

mchide
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Everything posted by mchide
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check for civilian casualties with civilian module activated?
mchide replied to runforrest's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
To code add publicvariable"McH_Civ_Killed" maybe... Or run it only on server and send code from there. Killed and hit eventhandlers are not global events. -
check for civilian casualties with civilian module activated?
mchide replied to runforrest's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I added killed by player only .Thats because all civils get this killedEH and some of them are killed on mission start by something, i dont know why, maybe they hit door frame with head to hard when jumping out :D this setvariable [ "ALICE_civilianinit", [{ _this addeventhandler ["killed",{if(_this select 1 == player) then {McH_Civ_Killed = McH_Civ_Killed + 1;}}] }] ] call bis_fnc_variablespaceadd You can download sample mission here -
How many of you old OFP Veterans are still playing BIS games?
mchide replied to nettrucker's topic in BOHEMIA INTERACTIVE - GENERAL
Playing from 1st OPF demo -
Opening Interior C-130 Ramp
mchide replied to MH6's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Its a LoD issue. Artist modeled plane with inside geometry in 1st LoD. In Cargo LoD he modeled more detailed interior wich is not in so much detail that he could not copy paste that interior and add that couple of vertices and make some 20 more polys to stich interior with complete plane model in outside LoDs. If he would do that, we could have same cargo space from 3rd person view of plane and when you look in cargo LoD. Selections names are the same in LoDs and when you would play ramp open animation, you would see all proxies inside from 3rd person and working ramp in Cargo LoD. Its simple and fast solution. But To patch it , its harder. Because Air2.pbo is 270+ Mb file. -
Opening Interior C-130 Ramp
mchide replied to MH6's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
BIS or BIA atrist who made C130 maybe thinks, "ahh this is not important!" but... for me details like this are important. It adds 4th dimesion to MP mission, if mission is made with detail. Green light in 30 seconds > ramp starts to open...> you hear wind + engines, a couple more seconds and that red light turns in to green colour > then you jump. They made scripts for HALO. And they did not finish them properly. Sounds are missing... direction of eject is allways N , does not matter wich side your plane is traveling, Only two animations of freefall are used, and S.K. captured complete set of them, yes im a disapointed. But i still think that BISs guys are proffesional enaugh to solve things like this in future patches -
RAM dont calculates data it only stores it, CPU is for calculation mate.
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ArmA2 1.03 Impressions - ALL Impressions/Videos/Screenies Here
mchide replied to Placebo's topic in ARMA 2 & OA - GENERAL
What is strange about this video?!?! Man you act funny, not AI. What did you expect, that AI would jump on tank hulls from behind like rambo and throw grenades inn? That was not a test, that was i dont know , well i will not say. -
Thank you, B.I.S.; Sign if you agree.
mchide replied to Milton T. Pike's topic in ARMA 2 & OA - GENERAL
It is me Leclerc :D Signed from 5 of us -
ArmA 2 Buglist - Content related bugs only
mchide replied to Red_153D's topic in ARMA 2 & OA - TROUBLESHOOTING
TYPO ERROR FOUND. Trigger menu, when trigger is "F2" gruped with group, fields of activation are messed up little. Nothing big but... WHOLE GROUP and ANY GROUP MEMBER need to switch places. -
ArmA II: Operation Arrowhead discussion thread
mchide replied to Tonci87's topic in ARMA 2 & OA - GENERAL
53 pages writen and i could find 12 posts wich fits in here. The ones from Ohara and Moderators. 2 screens were out and most people is in panic and writing noncenses. Back to topic. Go, devs Go... World is spining faster and faster this days. To stay on train you dont want it to leave the station before you are on. Right. Im looking forvard to this Operation Arrowhead expansion. Screens look promising. Regards MAj -
Im asking myself, can we settup this module to produce volumetric fog too or its only for clouds.
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Rockets are much slower than tank shells mate... There is allso one nasty bug on AT rockets like Maljutka, TOW ... its there from Arma1 version 1.0. Bug was not present in OPF... You simply can not guide rocket by hand on distance more than 1500m. Rocket stops responding and starts to fly like crazy. Most modern AT sistems work on more than 1500m. I think engine code needs to be checked since in configs all is ok. Maljutka range is around 3000m (depend on version) and rocket need for that distance 28seconds. For sample... i fixed way to fast Javelin in Arma1 with only config. But note this weapon is not handguided and works perfect. class CfgAmmo { class M_Javelin_AT; class M_Javelin_AT_N : M_Javelin_AT { maneuvrability = 6; // could be more...with this vaulve, hit on bmp on 800m in full speed 70-30% simulationStep = 0.001; timeToLive = 25; sideAirFriction = 0.100000; trackOversteer = 1.0; trackLead = 1; maxSpeed = 217; //217.39m/s = 1000m in 4.6s // 137.93 m/s = 2000m in 14.5s initTime = 0.35; thrustTime = 3.5; thrust = 66.95; // thrust to hit 2000m v cca 14s }; }; class CfgMagazines { class CA_LauncherMagazine; class Javelin : CA_LauncherMagazine { initSpeed = 15; ammo= M_Javelin_AT_N; }; }; class cfgWeapons { class Javelin : Launcher { modelOptics = "\Slo_fixbis\bisfix\optika_Javelin nameSound="atlauncher"; model = "\ca\hotfix\javelin_launcher"; opticsZoomMin = 0.062500; // optic 4x opticsZoomMax = 0.062500; opticsZoomInit = 0.062500; }; };
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Dynamic Object Compositions and 2D Editor
mchide replied to xsdmx's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Put an empty marker on map name it something than write in trigger On Act: [egrp1, getmarkerpos "something"] call BIS_fnc_taskDefend; Now if there is any empty static units in 100m radius from your "something" marker your egrp1 leader will order one or more soldiers to board those weapons. But note leader will not board. So check that group is big enaugh. -
Is anyone ever gonna use the new first aid system in multiplayer?
mchide replied to felldian's topic in ARMA 2 & OA - MULTIPLAYER
I made three maps for Zeus wich all contain first aid modules. All maps worked correct if you sinhronize properly... No bugs! -
Dynamic Object Compositions and 2D Editor
mchide replied to xsdmx's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
You dont need SecOps module on map. Since you are calling in function you need Functions module and Preload manager. -
Instaled with no problem on downloadable german version. This 1.02.58134 version solved my graphic problems. On older patch version i could not settup graphic to playable settings whatever i tried. Im aware that my PC is 2 years old but it still runs simulation on 25-30 frames and Normal settings, only texures set to high.
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How do I setup the UAV?
mchide replied to The Masta's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
nameOfUAV disableAI "TARGET" -
ArmA2 1.03 Impressions - ALL Impressions/Videos/Screenies Here
mchide replied to Placebo's topic in ARMA 2 & OA - GENERAL
That new crosses in Air vehicles HUDs. I think that mistake was made implementing them. Original from v1.00 and v1.01 were much nicer. Plus its anoying because crosses are there eaven if you select vet. or pro. mode. My rig Intel DG33FB,Intel E6550 DualCore, 8800 GTS 640MB, 2GB 800mhz RAM. Game was running much better before 1.02 patch. I just can not put together proper settings for graphic card since 1.02 patch. Or its ugly or its low on FPS. -
Who's going to resist buying on the 19th?
mchide replied to charliereddog's topic in ARMA 2 & OA - GENERAL
I purcased german version for 45.37 Euro, and i will purcase 505 verison next week. Why. Original DVD is way better made than the one i can burn here. But thats not the only reason. There is many of them. If reasons would be negative i would not post here. Conclusion of all---> If this game would cost 100 Euros, i would buy it. -
Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
mchide replied to EricM's topic in ARMA 2 & OA - GENERAL
This had nothing to do with MadDog X ...Its about posts like this yours... and now this myne... -
Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
mchide replied to EricM's topic in ARMA 2 & OA - GENERAL
He would not need to look 2 or 4 or 6 pages back, if some of you would not spam this forums soo much. I come here every day ... and i see 5 new pages full of writen "crap" every day, for one beautifull picture wich was released. -
Amazing mate. I respect the courage in you. BTW... it will be much better to play on than preAlpha test since map will be bigger!
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VBS2 1.22 ADF, NZDF and SDF Screenshots
mchide replied to mr.g-c's topic in BOHEMIA INTERACTIVE - GENERAL
The goal is to have training and not observing beauty of graphic. -
You cant test this with this model Ice... Biggest question will be here, does this model have all lods made on correct way? I think its the problem of model, not game psihic
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A.C.E. Advanced Combat Environment Public Release!
mchide replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
It's an open beta. Â I think that if someone thinks some values are incorrect, they are supposed to report that. Â That would be the point of the open beta. O im sorry, Like i dont know its open beta, and Like i dont know what is the point of beta version.... Instead of quoting me... you should read back, and you will see that some are complaining and not reporting.