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PuFu

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Everything posted by PuFu

  1. PuFu

    This Game is Violent.....

    cry me a river... call it "torture mod", because that is what it was...if you put "=" between interrogation and torture and you feel that is all fine and dandy, then you really do have a problem... edit: i was under the assumption that there is no discussion about how moderation happens on these forums...being written in the rules and all...
  2. PuFu

    RHS Escalation (AFRF and USAF)

    to be honest i posted that link mainly because there have been lots of ak-12 requests. Not to sound like an ass here, but no matter of the discussion happening here, it's up to individual modellers what they'll do next in terms of equipment and weapons. There is really no reason to discuss shit that ru army might adopt or not, especially since most people who actually plan or have already modelled these are up to date to what is happening, and might actually have direct sources in the specific military structures. i was trying to make a single point: there is a reason we do not spend time modelling stuff that have not been adopted in the military, no matter what "credible sources" might be saying on the interwebz...
  3. PuFu

    RHS Escalation (AFRF and USAF)

    my bad, i was thinking about this one: http://i.imgur.com/z1soYSg.jpg yeah seen this before, shitty looking thing if you ask me http://www.gunsholstersandgear.com/2016/01/19/ak-alpha-rifle-from-kalashnikov-usa/
  4. PuFu

    RHS Escalation (AFRF and USAF)

    that is a render of a made up shit.the reason for the tfb link was mainly due to the fact that you will find the mr upgrage in the next rhs update
  5. PuFu

    RHS Escalation (AFRF and USAF)

    related to all the AK-12 requesters.... http://www.thefirearmblog.com/blog/2016/09/06/breaking-kalashnikov-concern-discontinues-ak-12-replaces-new-ak-12/ http://kalashnikov.com/press/news/news_228.html
  6. https://forums.bistudio.com/topic/80130-arma2-modding-toolbox-for-3ds-max-v11/page-13#entry2961622
  7. it can, use a proper file format and dimension ratio size
  8. PuFu

    RHS Escalation (AFRF and USAF)

    https://forums.bistudio.com/topic/193589-war-plan-blue-wpb/
  9. :) thank you for the quick reply. edit: we did't get to be enemies quite yet ;) so friends it is
  10. is this done via attachTo? any other answer than "YES, via attachto" is the wrong one... oh, and i do expect an answer to my question...
  11. PuFu

    RHS Escalation (AFRF and USAF)

    so basically, you are doing the argumentation for a request, are you not? i think everyone got the points both of you two are trying to make, can you please either give it a rest, or move on to sending PMs to one another?
  12. PuFu

    Multiple questions

    use that as the starting point. You can't really copy past configs if things are different on your own mesh, but looking at ways other people have done it is one of the best way to learn the ropes and do it yourself.
  13. OB creates new "named selections" (which you can turn off if you want to btw, depending on file format you use for import) for each individual "connected" mesh. It doesn't matter if you modelling software considers it a single object if that said object has multiple subcomponents. You can ctrl click select these and create a new named selection based on the ones you have, or you can have redefine the existing ones (r_click redefine)
  14. PuFu

    RHS Escalation (AFRF and USAF)

    we have considered creating our own fixed wing assets, but we will not add 3rd party addons unless the authors contacts us and express their desire to work together to implement it in rhs as far as i know, these addons and RHS work together without hick-ups anyways. remember that rhs is not a simple mod pack...
  15. no idea, as you can see i'm not in that list :)
  16. Because of the size of the task in itself, and because community feedback is wanted, clima_x made a separate thread from RHS one (to keep that original clutter free) that will cover only this particular topic. Once done, the new gear will replace the existing one in RHS:USAF in short, it will only be available in RHS...
  17. PuFu

    RHS Escalation (AFRF and USAF)

    thank you for the offer, much appreciated, but there is no need for it, we have quite a few members that were in the military, and a few that are currently still in service... (besides, no offense, but we always prefer to hand picked the people ourselves). but since you brought the subject, what we still need are a couple of people who can do some missions for us (coop and pvp alike)
  18. PuFu

    How to texture?

    https://community.bistudio.com/wiki/Mondkalb's_MultiMaterial_Tutorial
  19. PuFu

    Multiple questions

    hand animation is a static pose. reload animation isn't, you'll need to do these to sync up with weapon animation...the entire scripting frameset is reyhard's but it is based on custom EHs. this thread would be a good start for you: https://forums.bistudio.com/topic/182380-weapon-eventhandler-framework/?hl=bolt
  20. PuFu

    RHS Escalation (AFRF and USAF)

    oh yeah, forgot about bakerman, he's the other scripting wizard about :P
  21. best method is to use filePatching with unpacked data and check your changes real time without the need to go through edit>pack/build>load game>open VA each time you edited the textures...
  22. PuFu

    RHS Escalation (AFRF and USAF)

    if and only if ever we manage to get all custom assets we want into RHS for both RU and US sides we might actually consider expanding. Very unlikely, especially with GREF making an apearance to cover other conventional or not generic independent forces...do not expect it in the next 5 years or so.... it shouldn't be too hard, most of it follows vanilla, minus vehicle armor penetration and real RHA values we use..Stuff in RHS is config based not scripted (minus some of reyhard's black magic). besides, we are always open to answering questions and trying to help out other people, even providing access and/or snippets, but we have yet to receive such requests besides SAF tbh.. 1. there is a possibility, depends on reyhard availability to do it (it requires custom anims as well) so it is very low prio. 2. check the editing section of these forums. a. laxeman needs all the praise for the sounds. he did a birlliant job on them! b. regarding AKSU, besides the fact that each artist has creative freedom to do his own models and textures, there are certain things that will be looked over once more at a later date (visual upgrade is a reason to it). c. thank you for the kind words, everyone with RHS tries his best to provide the most accurate representation possible unless you pay for a product, there is nothing to complain about. constructive feedback and criticism != bitching and complaining. nice find. feel free to go ahead and fill it up we have said it before, we simply don't have enough manpower to make it compatible with any 3rd party addons/scripts etc. If you want a certain thing to be compatible, feel free to contact us and provide the full config with the changes that would need to be made in order for RHS to be compatible with it. We also allow any 3rd party compatibility configs to be made without even the need for a confirmation of permission.. In short, when you want A and B working seamlessly together, your best bet to have it so is to get your own hands dirty... looking forwards to it
  23. PuFu

    Another Non-convex question

    one more thing here, the side walls should have some thickness, and not thin sheet...
  24. PuFu

    Multiple questions

    2. modelling, all you need to know is that ideally, most of the mesh should be contiguous. for weighting, check this one: https://forums.bistudio.com/topic/109501-stalkergbs-weighting-overview/ 3. yes it is, we have that in RHS (thanks to reyhard).
  25. Dragon Rising and Red River are not OFP games, even if Codemasters own the brand name and they choose to smear OFP brand by naming their failure games like they did...
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