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nes4day

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Everything posted by nes4day

  1. nes4day

    [SP/CAMP] Underdogs

    Great campaign, though curious question.
  2. nes4day

    [SP] DayZero [SURVIVAL]

    Hi there: Regarding vehicles, most land vehicles can be used in their extremely damaged state, though you can find repair kits in loot boxes or purchase one from survival shop. Regarding building bases, I spent a few hours trying it out, storage depots have large amounts of construction material, you can load them in your vehicle to take it to your desired camp site (each vehicle can load a different amount of materials). Then you can freely place them however you like, I find that zombies can be kept out by building a continous wall, though certain objects, like bar gates, do not stop zombies. You can also fuel up at fuel stations around the map, which I would recommend doing instead of trying to location fuel cans. Cheers
  3. nes4day

    [SP] DayZero [SURVIVAL]

    Just thought I will give you an update, so I restarted the mission, (after I lost most of my gear playing around with the Briefcase, lesson learnt). I'm happy to report that the fuel is working, still not sure why it wasn't before, but it's all good now. And was playing around with the construction materials, they seem to work pretty well, though it seems walkers sometimes disregard the barriers (just walk right through). A minor thing I did notice was that some weapons could not be sold, I found a mk.18 off a dead guy, and decided to sell it since I had only one mag, but it didn't show up on the sell tab, same story for the PM, but the other weapons seemed ok. Quick question I 'm curious about, are the vehicles in spawned in fixed position when you start the mission? Cause I found a truck while hiking, died after I got in it, reverted to a much earlier save, and walked back there, and it was still there. Also, do vehicles re-spawn or is just a fixed amount on the map? Also, fair enough about the vehicle spawn, though it just seems a bit, well, makes the towns feels a bit, too barren. But still, fair point. And thanks for the clarification regarding zombie spawns, I will just have to figure out how to keep them away from my camp, maybe I will build a wall (as soon as I figure out how to keep them from walking through them). Also, I didn't know fast zombies were a thing, they were a nice (well, not really, more like dreadful) surprise.
  4. nes4day

    [SP] DayZero [SURVIVAL]

    Thank you for your reply, I will definitely look more into the refueling situation later after work, and let you know what's going on. Regarding vehicles, I'm not sure where the current spawn zones for them are, but my suggestions would be, industrial areas, car pars around shops etc, with a small chance of abandoned vehicles along roads. But I will check out the remote areas later as well. And yea, I only spent a little bit of time getting into the mechanism of the mission, so more reading and discoveries will be needed. If I can just make one more suggestion, maybe adjust the walker spawn script so they don't spawn in extremely remote areas, I set up camp deep inside a forest, where there was no walkers, and they started spawning (a lot) in a few minutes. It does make the hiding out in the bush thing a moot point. Thank again
  5. nes4day

    [SP] DayZero [SURVIVAL]

    Spent a few hours on 1.4, really enjoyed it thus far. Though just a couple of little things. I can't seem to get the fuel to work, found a little bird, repaired it ok, but when I try to use the fuel can (petrol), nothing happens, same thing happened again when I tried to refuel a HMMWV, but at least this one had some fuel and I could use it for a bit. Vehicle spawn is a bit too scarce, I've found one little bird and one hmmwv (at the same airfield mind you) through about 4 and hours of gameplay, where I walked from one end of Cherno to the other, across towns, cities, FOBs, and Airfields, it would be nice to have a little bit more vehicle. Perhaps include a in-game description of the various conditions and how to treat them, such as what does screen shaking mean etc. And I had no idea what to do with the Warehouse full of construction material. And the walkers sometimes disregard walls completely. Also, just a question, are all the NPC besides the dealers and their guards hostile? But all in all, pretty fun so far, I particular enjoyed it when a Blackhawk showed up, I followed it, and it just crashed, fought off some baddies and got some nice look, that was a nice touch. Looking forward to more in the future, and hopefully on other maps as well.
  6. Just going through ArmA 3's facebook feed, and can't help but notice the amount of people complaining about the lack of content for A3's release. (That and FPS issue which I'm not experiencing, so no comment) So I've decided to take a a quick look at initial release package volume for all ArmA titles in history. Please note that for OFP (aka ArmA CWC), the free addon content were omitted from the count, but since I'm doing that off memory, I might've gotten some wrong. Also note that different variants of the same vehicle/weapon were not counted (and this was done by my judgement as in what is "variant") And the vehicles that are of the exact same models in A3 are counted as 1 entry only (eg, the Mk6 mortar, and the UAV/UGVs) I did not count the statistic weapons as I'm simply not that interested in them, and not because I've forgotten. Ok, let's get started. Firstly, aircraft As you can see, A3, though do not lack in rotary, does indeed lack some fixed winged support. Other Military Vehicles Note that proper artillery use was not introduced unit A2. Other vehicles Note that UAV was introduced in A2 and subs in A3 Moving on to weapons. Rifle So A3 doesn't lack weapons, it's just that A2 had a ridiculous amount of them. Also let's not forget that A3 introduced the attachment system (hooray!) Other weapons Note that the A3 shotgun is an unconfirmed one, some tell me it's there, other's say no, I can't find it, but here it is anyways. Maps Ok, this one was tricky, while I was able to get the precise data for Altis and Cherno, Sahrani and the old OFP maps were bit more difficult. After some searching and unscientific calculations, I've put Sahrani at about 120sqkm of land area, and since by comparison, the main islands from OFP are about the same size as Sahrani when combined, that's where those data came from. Sorry about that. And finally Playable missions (Single Only) The campaigns are counted by "playable missions", cutscenes, maps, etc omitted. So to me, A3 in most parts, is just another regular content release, with a couple of minor (ok, maybe not minor), omissions. I personally, besides the lack of fixed wing and the missing shotgun (KSG-12). Am not displeased with the A3 initial package, but it does feel a bit "lite". As much as I'm a supporter of the "quality over quantity" approach, a bit more stuff (planes, shotgun, bikes), would've been great, but again, I won't complain. And also, yes, I'm aware that I've left out a lot of things, such as attachments, explosives etc, but this is just a general opinion piece, not my term paper, so unless I get really bored, they won't be included. Anyways, I'm just posting this here to see what everyone else thinks. And I might put up a few up graphs if this thread gathers some traction. Thank all And sorry about the long post.
  7. I'm afraid you have me at a loss here, I did not say anything about forgetting A2 and only counting OFP, and as the figures have shown, A3 has the most rotary, the biggest usable maps, the most SP missions, and also superior in many aspects to that of A1 and lacking some to that of A2, this was presented as a fact only post with some of my opinion down there with it for discussion. I'm not sure what you're going on about here. Seconded:yay:
  8. Right, thanks, though I'm not sure if the M1014 is there as an actual thing or just a placeholder. Anyway, I will see if I get around to fixing it. Thanks for letting me know. That explains a few mental blocks I've been having, I could've sworn I was going crazy over when the Su-34 was introduced :P The reused chassis I can live with (since it's the same faction's vehicles), so are the turrets (though I would've preferred if they were just a little bit different). But the same UAV/UGV across the three different factions really get me annoyed.
  9. Well, like mentioned earlier, a large portion of A2 wepons/vehicles were from A1, which I might demonstrate with a graph later if I ever get this report done, but ok. Um yea.
  10. I actually have tallied all those as well, just got lazy and didn't do a combined table and didn't finish off all the graphs :P, maybe if get around to a round two, I will include the patches, the dlcs etc to see where ArmA 3 might end up like in the future.
  11. That's an excellent idea, I might do that when I get bored again this weekend. I read Marek Španěl's interview, apparently they are going to release A2 content package so that we can import them to A3 like we did for ArmA to ArmA 2.
  12. For me personally, that would be the bus. :P True, but ArmA 3's weapons are not "lacking" as some people were suggesting (FB/Youtube comments). No. Reskin's are not counted, nor are the same gun with different scopes etc. If that is true then that would be good news, but I've heard nothing of the sort. We can only hope.
  13. nes4day

    ArmA 3 on Steamworks?

    Please refer to your PM for my reply. No, it doesn't lock out your account, like mentioned above, it will ban you from VAC secured servers, and in some games, you will be banned from their online services (COD for instance).
  14. nes4day

    ArmA 3 on Steamworks?

    W0lle, if I may just say this, I understand what you mean by possible copyright infringement on Steam Workshop, but I have seen work that was labelled Nexus Exclusive for Skyrim loaded to the Workshop and when people complained, it has been taken off, well if may not be as strictly monitored as the BI Forum, but the complaint system still works. And going back to copyright infringement, there is nothing to stop someone from downloading an addon from Armaholic, rip it, modify it, then upload it to some Belorussian website (no offense intended to any Belorussians on the forum here). Sure, the exposure is no where near as high as the Workshop, but still the practice can exist. And besides, Workshop integration is not even mention (or it might've been) and certainly not confirmed, so let's wait and see before getting upset over what might be and what not.
  15. nes4day

    ArmA 3 on Steamworks?

    Mod Management: mods work as normal Steam version or non-Steam version, (as I know from Company of Heroes, Grand Theft Auto, The Elder Scrolls series and many more). LAN MP: Works in offline mode as far as I know, as with Call of Duty and Counter Strike/Source etc. MP with mods on dedicated servers: Not enough knowledge to answer, sorry But it should be fine as I have played Company of Heroes and World in Conflict as well as other games running mod online without any issues. Custom launchers: Works as normal, GTA mod manager, Skyrim Nexus Manager etc. Hope this helps.
  16. nes4day

    ArmA 3 on Steamworks?

    No, it's bound to your email (in a sense), it will just send you a verification code to authorize the new computer when you first login to the new computer from Steam. And the activation is unlimited. I doubt that, since a lot of game companies that sells their game online (if the game is a Steam game) will just sell you a Serial key to use with Steam, and that's the end of that.
  17. nes4day

    ArmA 3 on Steamworks?

    Have you read anything that was posting on the thread before you posted that? Mod/Addons are installed exactly the same with or without Steam. In online mod it takes up about half as a normal browser, so I would imaging less in offline mode, so I would imagine effect on ram usage will be minimal.
  18. nes4day

    ArmA 3 on Steamworks?

    I agree with you that Steam lack IP protection and for that, I stand corrected, though I was trying to make the point that having Steam doesn't make mod/distribution anymore difficult. Thus far, you have rebuked every single point with "you don't care", well here's something new for you, by behaving like this, trying to make a point by constant rejection of others, while not making any valid/genuine reasons to support your argument, you're behaving no better than a 12yr old on COD with a microphone. And to think I took time to write a thorough post to clarify things and only have people like you not only ignoring it, yet defacing it at the same time. I will admit that Steam is not perfect, but until you can tell everyone why is it the end of ArmA by using Steam, please keep your ramble off the table.
  19. nes4day

    ArmA 3 on Steamworks?

    It differs from game to game, I'm able to run some games without even starting Steam, Company of Heroes, Street Fighter x Tekkon and GTA just to name a few, but then there are others that require Steam to be running. Workshop does take a little getting used to, and a for "protection" I tend to think of it more as an incentive to buy.
  20. nes4day

    ArmA 3 on Steamworks?

    Hi all: Well, I have been away from the community for quite sometime, and this managed to catch my attention. As someone who have had a steam account for almost 7 years, I thought I'd address some of the concerns and "dislike" towards Steam. Sorry that some of these points have already been addressed *Why should I care about delta patching? >Well, delta patching can and will save a lot of downloading quota so it will be extremely helpful to those who can't download much. and since Steam support interrupted downloads, there's no concern for having to start over again. *Steam auto-update annoys the sweet hamster out of me. >Steam has both offline start and disable auto-update (under game properties) features, and if you say they don't work, well, I never had that problem, you might want to contact Steam support or get on their forum. *Steam restricts where I install my games. >This has already been mentioned, steam currently supports custom library directories. So those with SSD (myself included) doesn't have to worry. *Mod/addon integration is bad. >I play both Steam and non-Steam ArmA II Co with all DLCs, and I never had any problem with it, you launched it all the same regardless. I play alot of games that has community addon/mods in them, like GTA: IV and TES:V Skyrim, tons of downloaded content from the net, and I have no problem using extra content. *This will be bad for the modder/addon makers. >To me, this is non-sense, ArmA II does not support the Steam Workshop yet, so it would make no difference than a normal one, and if Arma III does, I will explain using TES:V Skyrim, you download the mod in the workshop and a mod launcher is included as part of the game (which A II already does). So only difference will be where addon makers will upload their content. *I don't want to use the Steam Workshop. >Again, addon makers will be able to upload their work to Armaholic still and you can just download it from there and put in the A III directory assuming the addon system stays the same. Which I know works because I quite often get mods for Skyrim from Nexusmods. *I don't want the game to Steam exclusive. >Well, there's not much I can say to change your mind if you dead set on that track, but like BI said in the blog, it saves them resources and time, as well as better and simplified distribution. I have had my fair share of "I don't want my game on Steam" few years back, but then I realized, it's the same if not better. Having it on my Steam account brings a peace of mind and I can use it anywhere with internet. *I don't want to have to download it multiple times for all the different computers I own. >You can always make a back-up disc after you've done installing on one computer and use disc installation for the rest. *I live in a country with shitty internet, and thus steam is not good for me. >You see, I live in Australia, and I have ADSL2+ with unlimited for 59.90 a month, sure it's more than some countries, but I don't think it's unreasonable, given you can get like 150gb for 30/40 bucks. If you don't live in Australia and are having the same problem, I got nothing for you, sorry. *Steam over charges there game in their online store. >As someone who lives in Australia, I know exactly what you mean, but as with most Steam games, you can purchase a Boxed copy with key or just the Serial Key in your local game store, or a trusted online source which will also work fine since Steam codes are not regioned as far as I know. *I don't like the idea that I don't own the game, but instead renting a license from Steam. >Good lord, legal stuff, anyhow, this is the current norm for most major online distribution systems (be Origin, App Store, UPlay or Steam), I frankly don't care how it is licensed to me, as long as I get to use it when I want, where I want and my legal right are upheld, which I think we're ok here. *Steam is ruining the PC gaming industry. >Oh dear sweat hamster of Nottingham, Steam in itself can be considered a society with all kinds of people, and not the so called "12 yr old cod fanfare" or the "leet speaking Counter Strike players", it has everyone, from people who plays Plant vs Zombies to Naval War: Arctic Circle, it bring all these 70 million something odd people together to enjoy an alternate reality of their choosing and I think that helps the PC industry to grow and prosper, for the more the merrier. And when it comes to piracy, I will tell you that at one stage, I usually obtain most of my games from "Questionable sources" but as I used Steam more and more, I decided, why should I get games that way if I can buy them on Steam for a price I can afford and support the devs that makes them. *Steam is trying to own our souls. >I'm not even going to bother with these people. I'm not trying to sell Steam here or anything like that, I simply want people to know all the facts before saying Steam is evil and what not. I might have made a few mistakes in the above ramble, but the points remain there. So please, just have a look and then decided whether you want to burn down Valve's office or not. I hope I covered most of the topics, and if not (and god forbid), I will see if I can provide further insight into the dark and shrouded mystery that is Steam. And I also hope that people actually read this post before it is lost in the sea, adrift... Sorry about the long post, and sorry there is no TL: DR version. Regards -nes
  21. This is a port of Scar's F-22 for ArmA 1. Which I have made some modification to in order to make the plane more usable Version 0.6 is out 9/11/2011 Version 0.6.0 Beta - Current Game Front Mirror Armedassault.info Mirror Armaholic Mirror Required Addons GLT Missilebox Community Based Addons Note: This addon requires Operation Arrowhead Older Versions This addon is released with Forum Moderator Consent after I was unable to get a responce from Scar. Features: Air to Air Combat Loadout SDB Loadout JDAM Loadout Afterburner Thrust Vectoring Fully animated weapon bays and it's a F-22, what more could be said. :) Credit: Changelog: Known Issues: Future Plans: - Fix the above issue - Add afterburner sound - Improve the cockpit - Thermal Signiture Special Thanks to Max Power who helped me consistently when I was tuning the plane. :) Please note that the addon is now Signed, and also more mirrors welcome.
  22. nes4day

    F-22A Raptor

    Right, I will see if I can further increase the Maneuverability, it's a little difficult to do with out getting much speed loss. And hold on to that thought with the script, I will see what happens.
  23. nes4day

    F-22A Raptor

    @Dysta: can you give me a bit more on that please, are we talking improved maneuverability or something else (if so, please elaborate). @Alkar Cammer: I have been experimenting with different speed configurations in the past, however, the current set-up is the best as it has a relatively good speed and acceptable speed loss when maneuvering. Although I could look a bit more into it.
  24. nes4day

    F-22A Raptor

    Progress Report - ArmA 2 Styled Unit Pic - Handling improvement (reduced speed loss when turning) - Afterburner sound (in progress) - Cockpit MFD (in progress, currently on hold) - New Engine Sound (in progress) - Plus a few minor changes I'm going to try to get this released as soon I'm done with the changes. But I do still have 2 more exams next week, so just bear with me On a side note, why hasn't there been any news for ArmA 3 for this long? :p
  25. nes4day

    F-22A Raptor

    Hi all: Quite an interesting topic being discussed here. :D About this project, although my university study for this year has officially finished (Well, I still got two exams mid-December, but that should be fine :P). But my planned holiday 'fun' time was changed after receiving a job offer. Having started this new job last week, it became quite clear that time to work on this project is very limited. But I still plan on doing some minor tweaks and changes on this addon over the next three month (I cannot give a exact date at this time). On another note, despite my limited time availability, my enthusiasm remains high. I intend to start working on a brand new addon as soon as I consider work on the F-22 is complete and to a satisfactory standard, so stay tuned. :) P.S. those following the discussions on the previous page might want to check out the Boeing Sixth Generation fighter proposal (I think it's called F/A-XX). though there's not much there, but I still think it's an interesting read.
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