail can[/font] [font=Verdana]be set down to 100 instead of just down to 50 and up to >0 (0.1) instead of [/font] [font=Verdana]just 3.125. --r:g)[/font] [font=Verdana]::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::[/font] [font=Verdana]::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::[/font] [font=Verdana]Note:[/font] [font=Verdana]-----[/font] [font=Verdana]It is strictly advised to use this AddOn in COOP - type Missions [/font] [font=Verdana]only, as it could and probably WILL be considered cheating using [/font] [font=Verdana]this in any PVP - type Missions. [/font] [font=Verdana]!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!![/font] [font=Verdana]This version of the mod will only work if the mission is a coop [/font] [font=Verdana]or if gametype is not specified.[/font] [font=Verdana]Attention to mission makers:[/font] [font=Verdana]----------------------------[/font] [font=Verdana]Remember to set the gametype correctly in description.ext, as [/font] [font=Verdana]the script reads it from there.[/font] [font=Verdana]!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!![/font] [font=Verdana]::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::[/font] [font=Verdana]::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::[/font] [font=Verdana]Tested with ArmA2+OA Combined v1.59 and several betas[/font] [font=Verdana]-> This Addon is client side only.[/font] [font=Verdana]Known bugs:[/font] [font=Verdana]None.[/font] [font=Verdana]Changelog:[/font] [font=Verdana]----------[/font] [font=Verdana]v2.2 - by radical.ghost @ 17.05.2011[/font] [font=Verdana]Added: Upgraded AddOn signature file to version 2[/font] [font=Verdana]v2.2 - by radical.ghost[/font] [font=Verdana]Added: userconfig file "IVD_config.hpp" for changing the Preset Button values individually[/font] [font=Verdana]Added: userconfig IVD VD and TD Startup value, your VD and TD will be set to this value as standard, no need to bring up the GUI, just have the addon loaded[/font] [font=Verdana]Feature: "[Alt-Tab] - Support" for changing values in the userconfig file while ArmA2 is running, the values get read with every GUI - startup[/font] [font=Verdana]v2.1 - by Fincuan[/font] [font=Verdana]Fixed: .rpt errors in Arma2[/font] [font=Verdana]Added: gameType check that allows IVD to work in coops only[/font] [font=Verdana]Removed: German language, at least until language can be changed without mods in A2[/font] [font=Verdana]v2.0 - thanks to i0n0s[/font] [font=Verdana]Fixed: "Mousewheel - Menu" - entry now available from inside vehicles, too.[/font] [font=Verdana]Added: GUI - Dialog with slider and buttons for quicker, more intuitive access[/font] [font=Verdana]Added: Stringtable.csv for translation between english and german[/font] [font=Verdana]v1.1 - by radical.ghost[/font] [font=Verdana]Fixed: "Mousewheel - Menu" - entry now available after respawn, too.[/font] [font=Verdana]v1.0 - by radical.ghost[/font] [font=Verdana]Initial release[/font] [font=Verdana]Credits:[/font] [font=Verdana]--------[/font] [font=Verdana]Crowe for helping me out with some scripting problems[/font] [font=Verdana]i0n0s for his improvements and the version 2.0 of this little helper[/font] [font=Verdana]Fincuan for porting this to ArmA II in version 2.1[/font] [font=Verdana]BIS - Threads:[/font] [font=Verdana]-------------[/font] [font=Verdana]Version 2.2 and up:[/font] [font=Verdana][url]http://forums.bistudio.com/showthread.php?t=108052[/url][/font] [font=Verdana]Version 2.1:[/font] [font=Verdana][url]http://forums.bistudio.com/showthread.php?t=85282[/url][/font] [font=Verdana]Versions 2.0 and before:[/font] [font=Verdana][url]http://forums.bistudio.com/showthread.php?t=64902[/url][/font] Download Mirror: GE.TT - Complete with Signature v2 (Older version with Signature v1) Required Addons : DOWNLOAD - C.B.A. Many thanks for your attention, r:g P. S.:
  3. Hi, while playing the game in career mode I stumbled over a few bugs with the interaction-icons on different helicopters. 1. There is an issue with one of the smaller side-doors on the medium type helicopters, when you open it, the interaction-icon moves on top of the chopper instead of moving with the door when it opens. So you cannot reach it and therefore you can not close the door again. 2. Also the maintenance panels on the heavy type helicopter from Vrana Corp won't open in the career mode, so you cannot inspect your helicopter properly. 3. There is also a misplaced interaction-icon on the heavy type helicopters that have a rear-gunner position. The icon for the "get in as rear gunner" - action is placed on the right side of the anti torque rotor in the air and is not reachable. This prevents from boarding that helicopter as rear gunner. Maybe there are more issues with interaction-icons on other helicopters to find. I created a cit-ticket here: http://dev-heaven.net/issues/25954
  4. Yes, I uploaded them directly to the CIT.
  5. Hi, there is indeed a way to change the viewdistance and the terraindetail settings for yourself after the mission has started. Quite a while ago I made an addon called Instant ViewDistance (IVD) that is updated from time to time. It allows you to change your viewdistance and terraindetail on the fly anytime you want. You can get it from here: BI Forum Thread. I Hope this is helpful to you.
  6. radical.ghost

    Instant ViewDistance v2.2 and up

    Hi, I upgraded the signature file of Instant ViewDistance to version 2. Available for download are: The whole Instant ViewDistance - AddOn with upgraded signature file, Only the v2 signature file for Instant ViewDistance See first post for download mirror. Thank you for your attention, r:g
  7. radical.ghost

    Instant ViewDistance v2.2 and up

    Yes, it (still) works. :)
  8. radical.ghost

    Steam - opinions and experiences survey

    Hi, I am against "Steam only". I live in Germany and have bought a few games via Steam and a few which I bought as retail version, but had to be activated with Steam, among them: "Aliens vs Predator 2010", which is a special story in means of censorship, which I believe every german AVP(2010) player who wanted to purchase the DLC's for that game knows quite well. I'll use this game as example to substantiate my opinion. The DLC's for AVP are just not purchaseble from Germany without gifting or other workarounds, even if the core part was available as retail version here. So you can buy, activate and play the game, but not the DLC's which are available via Steam only. If I want to purchase the DLC's or even visit the Steam store page for AVP, I get the Message: And this is just one example. There are other games available on Steam wich cannot be purchased in my country. So if I want to buy games / content via Steam, they decide what games / content I may purchase / play and which not. And it gets worse: They could do this retroactively to games which you already own if they feel the need to do so. (New laws for example which prohibit the possession of games with explicit content) So if they want / have to revoke your permission to play your game, they could do it. I understand that it is cheaper to distribute software through steam instead as retail, and that there are also advantages to the customer but the downsides are just too big for me. I for myself won't buy any more games through Steam I could also live without. Conclusion / Recommendation: If a game is available for retail purchase and for purchase via Steam: Buy the retail version. (It's a lot nicer to have your favourite games in the shelf.) Thank you for your attention, r:g
  9. radical.ghost

    MCC Sandbox - Mission making the easy way

    I like the idea of deleting and re-creating of the previous unit. Because when I hijacked an enemy unit, my previous unit came to live and went right into the battlezone by itself. So after I was finished with my hijacked unit and went back to the previous one, I had a lot to travel on foot. Maybe it had to do with a waypoint I set for myself on the map as a reference point. Also I guess it could prevent problems with getting back from hijack when the previous unit got killed during control of a hijacked unit. Thank you for your attention, r:g
  10. Hi, here's a clientside AddOn which allows the player to change his/her viewdistance on the fly in non-PvP - Missions: Instant ViewDistance Thank you for your attention, r:g
  11. radical.ghost

    MCC Sandbox - Mission making the easy way

    I could swear that those filefront - mirrors read v1.52 as i looked for the download ... but thanks a lot for the heads up, saved my evening :)
  12. radical.ghost

    MCC Sandbox - Mission making the easy way

    I did not find any download link to the new MCC, it seems to be hidden quite well ..
  13. radical.ghost

    MCC Sandbox - Mission making the easy way

    Sorry to say, but it still seems not to be working. Just tested on our dedicated server this way: 1. Started MCC 1.52 on utes 2. Logged into MCC via create zone 3. Placed Marker with text "test", color green 4. Placed Marker with text "test2" color red 5. Closed the MCC 6. Clanmate joined the server 7. Clanmate could not see both of the markers Thank you for your attention, r:g
  14. radical.ghost

    MCC Sandbox - Mission making the easy way

    Hi, a few issues here: 1. Aren't the Markers we place through the MCC supposed to be JIP - compatible? Because when we place them, no player who joins or reconnects later to a running session is able to see them on the map. 2. The ULB: If we use the UAV - Menu to place an ULB, there is no ActionMenu - Entry available to access and control the ULB (neither static nor ruck), placing a UAV instead works fine, though. Thank you for your attention, r:g
  15. radical.ghost

    Dslyecxi's MH-6 Practice Scenario

    Hi, this video tutorial about UnitPlay and UnitCapture helped me a lot to understand how it works: ryB20wQhSr0 ePszdYfMRvc Thank you for your attention, r:g
  16. radical.ghost

    MCC Sandbox - Mission making the easy way

    Thank you very much! Just tried it out and I must say this is truly awesome. Great fun and works very well. One question: I could not find the Chernarus version of the MCC Sandbox in the download package, was it purposely not included? Thank you for your attention, r:g
  17. radical.ghost

    Instant ViewDistance v2.2 and up

    Thanks for the mirror, added to first post aswell.
  18. radical.ghost

    Instant ViewDistance v2.2 and up

    Thanks for the mirror, added to release post.
  19. radical.ghost

    Instant ViewDistance v2.2 and up

    Thanks for reporting, that link is working now.
  20. radical.ghost

    InstantViewDistance for Arma2

    Hi there, I have made some improvements to the Instant ViewDistance (v2.1), so we are at Instant Viewdistance version 2.2 now. The Improvements: Now we have an IVD_config.hpp - file, which belongs to the directory: ..\[ArmA2-InstallDir]\userconfig\IVD\ In this file you can define the ViewDistance values that are being switched to by the buttons in the GUI. For Example, you can define 2000m for Button 1, 4000m for Button 2, and 8000m for Button 3. In addition, you can define with what ViewDistance value you want to start by default, without having to start the GUI. For this to work it is enough to have the IVD - addon loaded. (Does not work with Missions that have their own ViewDistance - Scripts implemented) So every COOP - Mission starts automatically with the VD - setting you favor without having to make any adjustments inside the IVD - GUI. The same now applies to the Terraindetail - values. You can define with what value you want to start by default and also the values for the Terraindetail buttons. (Gave me some unexpected results by experimenting with values that are documented to be.. "out of range" ;)) Altering the values inside the IVD_config.hpp - file btw also works while you have ArmA2 / OA running: Alt-Tab out of ArmA, alter values, save file, back to ArmA and restart the GUI, done. IVD v2.2 readme: [font=Courier New]Instant View Distance v2.2[/font] [font=Courier New]--------------------------[/font] [font=Courier New]initial release by radical.ghost, (v1.0, v1.1)[/font] [font=Courier New]complete overhauled version by i0n0s (v2.0)[/font] [font=Courier New]modified by Fincuan for Arma2 and noPvP (v2.1)[/font] [font=Courier New]modified once again by radical.ghost (v2.2)[/font] [font=Courier New]================================================[/font] [font=Courier New]Description:[/font] [font=Courier New]------------[/font] [font=Courier New]This Addon enables you to alter your viewDistance settings anywhere anytime.[/font] [font=Courier New]Just use the "MouseWheel - Menu" to bring up a neat GUI dialog[/font] [font=Courier New]and change your settings like you desire.[/font] [font=Courier New]Installation:[/font] [font=Courier New]-------------[/font] [font=Courier New]Put the files[/font] [font=Courier New]-> InstantViewDistance_noPvP.pbo[/font] [font=Courier New]-> InstantViewDistance_noPvP.pbo.IVD_RG.bisign[/font] [font=Courier New]into your desired AddOn / Modfolder.[/font] [font=Courier New]Put the file[/font] [font=Courier New]-> IVD_config.hpp[/font] [font=Courier New]into[/font] [font=Courier New]...\[ArmA2 - Install - Directory]\userconfig\IVD\ [/font] [font=Courier New](create "userconfig" and "IVD" folder if neccessary)[/font] [font=Courier New]The file[/font] [font=Courier New]-> IVD_RG.bikey[/font] [font=Courier New]is relevant to server administrators only.[/font] [font=Courier New]Requirements:[/font] [font=Courier New]-------------[/font] [font=Courier New]This addon requires Extended Eventhandlers to work.[/font] [font=Courier New]ExtendedEventhandlers for Arma2 is part of Community Base Addons(CBA).[/font] [font=Courier New]You can download it here: [/font] [font=Courier New]http://dev-heaven.net/projects/list_files/cba[/font] [font=Courier New]Usage:[/font] [font=Courier New]------[/font] [font=Courier New]Click on the left or right slider arrow to increase or decrease your VD [/font] [font=Courier New]at 500m steps.[/font] [font=Courier New]Click on the left or right side of the slider bar to increase or decrease your [/font] [font=Courier New]VD at 1000m steps.[/font] [font=Courier New]Drag the Arrow on the slider bar left or right to increase or decrease your [/font] [font=Courier New]VD at 100m steps.[/font] [font=Courier New]Use the buttons above the slider to set your VD directly to that value.[/font] [font=Courier New]Use the buttons below the slider to switch your TerrainDetail level.[/font] [font=Courier New]Push the [Esc] - Button to close the GUI[/font] [font=Courier New]Usage userconfig File "IVD_config.hpp":[/font] [font=Courier New]---------------------------------------[/font] [font=Courier New]This file should be placed in [/font] [font=Courier New]..\[ArmA2 - Install - Directory]\userconfig\IVD\[/font] [font=Courier New]It is meant to be edited with a text editor so you can change the IVD Startup [/font] [font=Courier New]and Preset Button values.[/font] [font=Courier New]IVD_Startup_VD: [/font] [font=Courier New]Your VD will be set directly to this value when you join or start [/font] [font=Courier New]a mission. Without the need to bring up the IVD - GUI.[/font] [font=Courier New]IVD_Startup_TD:[/font] [font=Courier New]Your TD (TerrainDetail) will be set directly to this value when you join or [/font] [font=Courier New]start a mission. Without the need to bring up the IVD - GUI.[/font] [font=Courier New]IVD_ButtonX_value: [/font] [font=Courier New]Set the values for Button1, Button2 and Button3 to your likings.[/font] [font=Courier New]VD will be set to this value in Meters when you push Button X in the IVD GUI, [/font] [font=Courier New]this value will also be shown on the button itself.[/font] [font=Courier New]IVD_TerrainX_value:[/font] [font=Courier New]Set the values for buttons "TerrainDetail Low", "TerrainDetail Middle" and [/font] [font=Courier New]"Terraindetail High" to your likings.[/font] [font=Courier New]TD will be set to these values when you push the corresponding buttons [/font] [font=Courier New]in the IVD GUI.[/font] [font=Courier New]"[Alt-Tab] - Support":[/font] [font=Courier New]It is possible to change the button values on the fly while[/font] [font=Courier New]ArmA2 is running by "alt-tabbing" out of ArmA2, changing the desired values in [/font] [font=Courier New]the userconfig file, going back into ArmA2 and bringing up the GUI again.[/font] [font=Courier New]This is useful for experimenting with "non standard" TerrainDetail values.[/font] [font=Courier New](For example I was a bit surprised about finding out that the TerrainDetail can[/font] [font=Courier New]be set down to 100 instead of just down to 50 and up to >0 (0.1) instead of [/font] [font=Courier New]just 3.125. --r:g)[/font] [font=Courier New]::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::[/font] [font=Courier New]::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::[/font] [font=Courier New]Note:[/font] [font=Courier New]-----[/font] [font=Courier New]It is strictly advised to use this AddOn in COOP - type Missions [/font] [font=Courier New]only, as it could and probably WILL be considered cheating using [/font] [font=Courier New]this in any PVP - type Missions. [/font] [font=Courier New]!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!![/font] [font=Courier New]This version of the mod will only work if the mission is a coop [/font] [font=Courier New]or if gametype is not specified.[/font] [font=Courier New]Attention to mission makers:[/font] [font=Courier New]----------------------------[/font] [font=Courier New]Remember to set the gametype correctly in description.ext, as [/font] [font=Courier New]the script reads it from there.[/font] [font=Courier New]!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!![/font] [font=Courier New]::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::[/font] [font=Courier New]::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::[/font] [font=Courier New]Tested with ArmA2+OA Combined v1.07 and several betas[/font] [font=Courier New]-> This Addon is client side only.[/font] [font=Courier New]Known bugs:[/font] [font=Courier New]None.[/font] [font=Courier New]Changelog:[/font] [font=Courier New]----------[/font] [font=Courier New]v2.2 - by radical.ghost[/font] [font=Courier New]Added: userconfig file "IVD_config.hpp" for changing the Preset Button values individually[/font] [font=Courier New]Added: userconfig IVD VD and TD Startup value, your VD and TD will be set to this value as standard, no need to bring up the GUI, just have the addon loaded[/font] [font=Courier New]Feature: "[Alt-Tab] - Support" for changing values in the userconfig file while ArmA2 is running, the values get read with every GUI - startup[/font] [font=Courier New]v2.1 - by Fincuan[/font] [font=Courier New]Fixed: .rpt errors in Arma2[/font] [font=Courier New]Added: gameType check that allows IVD to work in coops only[/font] [font=Courier New]Removed: German language, at least until language can be changed without mods in A2[/font] [font=Courier New]v2.0 - thanks to i0n0s[/font] [font=Courier New]Fixed: "Mousewheel - Menu" - entry now available from inside vehicles, too.[/font] [font=Courier New]Added: GUI - Dialog with slider and buttons for quicker, more intuitive access[/font] [font=Courier New]Added: Stringtable.csv for translation between english and german[/font] [font=Courier New]v1.1 - by radical.ghost[/font] [font=Courier New]Fixed: "Mousewheel - Menu" - entry now available after respawn, too.[/font] [font=Courier New]v1.0 - by radical.ghost[/font] [font=Courier New]Initial release[/font] [font=Courier New]Credits:[/font] [font=Courier New]--------[/font] [font=Courier New]Crowe for helping me out with some scripting problems[/font] [font=Courier New]i0n0s for his improvements and the version 2.0 of this little helper[/font] [font=Courier New]Fincuan for porting this to ArmA II in version 2.1[/font] [font=Courier New]BIS - Threads:[/font] [font=Courier New]-------------[/font] [font=Courier New]Version 2.1 and up:[/font] [font=Courier New]http://forums.bistudio.com/showthread.php?t=85282[/font] [font=Courier New]Versions 2.0 and before:[/font] [font=Courier New]http://forums.bistudio.com/showthread.php?t=64902[/font] Download: FileFront Many thanks for your attention, r:g P. S.: @Fincuan, it would be nice if you could edit your first post in this thread so that it matches and points to the new current version of IVD, thanks in advance.
  21. radical.ghost

    Interface discussion

    Hi, one suggestion I would like to make is: A ArmA2 server browser integrated dialog or maybe just a simple scrollable popup window that shows the content of a text file belonging to the corresponding server. Server Admins could write down server rules, used addons, allowed addons, links to download neccessary addons, links to Clan - Websites, TeamSpeak adresses, etc. for each hosted gameserver. For that popup window a new button would be needed called "server info" or so. The usage would be: 1. highlight the server of interest in the ArmA2 server browser 2. click the "server info" button 3. read the contents of the now shown popup window (with scrollbar for longer text) 4. click "OK" in the popup window to close it All a new uninformed player had to do would be to click the "Server Info" - Button in the server browser, check out the provided info for the server of interest and maybe download the required addons and/or join the TeamSpeak server whose address was written inside the server info popup window aswell. Also text formatting support to be able to show colored and otherwise highlighted text inside that dialog / popup window would be lovely to have. Edit: I created a ticket for this at dev heaven: http://dev-heaven.net/issues/10116 Thanks for your attention, r:g
  22. Hi, in my opinion a good solution to this that fits other issues as well would be a server browser integrated dialog or maybe just a simple scrollable popup window that shows the content of a text file belonging to the corresponding server. Server Admins could write down server rules, used addons, allowed addons, links to download neccessary addons, links to Clan - Websites, etc. for each hosted gameserver. All one had to do would be to click the "Server Info" - Button in the server browser, check out the provided info for the server of interest and maybe download the required addons. Also text formatting support to be able to show colored and highlighted text inside that dialog / popup window would be lovely to have. But that's all just a suggestion. Thanks for your attention, r:g
  23. radical.ghost

    Instant viewdistance

    Hi there, thanks to i0n0s, InstantViewDistance (IVD) v2.0 ist out, so all further credits go to him. It's not that big, but however it should be quite useful for a lot of COOP - players out there This AddOn enables you to alter your viewdistance and terraindetail settings anywhere and anytime in every mission while the mission is running. i0n0s made a complete overhauled version of InstantViewDistance, now it comes with GUI and works from inside Vehicles, too. And one thing to add: !! DO NOT USE THIS ADDON IN ANY PVP - TYPE MISSIONS AS THIS WILL BE CONSIDERED CHEATING !! From the version 2.0 - readme: Download Mirror:RapidShare - InstantViewDistance v2.0 ArmAHolic - InstantViewDistance v2.0 Thanks to Crowe for answering a lot of questions. Thanks to i0n0s for the new Version of InstantViewDistance
  24. This would be an example for an NSIS - Script I use to deploy a patchable AddOn - Pack to my clanmates. For the first steps I used the HM NIS Edit Script Wizard and edited the *.nsi file manually later on. (Sorry for not wrapping the following in CODE - tags, but I would like to use some proper text formating here) With this script I would generate a patch for a previously deployed version (v2.02) of this addon pack: ///////// code start ; Script generated by the HM NIS Edit Script Wizard. ; HM NIS Edit Wizard helper defines !define PRODUCT_NAME "COOP Pack for ACE" !define PRODUCT_VERSION "v2.03" !define PRODUCT_PUBLISHER "radical.ghost" !define PRODUCT_WEB_SITE "webaddress.here" SetCompressor lzma ; MUI 1.67 compatible ------ !include "MUI2.nsh" ; MUI Settings !define MUI_ABORTWARNING !define MUI_ICON "${NSISDIR}\Contrib\Graphics\Icons\modern-install.ico" ;!define MUI_UNICON "${NSISDIR}\Contrib\Graphics\Icons\modern-uninstall.ico" ; Language Selection Dialog Settings ;!define MUI_LANGDLL_REGISTRY_ROOT "${PRODUCT_UNINST_ROOT_KEY}" ;!define MUI_LANGDLL_REGISTRY_KEY "${PRODUCT_UNINST_KEY}" !define MUI_LANGDLL_REGISTRY_VALUENAME "NSIS:Language" ; Welcome page !define MUI_WELCOMEPAGE_TITLE_3LINES ;!define MUI_WELCOMEPAGE_TITLE "WelcomPage Title Text: TestTest" ;!define MUI_WELCOMEPAGE_TEXT "WelcomPage Text: TEST 123" !insertmacro MUI_PAGE_WELCOME ; License page !define MUI_LICENSEPAGE_RADIOBUTTONS !insertmacro MUI_PAGE_LICENSE "License.txt" ; Directory page !insertmacro MUI_PAGE_DIRECTORY ; Instfiles page !insertmacro MUI_PAGE_INSTFILES ; Finish page !define MUI_FINISHPAGE_SHOWREADME "$INSTDIR\@COOP-ACE\COOP Pack readme.txt" !insertmacro MUI_PAGE_FINISH ; Uninstaller pages ;!insertmacro MUI_UNPAGE_INSTFILES ; Language files !insertmacro MUI_LANGUAGE "English" !insertmacro MUI_LANGUAGE "German" ; Reserve files ;!insertmacro MUI_RESERVEFILE_INSTALLOPTIONS ; MUI end ------ Name "${PRODUCT_NAME} ${PRODUCT_VERSION}" OutFile "COOP Pack for ACE v2.02 to v2.03.exe" InstallDir "$PROGRAMFILES\ArmA\" ;Get installation folder from registry if available InstallDirRegKey HKLM "Software\Bohemia Interactive Studio\ArmA" "MAIN" ShowInstDetails show ShowUnInstDetails show Function .onInit !insertmacro MUI_LANGDLL_DISPLAY FunctionEnd Section "Hauptgruppe" SEC01 ; Check if Directory "@ACE" exists, if yes go to 'CheckPreviousVersion', if no go to 'ACEmissing' IfFileExists "$InstDir\@ACE\*.*" CheckPreviousVersion ACEmissing CheckPreviousVersion: ; Check if Directory "@COOP-ACE" exists already. If yes go to 'DirExists', if no go to 'InstallMod' IfFileExists "$InstDir\@COOP-ACE\*.*" CheckVersionFile DirMissing CheckVersionFile: ; Check the name of the *.ver - file that should be found inside the AddOns - directory (I put it there in previous deployments of the pack) if filename differs or file does not exist, go to 'WrongPreviousVersion' else go to 'Patch'. IfFileExists "$InstDir\@COOP-ACE\addons\_v2.02.ver" Patch WrongPreviousVersion Patch: ; Install files and directories, then go to 'End' SetOverwrite on SetOutPath "$INSTDIR\@COOP-ACE\addons\" ; here we go and replace the old *.ver file with the newer one delete "$InstDir\@COOP-ACE\addons\_v2.02.ver" File "addons\_v2.03.ver" ; here we delete obsolete files from our pack delete "$InstDir\@COOP-ACE\addons\obsoleteaddon.pbo" delete "$InstDir\@COOP-ACE\addons\obsoleteaddon.pboCOOP_ACE.bisign" ; now we add a new addon to our pack File "addons\addon1.pbo" File "addons\addon1.pbo.COOP_ACE.bisign" ; this is for adding the new readme file to a different directory SetOutPath "$InstDir\@COOP-ACE\docs\" File "docs\AddOn1 readme.txt" SetOutPath "$INSTDIR\@COOP-ACE\" delete "$InstDir\@COOP-ACE\COOP Pack readme.txt" File "COOP Pack readme.txt" Goto End ACEmissing: ; Create Message with Yes und No - Option. Click on Yes: go to 'CheckPreviousVersion', click on No: go to 'Abort' MessageBox MB_YesNo|MB_IconExclamation "Directory @ACE not found, ACE - Mod v1.01 installation is mandatory for proper function of the COOP Pack. Proceed anyways?." IDYes CheckPreviousVersion IDNo Abort DirMissing: ; Create Message with 'OK' - Button, then go to 'Abort' MessageBox MB_Ok|MB_IconExclamation "Directory @COOP-ACE not found, COOP Pack v2.02 needed for patch installation." Goto Abort WrongPreviousVersion: ; Create Message with 'OK' - Button, then go to 'Abort' MessageBox MB_Ok|MB_IconExclamation "Wrong COOP Pack version detected. COOP Pack v2.02 needed for patch installation." Goto Abort Abort: quit End: SectionEnd ///////// code end thanks for your attention, r:g
  25. Thanks, NoBrainer. Didn't notice that armaholic is hosting the hotfix already.
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