ricbar89
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Everything posted by ricbar89
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Why would a submachine gun be designed specifically to use supersonic rounds? And why would they go to all that trouble to silence the weapon when every supersonic round would make a loud crack? Doesnt seem to make much sense to me.
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BAE are going to say its cheap and practical, read the article yourself, there’s countless references pointing to the fact its anything but. The Typhoon was never designed with naval capabilities, I think the French pushed for it years back but the British weren’t interested, funny how that turned out. Otherwise the aircraft would be relying on computer controlled precise landing systems to avoid spending huge sums of money to strengthen the aircraft. So they may have had another look in 2005 when things were looking grim, and again BAE may have called it practical, but it certainly isn’t a “A relativley simple enhancement program.†BAE Systems’ Chief Executive Officer, Mike Turner, told the House of Commons Defence Select Committee on 28th February 2006:
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CM Operation Flashpoint 3 announced | "Oops, they're doing it again..."
ricbar89 replied to Undeceived's topic in OFFTOPIC
Um no they didnt, that footage was never released by CM. In fact i recall they had it removed from youtube, at least the original uploader. Edit, that is the original uploader, i remember the other videos very well, guess he's got permission now. -
The arrestor hook has nothing to do with carrier capabilities the airframe was never built for the naval role and it would not at all be a simple job.
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CM Operation Flashpoint 3 announced | "Oops, they're doing it again..."
ricbar89 replied to Undeceived's topic in OFFTOPIC
Good, DR gave BIS the kick up the ass they needed, competition good or bad doesnt hurt. -
British Troops DLC released & Official 1.01 Update
ricbar89 replied to Pauldarrington's topic in ARMA 2 & OA - GENERAL
What unit are you part of? Looks like it could be brigade reconnaissance or the pathfinders. -
That isnt the worlds first flying car.
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ArmA2: Operation Arrowhead Impressions - ALL OA Impressions/Videos/Screenies Here
ricbar89 replied to Placebo's topic in ARMA 2 & OA - GENERAL
Like i said in my post: Not all of the footage from the second video is "drone" or "UAV" you can see the player switching between the Apache and the UAV and the Apache optics are different from the first video. The first video optics look like Cobra's, whilst the second video looks like Apache, so whats going on? @Sith are you saying that there are separate optics on the Apache for standard NV viewing and FLIR? Also the vehicle FLIR, i know its there just looking for conformation. :) :p -
ArmA2: Operation Arrowhead Impressions - ALL OA Impressions/Videos/Screenies Here
ricbar89 replied to Placebo's topic in ARMA 2 & OA - GENERAL
Why does that video look different to this one, i mean the gun sights and whatnot (im not talking about when he's using the drone btw)? 2qkPT5LMRDY Also can someone confirm vehicle FLIR? Im sure its there but ive seen a couple of the videos and noones used it yet. -
ArmA II: Operation Arrowhead discussion thread
ricbar89 replied to Tonci87's topic in ARMA 2 & OA - GENERAL
If it wasnt for that game we probably wouldnt have all the new features in OA. -
Easter eggs, not bugs.
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ArmA II: Operation Arrowhead discussion thread
ricbar89 replied to Tonci87's topic in ARMA 2 & OA - GENERAL
My point about the waypoints came as a result of the vehicle AI not acting properly on the current waypoints. Fix the current AI and the problem goes away, no need for any multiple waypoint complexity. And yes this it fairly OT now. I just hope BIS decide to actually do something with the vehicle AI after all these years, similar to what they did with infantry, it needs it badly. -
ArmA II: Operation Arrowhead discussion thread
ricbar89 replied to Tonci87's topic in ARMA 2 & OA - GENERAL
Are you trying to make things sound deliberately complicated? Randomized waypoint system, kind of like the UPS script? How about staying on the same waypoint but programming the AI not to move within a certain proximity of known enemies? How about stopping to engage and kill all known enemies then moving on, rather then just driving at them. Expecting that is delusional? Don’t talk rubbish. BIS have barley touched the vehicle AI since OFP, that’s why they’re so crap, its as simple as that. -
ArmA II: Operation Arrowhead discussion thread
ricbar89 replied to Tonci87's topic in ARMA 2 & OA - GENERAL
Yes, ive never noticed much difference, seek and destroy just seems to have them stay around the area searching for a while, doesn’t seem to make a difference to how they actually act in combat. Seek or destroy or move time and time again the AI rides in and gets destroyed so didnt think much of your point. Again how am I meant to make a mission any bit dynamic if I have to use different waypoints then move just to get the AI not to ride in head first, so I must always make mission were I always know an engagement is going to happen at that exact location. You can argue about it all day but the vehicle AI needs to learn to how to dynamically react to whats happening. -
ArmA II: Operation Arrowhead discussion thread
ricbar89 replied to Tonci87's topic in ARMA 2 & OA - GENERAL
I would like the AI to act of it own accord within the mission parameters. Like if tell a Bradely to move to a village it will realise its in a firefight and deal with the enemy before moving in, not just blindly drive to the waypoint no matter whats happening around it. But this is ARMA, somethings never change. -
ArmA II: Operation Arrowhead discussion thread
ricbar89 replied to Tonci87's topic in ARMA 2 & OA - GENERAL
Oh look the whining response to a negative oppinion. And i thought ARMA was about unscripted fun, not having to keep it on the rails, would be nice if it acted with a bit of intelligence otherwise, like not flying off into fire. -
ArmA II: Operation Arrowhead discussion thread
ricbar89 replied to Tonci87's topic in ARMA 2 & OA - GENERAL
Same old ARMA AI, those Bradleys just go flying off into fire and get desroyed when they could have sit back and fired at their leisure beyond the range of any RPG. Is it that hard to code the AI not to drive towards, at high speed an enemy? But rather to sit back and kill it from a distance or slowely and steadily advance? -
Worth downloading the trail thing?
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Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
ricbar89 replied to EricM's topic in ARMA 2 & OA - GENERAL
Stumbled upon this. http://www.youtube.com/watch?v=qmAmWanMVoE Pretty good vidoe that, shows off a lot of stuff like the new units and enviroments, also get a good look at the IR lasers in there as well as more FLIR stuff. -
ArmA II: Operation Arrowhead discussion thread
ricbar89 replied to Tonci87's topic in ARMA 2 & OA - GENERAL
I could be wrong but im pretty sure Javelins optics are viewed in FLIR, its part of the visual designation system they use. Also what has time of day got to do with FLIR? When you see apache gun cam day or night its in FLIR for a reason, do they even have the ability to view through a naked optic? EDIT: Actually they do have a day view but it seems its only used for scanning, when entering seeker mode its FLIR. -
ArmA II: Operation Arrowhead discussion thread
ricbar89 replied to Tonci87's topic in ARMA 2 & OA - GENERAL
Great video but the Javelin is weak, i hope its because its preview version but with BIS its likely it will be released like that. Its just as it was before with a new optic overlay (its a joke it wasn’t changed until now) and a delayed lock, why is the optic not viewed in IR? BIS has FLIR code so why not implement it. Really hoping BIS would have totally dropped the magic lock on HUD and done everything through weapon optics. Its still a lot better then it is now though. -
Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
ricbar89 replied to EricM's topic in ARMA 2 & OA - GENERAL
Whats wrong with some console speculation? Not like BIS havent left any hints. -
ArmA II: Operation Arrowhead discussion thread
ricbar89 replied to Tonci87's topic in ARMA 2 & OA - GENERAL
Oh and i think self designation is there no doubt, towards the end just for a second or two you can see the player switch back to the AH64 while still targeting and all the same options are there, probably nothing but i thought i would point it out now that ive seen the video properly. The HUD display is identical but AH64 has been replaced with AH-6X option to switch to. -
ArmA II: Operation Arrowhead discussion thread
ricbar89 replied to Tonci87's topic in ARMA 2 & OA - GENERAL
Its a shame the AH64 cannon sounds so crappy. :(