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PuFu

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Everything posted by PuFu

  1. PuFu

    building with leaks

    your geo LOD seems not to be working
  2. PuFu

    RHS Escalation (AFRF and USAF)

    As a general rule, if you want to report something not working or some other issues (we recommend that everyone fills a ticket on our feedback tracker instead of writing here btw), always make sure you are testing that only with RHS. Otherwise, you are wasting both your time and ours.
  3. PuFu

    building with leaks

    what lods do you have done on that building?
  4. PuFu

    Model deforming when rotating.

    why is there camoX in your model.cfg? does it serve any purpose as a bone? pretty sure there are shared vertices between camo selections and your other selections
  5. PuFu

    Model deforming when rotating.

    parenting issue / meshes across multiple named selections. paste the entire model.cfg
  6. PuFu

    Textures lossing from OBJ

    you won't really get help for "i downloaded a model and trying to import" stuff here.
  7. i don't think that is actually possible
  8. and all these assumptions are based on your long term, first hand, modding experience ?
  9. PuFu

    RHS Escalation (AFRF and USAF)

    boys, please use feedback.rhsmods.org for bugs and other issues/
  10. PuFu

    RHS Escalation (AFRF and USAF)

    besides t-14 still being heavy wip, please direct all such reports towards - feedback.rhsmods.org
  11. PuFu

    RHS Escalation (AFRF and USAF)

    we only release on steam workshop, and that is precisely where we recommend people to get RHS from. your issues could be a number of things (corrupted download, corrupted upload) etc, none related to the current release
  12. yes, it is possible to model some base meshes fatter to some degree, but no accessory will then fit, or in fact there will be clipping. You will also have to make all variations once again
  13. PuFu

    RHS Escalation (AFRF and USAF)

    again. nothing to do with RHS. we also do not actually take requests or "suggestions" either.
  14. PuFu

    RHS Escalation (AFRF and USAF)

    RHS in A2 was only russian oriented, so no
  15. PuFu

    RHS Escalation (AFRF and USAF)

    there was never such weapon in RHS.
  16. PuFu

    Texture problems

    can you pastebin the rvmat? and pboprefix?
  17. PuFu

    Texture problems

    glad you have it fixed. the config shouldn't matter whatsoever for an object to be packed with rvmat as well. No idea what HEMTT build system is, but atm, it feels like the software used to build the files is not packing the rvmat (it should spam the RPT with missing the RVMAT if the path is read correctly from the .p3d) or the path / P drive / work pipeline you have is not properly configured. My 2 cents, try another packing tool, also make sure the OB paths are pointing towards the P drive, and you P drive is configured properly inside OB.
  18. PuFu

    Texture problems

    well, both mikero and addon builder requires you to have the data on P: drive, and have unpacked A3 data (for things like external paths, such as environments etc) example this path: texture="Ammocan\textures\M2A1_nohq.paa"; should be on P drive as such P:\Ammocan\textures\M2A1_nohq.paa
  19. PuFu

    Texture problems

    can you try mikero's (free) tools instead? addon builder is something i have never used since it (at least used to) be shit. also, i assume you have your P drive setup correctly,same for the unpacked A3 data, yeah?
  20. PuFu

    Texture problems

    you packing with BI tools or mikeros?
  21. PuFu

    What is the problem of LifeServer?

    the fact that most are using ripped content with zero regards to IP rights
  22. PuFu

    Texture problems

    you do not actually need either (detail or macro) for that ammo box. you can (sort of) work with metalness workflow, but you need to export for specular/gloss (SP can do that for you). on convert, the PNGs need to have proper suffixes - https://community.bistudio.com/wiki/ArmA:_Texture_Naming_Rules so that the converter knows how to and what to convert these to, no matter of what the SP outputs to (you can name these anyways directly from SP on export). the folder naming doesn't matter as long as the paths are correct. aslo in general, you should use a tag prefix for all of your file - example - pfu_ammocan etc etc Also, i assume the rvmat is assigned to the ammocan in OB builder, just bellow where you assign the _co file, because as it is, it seems the rvmat is simply not working at all. regarding that SMDI - it looks pretty flat somewhat, you will find that the specular and gloss needs to be in G and B channels respectively. R being full white (255/255/255). At a minimum for any sort of object in A3, you need a res lod, a geo lod and a SVlod properly configured.
  23. PuFu

    Export problem on blender

    you need to set arma properties for the objects you wanna export
  24. PuFu

    Texture problems

    if you made the asset in spec gloss, the result should be pretty similar - as in diffuse / spec / gloss workflow. have a look over - https://community.bistudio.com/wiki/Super_shader stage2 is wrong, you are also missing stage 7 also, how did you convert these files from whatever output you had in SP(ideally tga) to .paa? did you let buldozer do it for you? did you have the proper suffixes when you converted (be it via texview buldozer etc)?
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