metsapeikko
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Everything posted by metsapeikko
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@vo.2 Okay, I understand the blackhawk, but shouldn't the kamov 30mm canon firing sound be like *tukukukutuk* instead of single *tuk*? Small demonstration of possible issue
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Well, bluntly speaking the Blackhawk sounds like a lada, the KA-50 canon-sound is bugged, I couldn't hear the blackhawk sounds at all during the thunderstorm when flying. I found these issues when playing Domination with ACE.
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Wow, i had no chance to download a video from it.... this is either very clever made or the grabbing tools can't not yet get it.... whatever Yeah, I've tried about everything I could on it as well. I managed to get it with Replay Media Catcher in the end, but now I can't convert the damn thing from .flv... Have you tried with Mediacoder yet?
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Aparently, metsapeikko still sucks with KA-50 (And sorry, no action involved.)
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PMC Apache has been released!
metsapeikko replied to Snake Man's topic in ARMA - ADDONS & MODS: COMPLETE
Suddenly, apache's, THOUSANDS OF THEM. (Kinda like with the t90, first we didn't have them and suddenly it seems like we have thousands of them..) -
Provides you with a changelog/readme you can read.
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A.C.E. Advanced Combat Environment Public Release!
metsapeikko replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
Wind perhaps? -
Play online. SP in arma sucks 80% of the time.
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So I take it that CSM isn't anymore in development? (Signed keys would be nice though.)
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Hmm, oh well, I shall try that. I will report if it worked or not. Edit1: Thanks SNKMAN, it finally works, and suprisingly, I now got killed by enemy artillery fire when testing the mission.
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Question time! Well, as this is not exactly GL3 related, but GL2+ related, but well, I think I need help here. I've looked for just about everywhere now, but I just don't see where is the issue. Picture The best explanation for the issue would be that the GL2+ is not compatible with BAS Framework. (Well, okay, that was just a idiotic explanation, but I just don't know why it wouldn't work. GL2+ should be compatible with FDF mod, and with BAS-f as far as I'm concerned.) But the folder structure is basically identical to the sample-mission, well sure, the mission folder is named co_fdf_14_Urban.FDF_Isle. So, well, I'm totally out of ideas, I've been fighting with this problem for several days now. (Also, unfortunately, using GL3 isn't really a option since its an addon.)
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Task Force Helmand Modification
metsapeikko replied to -Chris-'s topic in ARMA - ADDONS & MODS: DISCUSSION
I'm actually quite interested in this mod. And well, Afghanistan in general. Ah well, Helmand province is particularly interesting since I've seen some documents regarding that area, and it feels kinda interesting. I suppose no-one minds if I share some stuff that might interest some: Ross Kemp In Afghanistan Afghanistan: Battle in Helmand Province Inside Afghanistan with Ben Anderson And yeah, if anyone got any interesting documents/possibly interesting combat footage, let me know, I'm kinda interested. -
31st NORMANDY MOD - WW2 Â -BETA RELEASE
metsapeikko replied to rip31st's topic in ARMA - ADDONS & MODS: COMPLETE
Well, guess the Invasion 1944 got stuck in small details in too early phase I suppose? -
I assume that the Battlestar doesn't have functional weapon systems?
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Add On Compilation for more Realism and Immersion
metsapeikko replied to the.d's topic in ARMA - ADDONS & MODS: COMPLETE
Little bit offtopic, but I do wonder sometimes whetever Vilas has anything better to do than whine constantly...? -
Just from where people keep getting these ideas..?
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A.C.E. Advanced Combat Environment Public Release!
metsapeikko replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
MOTHER OF GOD! (Not that I actually believe in god, but just felt like yelling something.) Just, wow. I'm shocked, suprised, and and and, wow. Just look at that feature-list. This has potential to actually be better than ArmA 2. But now, a question: While I don't believe that this is compatible with any other "major" mods due to all the stuff that this mod has, but I'm going to ask anyways: Is A.C.E. compatible with FDF/Finnish Defense Forces mod? Personally, I think it would be just something totally, absurdly awesome if I could use this mod while playing in my favorite/"regular" server, which is using FDF-mod. (Edit: Oh yeah, I'm asking because I can't play ArmA at the moment, because my main-computer had HDD-failure/is suffering from alzheimer's disease.) -
I think some sort of system where that checks the background textures/nearby textures too. It just feels silly if AI can spot SLA guy that is lying in a middle of desert in the same time than RACS guy that is lying in the middle of desert.
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Well, I think it could be "ok". I mean, I don't believe that Chammy would be angry if you guys released "patch" and atleast tried to improve the mod while he couldn't get online/work on the mod, you're a team after all right? ...And I think fans would be happy too. (Also, does someone has list of the tracks used in the main-menu of the arma when used with CSM? I think I actually like those tracks pretty damn much.) (Also, I think this was pretty confusing post.)
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...Wait. It's not a bug after all? I mean the violet sky, I though it was a bug!
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31st NORMANDY MOD - WW2 Â -BETA RELEASE
metsapeikko replied to rip31st's topic in ARMA - ADDONS & MODS: COMPLETE
Well, I think it was just a "lucky shot". You know, just walking on the field, with jagdpanther driving alongside with you. Suddenly, jagdpanther takes a hit, you are like "What the fu-" *tank blows up* *You are dead* And this how it probably looked like from the other side of the English-channel: -
31st NORMANDY MOD - WW2 Â -BETA RELEASE
metsapeikko replied to rip31st's topic in ARMA - ADDONS & MODS: COMPLETE
Guys... What the hell just happened to my Jagdpanther? It got one-shotted from 1-2km distance. Like how on earth could allied tank take down a jagdpanther from those distances with one shot? Sure, if it was an firefly... But still. "What the hell destroyed my Jagdpanther?" -
31st NORMANDY MOD - WW2 Â -BETA RELEASE
metsapeikko replied to rip31st's topic in ARMA - ADDONS & MODS: COMPLETE
Suggestion: Include all already released patches in the next release. You know, like a one big packet that contains the mod with its most up to date patches? Sure, you should keep the "patch"-downloads available too incase someone would like to download small 20MB patch instead of 250MB full-packet. -
In Oblivion, Tamriel is basically 41 km2. In Armed Assault, United Sahrani is about 400km2. In Oblivion, you don't have to sync everything that is in the game-world with the other players. In ArmA, you have to do that too. In Oblivion, most of the worlds AI units are in the different cell than you are, thus they are "inactive" and doesn't work in "real time" at all. And yes, atleast in vanilla-Oblivion the NPC scripts are pretty basic. When in-game clock is 12, npc x goes to eat, and after that, when in-game clock is 22:00, npc y goes to "sleep". So yeah, that is the NPC characters that are in the same cell and in "close proximity" to the player. So I could start explaining now why there is no COOP-mode in S.T.A.L.K.E.R games, but I just say that the ArmA is allready too big game to have ragdoll effect in it. Or yeah, the other option is to cut out "some" features and dumb ArmA down in order to have a ragdoll-physics and a decently working multiplayer-coop that can support battles that has over 100 AI-units in it.
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Er.. Didn't really catch what you were saying, but for me, the Javelin worked pretty nicely last night I tried it.