cj
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This server aims to bring to the table what DayZ's team could not. There have been many attempts in the past by others to recreate the traditional DayZ Mod experience in ArmA III... all of which have fallen short in one way or another. "THE SANCTUARY" is a First Person Hardcore Desolation: Redux server running on the frequently updated "Chernarus Redux" map. The map finally fits the game! Yes, that's right. The Chernarus Redux map is fucking sweet. FINALLY a proper setting! The explorers out there will love this one, there are plenty of new sights to see! From an underground tunnel system that goes deep DEEP down, completely re-done airfields, & apocalyptified towns! Literally too much to list. It's rad. I promise. Loot has also been balanced to give the player a very realistic but enjoyable play experience. Stock up on those magazines! You'll need 'em! Finally, last but most DEFINITELY not least, ZOMBIES. They fucking WALK! How crazy is that? For all of you zombie enthusiasts out there that want to bash your heads against your keyboards trying to combat the zig-zagging super-speed zeds... we got you covered. Simple and fun to kill. Did I mention we upped the count? Airfields/Military zones will NOT be super easy to loot. You better have a plan. "They may not seem like much one at a time, but in a group all riled up and hungry. Man, you watch your ass." We hope you dig our server. Server IP: 192.154.228.89:2302 How to join: Click "Subscribe to all" in the link below. http://steamcommunity.com/sharedfiles/filedetails/?id=1229408664 Download A3 launcher https://a3launcher.com/ Filter for "The Sanctuary"
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ramps and doors hatches - only the function - no new animaton for this
cj replied to jgbtl292's topic in ARMA 3 - GENERAL
This was supposed to be in English ? -
CPU Thermal Paste could be your troubles on Low FPS numbers or "lagging"
cj replied to rehtus777's topic in ARMA 3 - TROUBLESHOOTING
@ Rehtus777 - Good info, and something to think about for any gamers with old rigs. Thanks for sharing bud. Ignore these idiots, they've been a part of the community for 5 minutes and they're acting as if the forums are there own, and you're littering them. This forums has VERY strict rules on what can be posted, where, and why - these are enforced by the BI Forum MODERATORS, at the end of the day THEY decide what's good and what's not and if something is not to taste they will (without a doubt) let you know. We don't need little wanna-be moderators running around making completely destructive comments and trying to put people down. -
Nice to see someone's actually asked the question and gone out and done something about it ! Thanks Smiley
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[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
cj replied to SaOk's topic in ARMA 3 - USER MISSIONS
Excellent ! Ill give this a go today -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
cj replied to SaOk's topic in ARMA 3 - USER MISSIONS
I've finally finished converting all my modifications over from .52, I had a quick play-through and within an hour the base was overrun by 4 enemy cars. Any chance of a zone restriction or something along them lines ? I had a few guys join the server who were very impressed by your mission ! Loving all the new features (especially AI using smokes + flares properly), everything seems to be working well :) Thanks again. ---------- Post added at 02:18 ---------- Previous post was at 02:08 ---------- Its not a mod, its a mission ! I had this problem a few times with various bases, you have to move around 300m outwards from whichever base and return - it should respawn the enemy for you to try again. -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
cj replied to SaOk's topic in ARMA 3 - USER MISSIONS
Sick, that sounds excellent. We actually did go around every Weapons Cache and blew them up with Explosive Charges, since we had everything we needed at base. We just pretended it was the enemy's stashes :P Thanks for letting me edit your mission SaOk, not that it really needed it ! Just to let you know, the fog did exactly as you said, it comes and goes with time so if anyone's has a problem with it, just wait 10/15 mins and it'll go. I started the mission at 50 FPS, and finished at 48 FPS (in a 5 hour time frame) so your clean-up scripts are working fine. DAMN it felt good to have the whole island to ourselves ! Haha. I'm loving the idea of updated zones, with boundaries for enemy/player. It will fix the only problem i've had with this mission - the zones won't capture sometimes (all it takes is to get ~250M away from the zone, and then return with the enemy respawned.) so I very much look forward to the next one. Night ops next :cool: One last note about the vehicles - they seemed buggy for me too on V.47 (the version i'm currently using) so I literally removed all AI vehicles (Op+Blu) from the mission and increased infantry spawns to counterract this. The pro's that came out of this were unbelievable - +15-20fps, no freeze-stutter at all and extremely reduced CTD (I was crashing ~ once every 2 hours, and after removal like I said 5+ hours in and it was still running smooth!) but this may not be to everyone's taste - I play solely infantry, vehicles dont particularly interest me unless a team-mate is driving and ready to back my squad up ! -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
cj replied to SaOk's topic in ARMA 3 - USER MISSIONS
I finally completed this mission today with a few mates, took the best part of 5 hours but we did it ! Even took a picture to prove it :P -
Internet going down when Playing ARMA 2
cj replied to Frankdatank1218's topic in ARMA 3 - TROUBLESHOOTING
I had exactly this in Armed Assault, ArmA2 and BF2/3. I had it for years too, took me forever to find a solution - turns out it was one of my microfilters, for the main phone of our house. Changed it out, never had problems again since then. Just an idea, maybe worth a try. -
Nice thread, some good (and bad..) suggestions have been raised. We need a good brainstorming/comparison thread regarding overall perfomance of the alpha. I've been having issues with FPS too, ill give some of these params a go tomorrow and report back. Thanks to all who've contributed so far :)
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[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
cj replied to SaOk's topic in ARMA 3 - USER MISSIONS
@BigShot - Neither version is PvP, its all PvE. I haven't play tested anything after .47 yet, but by the looks of things there was a few errors with .49 as there's been a couple updates since. Re-download the mission (latest version .51) and try again. -
TBH I don't think many people from this community would bother changing it at all, this isn't The Sims. Most of us stopped playing with Action Man a good few years back...
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@FA_gps : Get that GPS out of my face!
cj replied to headswe's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks mate, simple yet very effective ! Its the little things that count ;) -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
cj replied to SaOk's topic in ARMA 3 - USER MISSIONS
Had this mission up on my server since you released it, albeit a slightly modified version (all credit is given to you SaOk, you're welcome to come and have a look). I honestly can say this mission is the best thing to happen to A3A since its release, it really showcases all of the great things that A3 as brought to the series. My server has been running WLS since its release and I now have a massive set of regulars who simply refuse to play any other mission except this now. Thanks from all of us SaOk :) If anyone would like to join us (open day/night UK time) the name is ArmA 3 Alpha CoOp CTI - WholeLottaStratis, we're quite the friendly bunch too ! SaOk - I've noticed a few people mentioning about the low view distance/fog in multiplayer - I had the same thing a few versions back but I've managed to get rid of the majority of it now, but I do occasionally see it after about 4/5 hours of the mission running, but it disappears after a while. If you need any help controlling it give me a PM :) -
These look amazing, can't wait for release !