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plumose 219

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Everything posted by plumose 219

  1. ive got arma pbo view, but i cant open OA pbo files with it, it saids its not a arma pbo ,any one had this problem ?:confused:
  2. the first version did ent have this problem, and that was alpha ? very strange that, maybe its where you messed around with new african trees ?anyway this is the best map ive played on, great work bud.
  3. love this map, but now ive notice that when your in game playing , if you go to map and back to game the trees light up with a quick flash ,any idea why ?...................keep up the good work buds
  4. i have just reinstalled arma 2 & oa because i bought a new comp,but when i played before i used to have a groundcontrol radio sound to jet when flying ,can any body tell me where to get this addon back please.
  5. plumose 219

    Pbo

    Please can any body help how to extract and create pbo files,i use to now how ,but my computor pack up on me and i for got how to do this thanks plum.
  6. plumose 219

    African Foliage

    in visitor 3, project prefences , folder objects, ive put in , ca ,can you tell me please what to put in this space thank you.
  7. plumose 219

    African Foliage

    in visitor 3, project prefences , folder objects, ive put in , ca ,can you tell me please what to put in this space thank you.
  8. plumose 219

    African Foliage

    it just comes up with ,its not in ca folder,and when i put it in there i cant see textures:confused:
  9. plumose 219

    African Foliage

    im not getting the textures in visitor, any idea please
  10. plumose 219

    African Foliage

    is there any way you can see the textures in visitor:confused:
  11. plumose 219

    Building Bridges

    i dont know if you know this , but if you go to buldozer in visitor and press left or right mouse buttons and press z for down objects and q for up objects you can see where you want your bridge instead of writing in your height .
  12. it would be great if you can get the dust the way it was shown in the youtube video : )
  13. i think OA has a new module that gives slight sand affects, you will find it in module, environment effects. or it might just be in the game it self
  14. plumose 219

    1.07 Bugs: Report them here please.

    Has any body had trouble yet ? only when i fly any jet ,as soon as i fire missle the whole game crashies :mad:
  15. plumose 219

    pond

    does any body know why pond p3d files in structures folder do not show ripples in visotor, just green textures, i get data not found, i have no other problem with showing up textures with other p3d 's files thanks if you can help me
  16. with png ,the colours are much more vivid,and textures are different in pattern, u have to change these to paa . hope that helps bud.
  17. plumose 219

    working config

    hi is there any way i can get hold of a working config for my map, thanks...................:) plum
  18. plumose 219

    working config

    ive got map in game know but it takes 5 minates to load, theres not much in the map just desert ,ive only got pisek , and middle texture that i made my self ?
  19. plumose 219

    working config

    everything shows in buldozer,i save it , bin it ,thats all fine, but when i put the pbo in addons . then i load game ,the map shows up ,when i go in to game arma crashes ...........help lol ---------- Post added at 09:00 PM ---------- Previous post was at 08:55 PM ---------- these r my configs class CfgPatches { class hards { units[]= { "hards" }; weapons[]={}; requiredVersion=0.100000; requiredAddons[]= { "CAData", "CABuildings", "CAMisc", "CABuildings2", "CARoads2" }; }; }; class CfgVehicles { }; class CfgWorlds { class DefaultWorld { class Weather; }; class CAWorld: DefaultWorld { class Grid { }; class DayLightingBrightAlmost; class DayLightingRainy; class DefaultClutter; class Weather: Weather { class Lighting; }; }; class DefaultLighting; class hards: CAWorld { access=3; worldId=4; cutscenes[]={}; description="plumose"; icon=""; worldName="\hards\hards.wrp"; pictureMap=""; pictureShot="\"; plateFormat="ML$ - #####"; plateLetters="ABCDEGHIKLMNOPRSTVXZ"; longitude=-40; latitude=-40; class Grid: Grid { offsetX=0; offsetY=0; class Zoom1 { zoomMax=0.150000; format="XY"; formatX=0; formatY=0; stepX=100; stepY=100; }; class Zoom2 { zoomMax=0.850000; format="XY"; formatX="00"; formatY="00"; stepX=1000; stepY=1000; }; class Zoom3 { zoomMax=1000000015047466200000000000000.000000; format="XY"; formatX="0"; formatY="0"; stepX=10000; stepY=10000; }; }; startTime="14:20"; startDate="11/10/2008"; startWeather=0.400000; startFog=0.000000; forecastWeather=0.250000; forecastFog=0.000000; centerPosition[]={3500,3500,300}; seagullPos[]={2560,150,2560}; ilsPosition[]={8483.419922,4174.040039}; ilsDirection[]={-0.570000,0.080000,-0.820000}; ilsTaxiIn[]={8620.179688,4212.479980,8554.540039,4118.520020,8555.940430,4103.509766,8588.120117,4080.840088,8593.219727,4069.030029,8573.719727,4041.330078,8560.509766,4022.250000,8554.240234,4021.219971,8487.349609,4068.070068,8440.769531,4100.779785,8437.179688,4107.959961}; ilsTaxiOff[]={9255.089844,5279.729980,8672.379883,4444.479980,8703.620117,4489.250000,8737.230469,4538.029785,8767.660156,4530.250000,8817,4494.259766,8860.450195,4465.339844,8861.129883,4452.970215,8784.769531,4343.500000,8773.410156,4342.799805,8740.099609,4365.129883,8725.849609,4363.640137,8667.309570,4279.040039,8641.160156,4241.990234,8620.179688,4212.479980}; drawTaxiway="false"; class ReplaceObjects { }; class Sounds { sounds[]={}; }; class Animation { vehicles[]={}; }; class Lighting: DefaultLighting { groundReflection[]={0.060000,0.060000,0.030000}; }; class DayLightingBrightAlmost: DayLightingBrightAlmost { deepNight[]= { -15, {0.050000,0.050000,0.060000}, {0.001000,0.001000,0.002000}, {0.020000,0.020000,0.050000}, {0.003000,0.003000,0.003000}, {0.000100,0.000100,0.000200}, {0.000100,0.000100,0.000200}, 0 }; fullNight[]= { -5, {0.050000,0.050000,0.050000}, {0.020000,0.020000,0.020000}, {0.040000,0.040000,0.040000}, {0.040000,0.040000,0.040000}, {0.010000,0.010000,0.020000}, {0.080000,0.060000,0.060000}, 0 }; sunMoon[]= { -3.750000, {0.045000,0.040000,0.040000}, {0.040000,0.040000,0.040000}, {0.045000,0.040000,0.040000}, {0.040000,0.040000,0.040000}, {0.040000,0.035000,0.040000}, {0.100000,0.080000,0.090000}, 0.500000 }; earlySun[]= { -2.500000, {0.120000,0.100000,0.100000}, {0.080000,0.060000,0.070000}, {0.120000,0.100000,0.100000}, {0.080000,0.060000,0.070000}, {0.080000,0.070000,0.080000}, {0.100000,0.100000,0.120000}, 1 }; sunrise[]= { 0, { {0.700000,0.450000,0.450000}, "5.16+(-4)" }, { {0.070000,0.090000,0.120000}, "4.0+(-4)" }, { {0.600000,0.470000,0.250000}, "4.66+(-4)" }, { {0.100000,0.090000,0.100000}, "4.3+(-4)" }, { {0.500000,0.400000,0.400000}, "6.49+(-4)" }, { {0.880000,0.510000,0.240000}, "8.39+(-4)" }, 1 }; earlyMorning[]= { 3, { {0.650000,0.550000,0.550000}, "6.04+(-4)" }, { {0.080000,0.090000,0.110000}, "4.5+(-4)" }, { {0.550000,0.470000,0.250000}, "5.54+(-4)" }, { {0.100000,0.090000,0.100000}, "5.02+(-4)" }, { {0.500000,0.400000,0.400000}, "7.05+(-4)" }, { {0.880000,0.510000,0.240000}, "8.88+(-4)" }, 1 }; midMorning[]= { 8, { {0.980000,0.850000,0.800000}, "8.37+(-4)" }, { {0.080000,0.090000,0.110000}, "6.42+(-4)" }, { {0.870000,0.470000,0.250000}, "7.87+(-4)" }, { {0.090000,0.090000,0.100000}, "6.89+(-4)" }, { {0.500000,0.400000,0.400000}, "8.9+(-4)" }, { {0.880000,0.510000,0.240000}, "10.88+(-4)" }, 1 }; morning[]= { 16, { {1,1,0.900000}, "13.17+(-4)" }, { {0.170000,0.180000,0.190000}, "10.26+(-4)" }, { {1,1,0.900000}, "12.67+(-4)" }, { {0.170000,0.180000,0.190000}, "11.71+(-4)" }, { {0.150000,0.150000,0.150000}, "12.42+(-4)" }, { {0.170000,0.170000,0.150000}, "14.42+(-4)" }, 1 }; noon[]= { 45, { {1,1,1}, "17+(-4)" }, { {1,1.300000,1.550000}, "13.5+(-4)" }, { {1,1,1}, "15+(-4)" }, { {0.360000,0.370000,0.380000}, "13.5+(-4)" }, { {1,1,1}, "16+(-4)" }, { {1.000000,1.000000,1}, "17+(-4)" }, 1 }; }; class DayLightingRainy: DayLightingRainy { deepNight[]= { -15, {0.003400,0.003400,0.004000}, {0.003000,0.003000,0.003000}, {0.003400,0.003400,0.004000}, {0.003000,0.003000,0.003000}, {0.001000,0.001000,0.002000}, {0.001000,0.001000,0.002000}, 0 }; fullNight[]= { -5, {0.023000,0.023000,0.023000}, {0.020000,0.020000,0.020000}, {0.023000,0.023000,0.023000}, {0.020000,0.020000,0.020000}, {0.010000,0.010000,0.020000}, {0.080000,0.060000,0.060000}, 0 }; sunMoon[]= { -3.750000, {0.040000,0.040000,0.050000}, {0.040000,0.040000,0.050000}, {0.040000,0.040000,0.050000}, {0.040000,0.040000,0.050000}, {0.040000,0.035000,0.040000}, {0.110000,0.080000,0.090000}, 0.500000 }; earlySun[]= { -2.500000, {0.068900,0.068900,0.080400}, {0.060000,0.060000,0.070000}, {0.068900,0.068900,0.080400}, {0.060000,0.060000,0.070000}, {0.080000,0.070000,0.080000}, {0.140000,0.100000,0.120000}, 0.500000 }; earlyMorning[]= { 0, { {1,1,1}, "(-4)+3.95" }, { {1,1,1}, "(-4)+3.0" }, { {1,1,1}, "(-4)+3.95" }, { {1,1,1}, "(-4)+3.0" }, { {1,1,1}, "(-4)+4" }, { {1,1,1}, "(-4)+5.5" }, 1 }; morning[]= { 5, { {1,1,1}, "(-4)+5.7" }, { {1,1,1}, "(-4)+4.5" }, { {1,1,1}, "(-4)+5.7" }, { {1,1,1}, "(-4)+4.5" }, { {1,1,1}, "(-4)+7" }, { {1,1,1}, "(-4)+8" }, 1 }; lateMorning[]= { 25, { {1,1,1}, "(-4)+10.45" }, { {1,1,1}, "(-4)+9.75" }, { {1,1,1}, "(-4)+10.45" }, { {1,1,1}, "(-4)+9.75" }, { {1,1,1}, "(-4)+12" }, { {1,1,1}, "(-4)+12.75" }, 1 }; noon[]= { 70, { {1,1,1}, "(-4)+12.5" }, { {1,1,1}, "(-4)+11" }, { {1,1,1}, "(-4)+12" }, { {1,1,1}, "(-4)+11" }, { {1,1,1}, "(-4)+13.5" }, { {1,1,1}, "(-4)+14" }, 1 }; }; class Weather: Weather { class Lighting: Lighting { class BrightAlmost: DayLightingBrightAlmost { overcast=0; }; class Rainy: DayLightingRainy { overcast=1.000000; }; }; }; clutterGrid=1.000000; clutterDist=200; noDetailDist=40; fullDetailDist=15; midDetailTexture="hards\data\desert_mco.paa"; minTreesInForestSquare=5; minRocksInRockSquare=4; class Clutter { class UTGrassDryBunch: DefaultClutter { model="ca\plants2\clutter\c_deadGrassBunch.p3d"; affectedByWind=0.350000; swLighting=1; scaleMin=0.400000; scaleMax=0.700000; }; class UTGrassDryLongBunch: DefaultClutter { model="ca\plants2\clutter\c_grassDryLongBunch.p3d"; affectedByWind=0.350000; swLighting=1; scaleMin=0.600000; scaleMax=1.100000; }; class UTAutumnFlowers: DefaultClutter { model="ca\plants2\clutter\c_autumn_flowers.p3d"; affectedByWind=0.400000; swLighting=1; scaleMin=0.700000; scaleMax=1.000000; }; class UTHeatherBrush: DefaultClutter { model="ca\plants2\clutter\c_caluna.p3d"; affectedByWind=0.150000; swLighting=1; scaleMin=0.800000; scaleMax=1.800000; }; class UTWeedSedge: DefaultClutter { model="ca\plants2\clutter\c_weed3.p3d"; affectedByWind=0.200000; swLighting=1; scaleMin=0.500000; scaleMax=0.850000; }; class UTWeedTall: DefaultClutter { model="ca\plants2\clutter\c_weed2.p3d"; affectedByWind=0.300000; swLighting=1; scaleMin=0.800000; scaleMax=1.100000; }; class UTWeedDead: DefaultClutter { model="ca\plants2\clutter\c_WeedDead.p3d"; affectedByWind=0.300000; swLighting=1; scaleMin=0.750000; scaleMax=1.100000; }; class UTWeedDeadSmall: DefaultClutter { model="ca\plants2\clutter\c_WeedDead2.p3d"; affectedByWind=0.300000; swLighting=1; scaleMin=0.750000; scaleMax=0.900000; }; class UTBlueBerry: DefaultClutter { model="ca\plants2\clutter\c_BlueBerry.p3d"; affectedByWind=0.050000; swLighting=1; scaleMin=0.850000; scaleMax=1.300000; }; class UTFernAutumn: DefaultClutter { model="ca\plants2\clutter\c_fern.p3d"; affectedByWind=0.100000; scaleMin=0.600000; scaleMax=1.200000; }; class UTFernAutumnTall: DefaultClutter { model="ca\plants2\clutter\c_fernTall.p3d"; affectedByWind=0.150000; scaleMin=0.750000; scaleMax=1.000000; }; class GrassCrookedForest: DefaultClutter { model="ca\plants2\clutter\c_GrassCrookedForest.p3d"; affectedByWind=0.300000; swLighting=1; scaleMin=0.800000; scaleMax=1.400000; }; class UTMushroomsPrasivka: DefaultClutter { model="ca\plants2\clutter\c_MushroomPrasivky.p3d"; affectedByWind=0; scaleMin=0.850000; scaleMax=1.250000; }; class GrassCrooked: DefaultClutter { model="ca\plants2\clutter\c_GrassCrooked.p3d"; affectedByWind=0.300000; swLighting=1; scaleMin=0.200000; scaleMax=0.500000; }; class GrassCrookedGreen: DefaultClutter { model="ca\plants2\clutter\c_GrassCrookedGreen.p3d"; affectedByWind=0.300000; swLighting=1; scaleMin=0.300000; scaleMax=0.600000; }; }; class Subdivision { class Fractal { rougness=5; maxRoad=0.020000; maxTrack=0.500000; maxSlopeFactor=0.050000; }; class WhiteNoise { rougness=2; maxRoad=0.010000; maxTrack=0.050000; maxSlopeFactor=0.002500; }; minY=0.000000; minSlope=0.020000; }; class Ambient { class Mammals { radius=200; cost="(1 + forest + trees) * (0.5 + (0.5 * night)) * (1 - sea) * (1 - houses)"; class Species { class Rabbit { probability=0.200000; cost=1; }; }; }; class BigBirds { radius=300; cost="((1 + forest + trees) - ((2 * rain)) - houses) * (1 - night) * (1 - sea)"; class Species { class Hawk { probability=0.200000; cost=1; }; }; }; class Birds { radius=170; cost="(1 - night) * ((1 + (3 * sea)) - (2 * rain))"; class Species { class Crow { probability=0.200000; cost=1; }; }; }; class BigInsects { radius=20; cost="(5 - (2 * houses)) * (1 - night) * (1 - rain) * (1 - sea) * (1 - windy)"; class Species { class DragonFly { probability="0.6 - (meadow * 0.5) + (forest * 0.4)"; cost=1; }; class ButterFly { probability="0.4 + (meadow * 0.5) - (forest * 0.4)"; cost=1; }; }; }; class BigInsectsAquatic { radius=20; cost="(3 * sea) * (1 - night) * (1 - rain) * (1 - windy)"; class Species { class DragonFly { probability=1; cost=1; }; }; }; class SmallInsects { radius=3; cost="(12 - 8 * hills) * (1 - night) * (1 - rain) * (1 - sea) * (1 - windy)"; class Species { class HouseFly { probability="deadBody + (1 - deadBody) * (0.5 - forest * 0.1 - meadow * 0.2)"; cost=1; }; class HoneyBee { probability="(1 - deadBody) * (0.5 - forest * 0.1 + meadow * 0.2)"; cost=1; }; class Mosquito { probability="(1 - deadBody) * (0.2 * forest)"; cost=1; }; }; }; class NightInsects { radius=3; cost="(9 - 8 * hills) * night * (1 - rain) * (1 - sea) * (1 - windy)"; class Species { class Mosquito { probability=1; cost=1; }; }; }; class WindClutter { radius=10; cost="((20 - 5 * rain) * (3 * (windy factor [0.2, 0.5]))) * (1 - sea)"; class Species { class FxWindGrass1 { probability="0.4 - 0.2 * hills - 0.2 * trees"; cost=1; }; class FxWindGrass2 { probability="0.4 - 0.2 * hills - 0.2 * trees"; cost=1; }; class FxWindRock1 { probability="0.4 * hills"; cost=1; }; }; }; class NoWindClutter { radius=15; cost=8; class Species { class FxWindPollen1 { probability=1; cost=1; }; }; }; }; class Armory { }; safePositionAnchor[]={3448.110107,3627.179932}; safePositionRadius=2000; }; }; class CfgWorldList { class hards { }; }; class CfgMissions { }; class CfgSurfaces { class Default { }; class Water { }; class UTGravel: Default { access=2; files=""; rough=0.100000; dust=0.350000; soundEnviron="gravel"; character="Empty"; soundHit="hard_ground"; }; class UTRock: Default { access=2; files=""; rough=0.200000; dust=0.070000; soundEnviron="rock"; character="Empty"; soundHit="hard_ground"; }; class UTConcrete: Default { access=2; files=""; rough=0.080000; dust=0.050000; soundEnviron="concrete_ext"; character="Empty"; soundHit="hard_ground"; }; class UTBoulders: Default { access=2; files=""; rough=0.100000; dust=0.070000; soundEnviron="rock"; character="UTSparseGrassClutter"; soundHit="hard_ground"; }; class UTGround: Default { access=2; files=""; rough=0.100000; dust=0.200000; soundEnviron="dirt"; character="UTSparseGrassClutter"; soundHit="soft_ground"; }; class UTGrass: Default { access=2; files="cr_trava2_*"; rough=0.110000; dust=0.100000; soundEnviron="grass"; character="UTGrassClutter"; soundHit="soft_ground"; }; class UTHeather: Default { access=2; files=""; rough=0.140000; dust=0.100000; soundEnviron="drygrass"; character="UTHeatherClutter"; soundHit="soft_ground"; }; class UTWeeds: Default { access=2; files=""; rough=0.110000; dust=0.100000; soundEnviron="drygrass"; character="UTWeedsClutter"; soundHit="soft_ground"; }; class UTForest: Default { access=2; files=""; rough=0.200000; dust=0.150000; soundEnviron="forest"; character="UTPineForestClutter"; soundHit="soft_ground"; }; class CRGrassW1: Default { access=2; files="cr_travad1_*"; rough=0.110000; dust=0.100000; soundEnviron="grass"; character="CRGrassWClutter"; soundHit="soft_ground"; }; }; class CfgSurfaceCharacters { class UTSparseGrassClutter { names[]= { "UTGrassDryBunch" }; probability[]={0.070000}; }; class UTGrassClutter { probability[]={0.950000,0.020000,0.030000}; names[]= { "UTGrassDryBunch", "UTGrassDryLongBunch", "UTAutumnFlowers" }; }; class UTHeatherClutter { probability[]={0.100000,0.250000,0.070000,0.030000}; names[]= { "UTBlueBerry", "UTHeatherBrush", "UTGrassDryBunch", "UTWeedSedge" }; }; class UTWeedsClutter { probability[]={0.600000,0.300000,0.050000,0.030000,0.020000}; names[]= { "UTAutumnFlowers", "UTGrassDryLongBunch", "UTWeedTall", "UTWeedDead", "UTWeedDeadSmall" }; }; class UTPineForestClutter { probability[]={0.100000,0.150000,0.200000,0.050000,0.001000}; names[]= { "UTBlueBerry", "UTFernAutumn", "UTFernAutumnTall", "UTGrassDryBunch", "UTMushroomsPrasivka" }; }; class CRGrassWClutter { probability[]={1}; names[]= { "GrassCrookedGreen" }; }; };
  20. plumose 219

    working config

    i get these errors, Error reading binary file 'p:\hards\config.cpp' Include file p:\hards\cfgSurfaces.hpp not found. Cannot include file cfgSurfaces.hpp Preprocessor failed on file p:\hards\config.cpp - error 1. Error 3 while parsing Error in config p:\hards\config.cpp Include file p:\hards\cfgSurfaces.hpp not found. Cannot include file cfgSurfaces.hpp Preprocessor failed on file p:\hards\config.cpp - error 1. Error 3 while parsing Error in config p:\hards\config.cpp :confused:
  21. plumose 219

    working config

    thanks for your time for that, can u tell me what sm stands for in yellow, do i have to change this ? class sm_GrassCrooked: DefaultClutter thanks { model=ca\plants2\clutter\c_GrassCrooked.p3d; affectedByWind = 0.3; swLighting = true; scaleMin = 0.3; scaleMax = 0.7;
  22. plumose 219

    working config

    thanks for that, but is there one with middle textures in the cofigs ?:) every time i load my game with my map, i get this error saying .........ca\plants\clutter_grass_grass_general.p3d; needed ,any idea, ive looked in plants 2 and there is no sign of this p3d.
  23. plumose 219

    buldozer problem

    thanks that worked , brilliant, ive put the sample map in , and it came up with , cant load layers lol any idea .
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