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Everything posted by otrebla_snake_ita
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ArmA2 / OA (low) performance issues
otrebla_snake_ita replied to R3fl3x's topic in ARMA 2 & OA - TROUBLESHOOTING
I think they should make the game able to use 4gb of RAM on 64bit systems (obviously on 32bit systems the have to make improvements): it's possible that we have to make a RAMdisk to run this game smooth? I (and a lot of users) can't make a RAMdisk: I have "just" 4gb of ram and making a 2gb ramdisk makes no sense...not all of us have a 16gb of ram systems... Here's my PC config: it's not the top of the world but it's still a good config for a lot of games. Game details are all on medium and I still have bad performance Motherboard: ASUS M3A CPU: Athlon 64 6000x2 RAM: 4gb DDR2 800mhz Kingston (1*4) HD: MAXTOR STM3250310AS-318AS 250Gb. SATA-II 7200 RPM 8Mb Video Card: nVidia Point of View 9600Gt 512mb Operative System Windows Vista Home Premium 64bit SP2 -
Patch 1.05 Satisfaction Survey
otrebla_snake_ita replied to Dwarden's topic in ARMA 2 & OA - GENERAL
Excellent patch. Nice job BIS -
Bis attention: 1.05 list of problems!
otrebla_snake_ita replied to jasonnoguchi's topic in ARMA 2 & OA - GENERAL
Autoquote from "Beta thread": -
ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
otrebla_snake_ita replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
My mouse is really slow when I'm using High Command on the map. We still have stuttering About Suppressive Fire command...I'm not sure I've understood how it works XD -
Merry christmas BIS :D
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It wouldn't if there are SMALL differences
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ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
otrebla_snake_ita replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
I have a couple of suggestions: 1-To avoid stucking with npcs: if I'm colliding with an npc, he should to move back 2-About CQC and suppressing fire: suppressing fire in CQC can help us outflanking the enemy like in Brothers in Arms...sure, enemies won't stay behind a wall forever taking fire: they'll move and will try outflanking us (maybe using smoke grenades too). This will make game much more immersive (IMHO) -
ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
otrebla_snake_ita replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
They do it automatically: in the editor put yourself near a wall in a city and in front of you put an enemy armoured vehicle like an HMMWV (but this should work with heavy machinegunners too). Hide immediately behind the wall and see what happens =) -
ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
otrebla_snake_ita replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
About suppression fire I think it's much better that if we have 2 (or more) men in our team with a light machine gun (eg RPK), they alternate each other for the suppression fire: one of them starts suppressing the enemy, then, when he has to reload, the other one starts a new suppression fire in order to have an uninterrupted suppression and so on. In order to save ammo, commander should be able to stop them and they should understand when they should stop firing (unless commander didn't say "stop idiots!"). :D -
Dogs of war script error NOT fixed in latest beta patch
otrebla_snake_ita replied to the-beast's topic in ARMA 2 & OA - BETA PATCH TESTING
Thank you, Jezuro ;) -
ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
otrebla_snake_ita replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
Oh, sorry then :p -
ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
otrebla_snake_ita replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
Suma said that when they fix an "old bug" in a new betapatch, they don't write it into the changelog ;) -
ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
otrebla_snake_ita replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
Here it is -
Dogs of war script error NOT fixed in latest beta patch
otrebla_snake_ita replied to the-beast's topic in ARMA 2 & OA - BETA PATCH TESTING
Man I'm not a casual gamer but I like playing story based campaign missions ò.ò Like playing sp campaign =\= be casual gamer -
ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
otrebla_snake_ita replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
Well, maybe they forgot to add that flag xD About the multi-core, it is another way to say "optimization" :p -
ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
otrebla_snake_ita replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
Is BIS going to use the "LARGEADDRESSAWARE" Flag to improve performance in the 1.05 patch? Are they going to use in a better way multi-processors PCs for AI and performance improvements? (However, excellent job 'till now, BIS ;) ) -
Patch 1.05 "Announced". Includes AH-64
otrebla_snake_ita replied to roberthammer's topic in ARMA 2 & OA - GENERAL
I hope that campaign won't be a predictable 2 mission campaign. Come on BIS we trust you! xD -
Please solve the "Robotic voices" problem ç_ç
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ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
otrebla_snake_ita replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
So, is the last released betapatch a good one (compared with the others)? -
How use a downloaded model and texture in OPF?
otrebla_snake_ita posted a topic in ADDONS & MODS: DISCUSSION
Hi, I downloaded some OPF vehicles and weapons but I don't know how use them in the game: for example, I downloaded a AK47 model (.pbo name's is: AK47CS.pbo) and I put the model in \res\addons I putted the model too in \addons and \@ak47 nothing, in the game I have the old AK47, yes, too the base model is well but this new is better...I want know how can I use in the game (using how AK47 default in the game) or when can I find a AK47 ("classic" edition) to download and install... thank you PS: Sorry for ortography errors but I'm not english\American -
ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
otrebla_snake_ita replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
;Fourth exception: if enemy is close (CQC) and teammate(s) are standing up, crouching or going prone is useless: they MUST engage immediately the enemy What about buildings use? AI seems to ignore the usefulness of buildings -
ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
otrebla_snake_ita replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
No, that string misses just in the betapatch(es): when BIS will release 1.05 it won't miss anymore -
ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
otrebla_snake_ita replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
When BIS is releasing the 1.05? Christmas? -
ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
otrebla_snake_ita replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
I've a question for BIS: what about the use of AI of buildings? NPCs never use them but they reputedly can use them like cover, they can go inside to hide and "ambush" (for example) exc. exc...
