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Everything posted by Bavator
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In the long run, there´s going to be a small, square-rigged 'tutorial ship' with just three sails on two masts that should be very helpful in learning the basics of sailing like tacking and wearing :)
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Le Mercure certainly is a good starting point for a recontruction of the QAR (with some modifications, like a spritsail topmast), but as far as I know La Concorde was built as a privateer, so probably had sleeker lines than Le Mercure. Here´s an interesting build log for two models commissioned for the North Carolina Maritime Museum, using a small, early 18th century french privateer as a base for the QAR: https://modelshipworld.com/index.php?/topic/3741-queen-annes-revenge-by-shipmodel-1710-136-scale/& To make matters even more confusing, one of the captives aboard Blackbeard's ship later described her as 'dutch-built', which may indicate a steeply rising sheer aft/quarterdeck, possibly similar in appearance to L' Aurore or Neptunus (No 14). Yeah, some of the stuff that happened would make you cringe if you saw it on tv show (e.g. the lives of Avery or Rogers) . And it's amazing how small the vast majority of the pirate vessels were. Speaking of ships, I tried to find some reference material for your asset list, but didn´t find that much as most of the plans I have are either out of period or shipped-rigged and thus too big. If you want I can sent you some of the plans via pm :)
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As I already said over at PA!, this looks amazing! I just finished 'The Republic of Pirates' and 'Under the Black Flag', so this certainly is a nice coincidence for me :P Out of curiosity, what did you use as a base for the Persephone? The AotS Blandford? And do you need both a french warship and a merchant or a combination of both, like the Whydah Galley?
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
Bavator replied to Placebo's topic in ARMA 3 - GENERAL
The Path PMC Egill Skallagrimsson on his way to visit an old 'friend'...and to finish a job once and for all. (RHS, ReColor, RSKL, ASCZ_Heads, spec4gear, DireOne SA, Diyala) -
Jurassic Arma - Raptor Pack
Bavator replied to mcruppert's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Many thanks, dakaodo!! That took care of the error spam when playing. Still get the mp related error in the editor, but I can live with that. Having tons of fun with the raptors and Artemis on Tanoa. They´re sneaky little bastards in the jungle :P BB, I´m really looking forward to your improvements! This is one of my all-time fav addons :) -
The Hunt (Ver2) [Fully Dynamic Full Map Mission]
Bavator replied to jcae2798's topic in ARMA 3 - USER MISSIONS
Sorry for the late reply, been busy playing in Kunduz :P Yup, Project Opfor is the way to go imo. Haven´t noticed any serious bugs so far, except that some missions - like patrol - spawn outside the actual map. No biggie, though. That being said, Kunduz is a high quality map, but maybe a bit too small for The Hunt. Have you considered porting it to Diyala or Beketov? -
The Hunt (Ver2) [Fully Dynamic Full Map Mission]
Bavator replied to jcae2798's topic in ARMA 3 - USER MISSIONS
Really enjoying the Altis version so far, great job! Loved Hunter Six and this seems to be even better. One question about the Kunduz mission, what type of enemies can we select there based on the required addons list? I don´t see any middle-east themed bad boys (Tryk's Multi-play Uniforms Pack is gear only, right?). Or can we choose an addon pack like Project Opfor? :) -
I´d love to see a RV based game in the 1800s...ship battles...hand to hand combat...WOOT!!11!!!! :D
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WIP: Stuff you are working on 2!
Bavator replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
You mean the number of vertices? I´ve never made a helicopter, but I´d start with a cube, add some edge loops and extrude where necessary. Then simply drag the verts in position. Once you got the basic overall shape of the heli, do the details but try to keep a single mesh as long as possible. Its easier to control the polycount this way. At least that how I made my HMS 'Subdivision' (:p) but it should be the workflow for all complex models. This started as a cube, too: Edit: Oh, and very nice work, Abs! -
Sure, and Red River is going be Game of the Year in 2011.
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From the creators of Birds of Prey: Apache Air Assault.
Bavator replied to BF2_Trooper's topic in OFFTOPIC
Looks quite nice imo, but :eek: -
They sport a book, too : 'Islam Is Of The Devil'. Just google their homepage for your "WTF!?"-moment of the day.
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CM Operation Flashpoint 3 announced | "Oops, they're doing it again..."
Bavator replied to Undeceived's topic in OFFTOPIC
It ain´t a RPG without a mana bar. I´m wondering if they´re going to include boss-fights at the end of a level, though. -
WIP: Stuff you are working on 2!
Bavator replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Oooooh...the Nimitz, great work Jdog! Colour brightness seems okay to me, but you should add some 'wear and tear' to it. @NodUnit not much of a tankboy myself, but the abrams + interior looks really nice :D -
WIP: Stuff you are working on 2!
Bavator replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Thanks for the comments :) QFT :D Too poly-heavy, I´m afraid. She´s at ~32k triangles now (unoptimised), the rigging should bring another 25k. But it would be great to see her in Arma, sailing into the sunset with the nice beaches of Lingor in the background :) ;) -
WIP: Stuff you are working on 2!
Bavator replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Great Eagle, Jester! Its one of the most beautifull jets and you really did justice to it so far. :) My favourite time-waster these days (next to getting killed by some takistani scum^^) -
WIP: Stuff you are working on 2!
Bavator replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
just a fun project of mine and not directly related to Arma, but I thought some of you might want to see something different than the latest army toys :) and joining the multicam frenzie :D -
Military SciFi Projects Thread
Bavator replied to Zedrein's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Two words: Lega Warz! Most hilarious addon ever...next to the roflcopter :D -
Any bets for a Uruguay - Spain final on sunday? :p
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General Guba & Angelina Addon
Bavator replied to marseille77's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Awesome, Marseille! :D Desert Island + an army of unarmed Gubas + m60 in my hands = CARNAGE!!! -
O.o I haven´t played the A2 campaign, tbh. Looks like I missed something. :o
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Hm, a lot of the 'magic' is lost due to the nature of asymmetric warfare imo. In OFP all we had to fight the enemy was a M16 with iron sights (and a compass ^^), now we have SCARs, TI, UAVs, ULBs and so on. I´d love to see a Restistance 2.0 campaign for OA, though, e.g. western forces have to withdraw due to whatever political reasons, a couple of soldiers refuse to go because they really want to help the locals and are trying to set up an organised guerilla warfare against the regime. YESSSS! I loved that scene, it created a great atmosphere (en par with the prologue of Resistance imho),
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ArmA2: Operation Arrowhead Impressions - ALL OA Impressions/Videos/Screenies Here
Bavator replied to Placebo's topic in ARMA 2 & OA - GENERAL
Great stuff, Mondkalb, keep it coming :D "I think the ashtray´s full" ROFL -
Modules Official Documentation Links
Bavator replied to comarsky's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Wiki to the rescue ----> http://community.bistudio.com/wiki/Town_Generator :rolleyes: -
Impressive video, Mr. L. ! Great news, ambient sounds are one of the most important parts of a game (at least for me). Looking forward to hear them!