plumose 219
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Everything posted by plumose 219
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ive got arma pbo view, but i cant open OA pbo files with it, it saids its not a arma pbo ,any one had this problem ?:confused:
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[Island] NG-Studio present "Isola di Capraïa"
plumose 219 replied to Gamerz's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
the first version did ent have this problem, and that was alpha ? very strange that, maybe its where you messed around with new african trees ?anyway this is the best map ive played on, great work bud. -
[Island] NG-Studio present "Isola di Capraïa"
plumose 219 replied to Gamerz's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
love this map, but now ive notice that when your in game playing , if you go to map and back to game the trees light up with a quick flash ,any idea why ?...................keep up the good work buds -
i have just reinstalled arma 2 & oa because i bought a new comp,but when i played before i used to have a groundcontrol radio sound to jet when flying ,can any body tell me where to get this addon back please.
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Please can any body help how to extract and create pbo files,i use to now how ,but my computor pack up on me and i for got how to do this thanks plum.
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in visitor 3, project prefences , folder objects, ive put in , ca ,can you tell me please what to put in this space thank you.
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in visitor 3, project prefences , folder objects, ive put in , ca ,can you tell me please what to put in this space thank you.
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it just comes up with ,its not in ca folder,and when i put it in there i cant see textures:confused:
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im not getting the textures in visitor, any idea please
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is there any way you can see the textures in visitor:confused:
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i dont know if you know this , but if you go to buldozer in visitor and press left or right mouse buttons and press z for down objects and q for up objects you can see where you want your bridge instead of writing in your height .
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Slight Sand blowing effect Script v1.2
plumose 219 replied to Jantemplar's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
thanks bud -
Slight Sand blowing effect Script v1.2
plumose 219 replied to Jantemplar's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
it would be great if you can get the dust the way it was shown in the youtube video : ) -
Slight Sand blowing effect Script v1.2
plumose 219 replied to Jantemplar's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
i think OA has a new module that gives slight sand affects, you will find it in module, environment effects. or it might just be in the game it self -
1.07 Bugs: Report them here please.
plumose 219 replied to Placebo's topic in ARMA 2 & OA - TROUBLESHOOTING
Has any body had trouble yet ? only when i fly any jet ,as soon as i fire missle the whole game crashies :mad: -
does any body know why pond p3d files in structures folder do not show ripples in visotor, just green textures, i get data not found, i have no other problem with showing up textures with other p3d 's files thanks if you can help me
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Strange spots/stains on ground textures
plumose 219 replied to -martin-'s topic in ARMA 2 & OA : TERRAIN - (Visitor)
with png ,the colours are much more vivid,and textures are different in pattern, u have to change these to paa . hope that helps bud. -
hi is there any way i can get hold of a working config for my map, thanks...................:) plum
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ive got map in game know but it takes 5 minates to load, theres not much in the map just desert ,ive only got pisek , and middle texture that i made my self ?
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everything shows in buldozer,i save it , bin it ,thats all fine, but when i put the pbo in addons . then i load game ,the map shows up ,when i go in to game arma crashes ...........help lol ---------- Post added at 09:00 PM ---------- Previous post was at 08:55 PM ---------- these r my configs class CfgPatches { class hards { units[]= { "hards" }; weapons[]={}; requiredVersion=0.100000; requiredAddons[]= { "CAData", "CABuildings", "CAMisc", "CABuildings2", "CARoads2" }; }; }; class CfgVehicles { }; class CfgWorlds { class DefaultWorld { class Weather; }; class CAWorld: DefaultWorld { class Grid { }; class DayLightingBrightAlmost; class DayLightingRainy; class DefaultClutter; class Weather: Weather { class Lighting; }; }; class DefaultLighting; class hards: CAWorld { access=3; worldId=4; cutscenes[]={}; description="plumose"; icon=""; worldName="\hards\hards.wrp"; pictureMap=""; pictureShot="\"; plateFormat="ML$ - #####"; plateLetters="ABCDEGHIKLMNOPRSTVXZ"; longitude=-40; latitude=-40; class Grid: Grid { offsetX=0; offsetY=0; class Zoom1 { zoomMax=0.150000; format="XY"; formatX=0; formatY=0; stepX=100; stepY=100; }; class Zoom2 { zoomMax=0.850000; format="XY"; formatX="00"; formatY="00"; stepX=1000; stepY=1000; }; class Zoom3 { zoomMax=1000000015047466200000000000000.000000; format="XY"; formatX="0"; formatY="0"; stepX=10000; stepY=10000; }; }; startTime="14:20"; startDate="11/10/2008"; startWeather=0.400000; startFog=0.000000; forecastWeather=0.250000; forecastFog=0.000000; centerPosition[]={3500,3500,300}; seagullPos[]={2560,150,2560}; ilsPosition[]={8483.419922,4174.040039}; ilsDirection[]={-0.570000,0.080000,-0.820000}; ilsTaxiIn[]={8620.179688,4212.479980,8554.540039,4118.520020,8555.940430,4103.509766,8588.120117,4080.840088,8593.219727,4069.030029,8573.719727,4041.330078,8560.509766,4022.250000,8554.240234,4021.219971,8487.349609,4068.070068,8440.769531,4100.779785,8437.179688,4107.959961}; ilsTaxiOff[]={9255.089844,5279.729980,8672.379883,4444.479980,8703.620117,4489.250000,8737.230469,4538.029785,8767.660156,4530.250000,8817,4494.259766,8860.450195,4465.339844,8861.129883,4452.970215,8784.769531,4343.500000,8773.410156,4342.799805,8740.099609,4365.129883,8725.849609,4363.640137,8667.309570,4279.040039,8641.160156,4241.990234,8620.179688,4212.479980}; drawTaxiway="false"; class ReplaceObjects { }; class Sounds { sounds[]={}; }; class Animation { vehicles[]={}; }; class Lighting: DefaultLighting { groundReflection[]={0.060000,0.060000,0.030000}; }; class DayLightingBrightAlmost: DayLightingBrightAlmost { deepNight[]= { -15, {0.050000,0.050000,0.060000}, {0.001000,0.001000,0.002000}, {0.020000,0.020000,0.050000}, {0.003000,0.003000,0.003000}, {0.000100,0.000100,0.000200}, {0.000100,0.000100,0.000200}, 0 }; fullNight[]= { -5, {0.050000,0.050000,0.050000}, {0.020000,0.020000,0.020000}, {0.040000,0.040000,0.040000}, {0.040000,0.040000,0.040000}, {0.010000,0.010000,0.020000}, {0.080000,0.060000,0.060000}, 0 }; sunMoon[]= { -3.750000, {0.045000,0.040000,0.040000}, {0.040000,0.040000,0.040000}, {0.045000,0.040000,0.040000}, {0.040000,0.040000,0.040000}, {0.040000,0.035000,0.040000}, {0.100000,0.080000,0.090000}, 0.500000 }; earlySun[]= { -2.500000, {0.120000,0.100000,0.100000}, {0.080000,0.060000,0.070000}, {0.120000,0.100000,0.100000}, {0.080000,0.060000,0.070000}, {0.080000,0.070000,0.080000}, {0.100000,0.100000,0.120000}, 1 }; sunrise[]= { 0, { {0.700000,0.450000,0.450000}, "5.16+(-4)" }, { {0.070000,0.090000,0.120000}, "4.0+(-4)" }, { {0.600000,0.470000,0.250000}, "4.66+(-4)" }, { {0.100000,0.090000,0.100000}, "4.3+(-4)" }, { {0.500000,0.400000,0.400000}, "6.49+(-4)" }, { {0.880000,0.510000,0.240000}, "8.39+(-4)" }, 1 }; earlyMorning[]= { 3, { {0.650000,0.550000,0.550000}, "6.04+(-4)" }, { {0.080000,0.090000,0.110000}, "4.5+(-4)" }, { {0.550000,0.470000,0.250000}, "5.54+(-4)" }, { {0.100000,0.090000,0.100000}, "5.02+(-4)" }, { {0.500000,0.400000,0.400000}, "7.05+(-4)" }, { {0.880000,0.510000,0.240000}, "8.88+(-4)" }, 1 }; midMorning[]= { 8, { {0.980000,0.850000,0.800000}, "8.37+(-4)" }, { {0.080000,0.090000,0.110000}, "6.42+(-4)" }, { {0.870000,0.470000,0.250000}, "7.87+(-4)" }, { {0.090000,0.090000,0.100000}, "6.89+(-4)" }, { {0.500000,0.400000,0.400000}, "8.9+(-4)" }, { {0.880000,0.510000,0.240000}, "10.88+(-4)" }, 1 }; morning[]= { 16, { {1,1,0.900000}, "13.17+(-4)" }, { {0.170000,0.180000,0.190000}, "10.26+(-4)" }, { {1,1,0.900000}, "12.67+(-4)" }, { {0.170000,0.180000,0.190000}, "11.71+(-4)" }, { {0.150000,0.150000,0.150000}, "12.42+(-4)" }, { {0.170000,0.170000,0.150000}, "14.42+(-4)" }, 1 }; noon[]= { 45, { {1,1,1}, "17+(-4)" }, { {1,1.300000,1.550000}, "13.5+(-4)" }, { {1,1,1}, "15+(-4)" }, { {0.360000,0.370000,0.380000}, "13.5+(-4)" }, { {1,1,1}, "16+(-4)" }, { {1.000000,1.000000,1}, "17+(-4)" }, 1 }; }; class DayLightingRainy: DayLightingRainy { deepNight[]= { -15, {0.003400,0.003400,0.004000}, {0.003000,0.003000,0.003000}, {0.003400,0.003400,0.004000}, {0.003000,0.003000,0.003000}, {0.001000,0.001000,0.002000}, {0.001000,0.001000,0.002000}, 0 }; fullNight[]= { -5, {0.023000,0.023000,0.023000}, {0.020000,0.020000,0.020000}, {0.023000,0.023000,0.023000}, {0.020000,0.020000,0.020000}, {0.010000,0.010000,0.020000}, {0.080000,0.060000,0.060000}, 0 }; sunMoon[]= { -3.750000, {0.040000,0.040000,0.050000}, {0.040000,0.040000,0.050000}, {0.040000,0.040000,0.050000}, {0.040000,0.040000,0.050000}, {0.040000,0.035000,0.040000}, {0.110000,0.080000,0.090000}, 0.500000 }; earlySun[]= { -2.500000, {0.068900,0.068900,0.080400}, {0.060000,0.060000,0.070000}, {0.068900,0.068900,0.080400}, {0.060000,0.060000,0.070000}, {0.080000,0.070000,0.080000}, {0.140000,0.100000,0.120000}, 0.500000 }; earlyMorning[]= { 0, { {1,1,1}, "(-4)+3.95" }, { {1,1,1}, "(-4)+3.0" }, { {1,1,1}, "(-4)+3.95" }, { {1,1,1}, "(-4)+3.0" }, { {1,1,1}, "(-4)+4" }, { {1,1,1}, "(-4)+5.5" }, 1 }; morning[]= { 5, { {1,1,1}, "(-4)+5.7" }, { {1,1,1}, "(-4)+4.5" }, { {1,1,1}, "(-4)+5.7" }, { {1,1,1}, "(-4)+4.5" }, { {1,1,1}, "(-4)+7" }, { {1,1,1}, "(-4)+8" }, 1 }; lateMorning[]= { 25, { {1,1,1}, "(-4)+10.45" }, { {1,1,1}, "(-4)+9.75" }, { {1,1,1}, "(-4)+10.45" }, { {1,1,1}, "(-4)+9.75" }, { {1,1,1}, "(-4)+12" }, { {1,1,1}, "(-4)+12.75" }, 1 }; noon[]= { 70, { {1,1,1}, "(-4)+12.5" }, { {1,1,1}, "(-4)+11" }, { {1,1,1}, "(-4)+12" }, { {1,1,1}, "(-4)+11" }, { {1,1,1}, "(-4)+13.5" }, { {1,1,1}, "(-4)+14" }, 1 }; }; class Weather: Weather { class Lighting: Lighting { class BrightAlmost: DayLightingBrightAlmost { overcast=0; }; class Rainy: DayLightingRainy { overcast=1.000000; }; }; }; clutterGrid=1.000000; clutterDist=200; noDetailDist=40; fullDetailDist=15; midDetailTexture="hards\data\desert_mco.paa"; minTreesInForestSquare=5; minRocksInRockSquare=4; class Clutter { class UTGrassDryBunch: DefaultClutter { model="ca\plants2\clutter\c_deadGrassBunch.p3d"; affectedByWind=0.350000; swLighting=1; scaleMin=0.400000; scaleMax=0.700000; }; class UTGrassDryLongBunch: DefaultClutter { model="ca\plants2\clutter\c_grassDryLongBunch.p3d"; affectedByWind=0.350000; swLighting=1; scaleMin=0.600000; scaleMax=1.100000; }; class UTAutumnFlowers: DefaultClutter { model="ca\plants2\clutter\c_autumn_flowers.p3d"; affectedByWind=0.400000; swLighting=1; scaleMin=0.700000; scaleMax=1.000000; }; class UTHeatherBrush: DefaultClutter { model="ca\plants2\clutter\c_caluna.p3d"; affectedByWind=0.150000; swLighting=1; scaleMin=0.800000; scaleMax=1.800000; }; class UTWeedSedge: DefaultClutter { model="ca\plants2\clutter\c_weed3.p3d"; affectedByWind=0.200000; swLighting=1; scaleMin=0.500000; scaleMax=0.850000; }; class UTWeedTall: DefaultClutter { model="ca\plants2\clutter\c_weed2.p3d"; affectedByWind=0.300000; swLighting=1; scaleMin=0.800000; scaleMax=1.100000; }; class UTWeedDead: DefaultClutter { model="ca\plants2\clutter\c_WeedDead.p3d"; affectedByWind=0.300000; swLighting=1; scaleMin=0.750000; scaleMax=1.100000; }; class UTWeedDeadSmall: DefaultClutter { model="ca\plants2\clutter\c_WeedDead2.p3d"; affectedByWind=0.300000; swLighting=1; scaleMin=0.750000; scaleMax=0.900000; }; class UTBlueBerry: DefaultClutter { model="ca\plants2\clutter\c_BlueBerry.p3d"; affectedByWind=0.050000; swLighting=1; scaleMin=0.850000; scaleMax=1.300000; }; class UTFernAutumn: DefaultClutter { model="ca\plants2\clutter\c_fern.p3d"; affectedByWind=0.100000; scaleMin=0.600000; scaleMax=1.200000; }; class UTFernAutumnTall: DefaultClutter { model="ca\plants2\clutter\c_fernTall.p3d"; affectedByWind=0.150000; scaleMin=0.750000; scaleMax=1.000000; }; class GrassCrookedForest: DefaultClutter { model="ca\plants2\clutter\c_GrassCrookedForest.p3d"; affectedByWind=0.300000; swLighting=1; scaleMin=0.800000; scaleMax=1.400000; }; class UTMushroomsPrasivka: DefaultClutter { model="ca\plants2\clutter\c_MushroomPrasivky.p3d"; affectedByWind=0; scaleMin=0.850000; scaleMax=1.250000; }; class GrassCrooked: DefaultClutter { model="ca\plants2\clutter\c_GrassCrooked.p3d"; affectedByWind=0.300000; swLighting=1; scaleMin=0.200000; scaleMax=0.500000; }; class GrassCrookedGreen: DefaultClutter { model="ca\plants2\clutter\c_GrassCrookedGreen.p3d"; affectedByWind=0.300000; swLighting=1; scaleMin=0.300000; scaleMax=0.600000; }; }; class Subdivision { class Fractal { rougness=5; maxRoad=0.020000; maxTrack=0.500000; maxSlopeFactor=0.050000; }; class WhiteNoise { rougness=2; maxRoad=0.010000; maxTrack=0.050000; maxSlopeFactor=0.002500; }; minY=0.000000; minSlope=0.020000; }; class Ambient { class Mammals { radius=200; cost="(1 + forest + trees) * (0.5 + (0.5 * night)) * (1 - sea) * (1 - houses)"; class Species { class Rabbit { probability=0.200000; cost=1; }; }; }; class BigBirds { radius=300; cost="((1 + forest + trees) - ((2 * rain)) - houses) * (1 - night) * (1 - sea)"; class Species { class Hawk { probability=0.200000; cost=1; }; }; }; class Birds { radius=170; cost="(1 - night) * ((1 + (3 * sea)) - (2 * rain))"; class Species { class Crow { probability=0.200000; cost=1; }; }; }; class BigInsects { radius=20; cost="(5 - (2 * houses)) * (1 - night) * (1 - rain) * (1 - sea) * (1 - windy)"; class Species { class DragonFly { probability="0.6 - (meadow * 0.5) + (forest * 0.4)"; cost=1; }; class ButterFly { probability="0.4 + (meadow * 0.5) - (forest * 0.4)"; cost=1; }; }; }; class BigInsectsAquatic { radius=20; cost="(3 * sea) * (1 - night) * (1 - rain) * (1 - windy)"; class Species { class DragonFly { probability=1; cost=1; }; }; }; class SmallInsects { radius=3; cost="(12 - 8 * hills) * (1 - night) * (1 - rain) * (1 - sea) * (1 - windy)"; class Species { class HouseFly { probability="deadBody + (1 - deadBody) * (0.5 - forest * 0.1 - meadow * 0.2)"; cost=1; }; class HoneyBee { probability="(1 - deadBody) * (0.5 - forest * 0.1 + meadow * 0.2)"; cost=1; }; class Mosquito { probability="(1 - deadBody) * (0.2 * forest)"; cost=1; }; }; }; class NightInsects { radius=3; cost="(9 - 8 * hills) * night * (1 - rain) * (1 - sea) * (1 - windy)"; class Species { class Mosquito { probability=1; cost=1; }; }; }; class WindClutter { radius=10; cost="((20 - 5 * rain) * (3 * (windy factor [0.2, 0.5]))) * (1 - sea)"; class Species { class FxWindGrass1 { probability="0.4 - 0.2 * hills - 0.2 * trees"; cost=1; }; class FxWindGrass2 { probability="0.4 - 0.2 * hills - 0.2 * trees"; cost=1; }; class FxWindRock1 { probability="0.4 * hills"; cost=1; }; }; }; class NoWindClutter { radius=15; cost=8; class Species { class FxWindPollen1 { probability=1; cost=1; }; }; }; }; class Armory { }; safePositionAnchor[]={3448.110107,3627.179932}; safePositionRadius=2000; }; }; class CfgWorldList { class hards { }; }; class CfgMissions { }; class CfgSurfaces { class Default { }; class Water { }; class UTGravel: Default { access=2; files=""; rough=0.100000; dust=0.350000; soundEnviron="gravel"; character="Empty"; soundHit="hard_ground"; }; class UTRock: Default { access=2; files=""; rough=0.200000; dust=0.070000; soundEnviron="rock"; character="Empty"; soundHit="hard_ground"; }; class UTConcrete: Default { access=2; files=""; rough=0.080000; dust=0.050000; soundEnviron="concrete_ext"; character="Empty"; soundHit="hard_ground"; }; class UTBoulders: Default { access=2; files=""; rough=0.100000; dust=0.070000; soundEnviron="rock"; character="UTSparseGrassClutter"; soundHit="hard_ground"; }; class UTGround: Default { access=2; files=""; rough=0.100000; dust=0.200000; soundEnviron="dirt"; character="UTSparseGrassClutter"; soundHit="soft_ground"; }; class UTGrass: Default { access=2; files="cr_trava2_*"; rough=0.110000; dust=0.100000; soundEnviron="grass"; character="UTGrassClutter"; soundHit="soft_ground"; }; class UTHeather: Default { access=2; files=""; rough=0.140000; dust=0.100000; soundEnviron="drygrass"; character="UTHeatherClutter"; soundHit="soft_ground"; }; class UTWeeds: Default { access=2; files=""; rough=0.110000; dust=0.100000; soundEnviron="drygrass"; character="UTWeedsClutter"; soundHit="soft_ground"; }; class UTForest: Default { access=2; files=""; rough=0.200000; dust=0.150000; soundEnviron="forest"; character="UTPineForestClutter"; soundHit="soft_ground"; }; class CRGrassW1: Default { access=2; files="cr_travad1_*"; rough=0.110000; dust=0.100000; soundEnviron="grass"; character="CRGrassWClutter"; soundHit="soft_ground"; }; }; class CfgSurfaceCharacters { class UTSparseGrassClutter { names[]= { "UTGrassDryBunch" }; probability[]={0.070000}; }; class UTGrassClutter { probability[]={0.950000,0.020000,0.030000}; names[]= { "UTGrassDryBunch", "UTGrassDryLongBunch", "UTAutumnFlowers" }; }; class UTHeatherClutter { probability[]={0.100000,0.250000,0.070000,0.030000}; names[]= { "UTBlueBerry", "UTHeatherBrush", "UTGrassDryBunch", "UTWeedSedge" }; }; class UTWeedsClutter { probability[]={0.600000,0.300000,0.050000,0.030000,0.020000}; names[]= { "UTAutumnFlowers", "UTGrassDryLongBunch", "UTWeedTall", "UTWeedDead", "UTWeedDeadSmall" }; }; class UTPineForestClutter { probability[]={0.100000,0.150000,0.200000,0.050000,0.001000}; names[]= { "UTBlueBerry", "UTFernAutumn", "UTFernAutumnTall", "UTGrassDryBunch", "UTMushroomsPrasivka" }; }; class CRGrassWClutter { probability[]={1}; names[]= { "GrassCrookedGreen" }; }; };
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i get these errors, Error reading binary file 'p:\hards\config.cpp' Include file p:\hards\cfgSurfaces.hpp not found. Cannot include file cfgSurfaces.hpp Preprocessor failed on file p:\hards\config.cpp - error 1. Error 3 while parsing Error in config p:\hards\config.cpp Include file p:\hards\cfgSurfaces.hpp not found. Cannot include file cfgSurfaces.hpp Preprocessor failed on file p:\hards\config.cpp - error 1. Error 3 while parsing Error in config p:\hards\config.cpp :confused:
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thanks for your time for that, can u tell me what sm stands for in yellow, do i have to change this ? class sm_GrassCrooked: DefaultClutter thanks { model=ca\plants2\clutter\c_GrassCrooked.p3d; affectedByWind = 0.3; swLighting = true; scaleMin = 0.3; scaleMax = 0.7;
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thanks for that, but is there one with middle textures in the cofigs ?:) every time i load my game with my map, i get this error saying .........ca\plants\clutter_grass_grass_general.p3d; needed ,any idea, ive looked in plants 2 and there is no sign of this p3d.
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thanks that worked , brilliant, ive put the sample map in , and it came up with , cant load layers lol any idea .