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icehollow

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Everything posted by icehollow

  1. Personally I'd like to see AI improvements for the next patch, considering they will be a important part of gameplay with coop operations being the most frequented part of ArmA. I don't mean making them more combat capable, that's already achievable by fiddling with AI setting, but rather making them more realistic. My main beef is how AI don't like to be inside buildings and always, always, go prone unless certain conditions are present. I understand AI coding is probably one the hardest aspects, but what I was suggesting would be a function that say for example, when AI is within blah blah range of buildings, they are forced to crouch or stand. Also possibly talking to FFN creator to see how he coded AI to clear and take up positions in buildings? As it currently is, you can place AI in buildings, but as soon as the firefight starts, they crawl out and try to get into the streets rather than staying in what would be a superior position. Just some suggestions, keep up the great work. <3 patch 2.
  2. I understand the team is got a lot on it's plate at the moment, but I have a suggestion if I may: Currently the AI do everything they can to get out of a building when the shooting starts. I understand AI is hard to code, but perhaps an idea might be to look into one of the several AI mods out there and see if AI taking up positions in buildings can be implemented?
  3. icehollow

    (@) CO30 USMC Domination A.C.E

    Good stuff mate. Is there a way to get AI team-members in the mission?
  4. Just out of curiosity, how compatible is ACE with other units? If say, <X> army units uses <X> custom weapons and those weapons use custom ammunition and magazines, will ACE still be compatible? I'm guessing ACE ballistics only cover default ammunition or that included in ACE right?
  5. After alot of assessment and fiddling around with AI on different difficulty levels, I've come to the conclusion that there must be a way to have AI retain the capability of high difficulties, yet without the ridiculous laser beam accuracy. At 0.62 difficulty, and using SIX_pack 3 mods (suppression and increased AI spotting/engagement range) I found that I could have enjoyable but still challenging back and forth firefights with near misses instead of constant laser like accuracy. However, they lack the tactical capability they have on something like veteran mode, where the AI will get wide flanks going etc. So what I'm asking is there anyway to edit the AI so they can achieve a balance of this? Cheers, Ice.
  6. icehollow

    Hight Definition Tropic Island v2.0!

    Make it yourself? Not every island has to have a million towns and airfields and bases etc, I rather prefer it when the terrain is just there, then you can build bases how you see fit.
  7. Hey guys, I was wondering if anyone might have worked on some AI behaviour mods, specifically, fixing AI behavior in urban environments. I'm getting sick of arma to the point where I don't enjoy playing it when Urban firefights change from dramatic to looking like epileptic fits all over the city because the default AI behavior is to prone as soon as shots are fired in there direction. Also coupled with the fact that there is never a purpose for house clearing unless by some rare, EXTREMELY RARE, occasion that a lone AI has screwed his pathfinding and has ended up stuck inside a room. I read SLX mod has fixed AI behavior to the point that AI will actually take and hold buildings without going prone in doorways etc (one video example showed AI inside a house leaning/peeking out the window and firing), however, lo and behold, SLX always CTD's for me at the menu. So what I would like to know is if anyone managed to maybe seperate this component from SLX or maybe made a addon that I dunno, sets AI parameters so when AI units are blah meters to house/building object they force standup or crouch? Cheers, Ice.
  8. icehollow

    Project T-800

    Wouldn't really work unless you've got someone who wants to make new AI configs for the terminators.
  9. icehollow

    AI enhancements?

    Cheers, is there a seperate config file just containing the gameplay changes or do I have to download the whole mod? EDIT: Nvrmind all good, thanks for the answers guys.
  10. icehollow

    AI enhancements?

    Sounds great, is there anyway to isolate the urban AI component?
  11. icehollow

    ArmA Addon request thread

    new modern Australian army infantry models. Currently we only have reskins of BIS models which get stale quickly when playing next to excellent models such as Jonny's Marines, cam's 1stID etc.
  12. They don't actually have to wear those ridiculous shaped helmets do they?
  13. icehollow

    Which addons?

    G'day been awhile since I've been around this forum due to losing Armed Assault. Anyways recently some mates and I have decided to get back into OFP. Now due to us coming in very very late on the whole OFP scheme of things, we not quite sure which mods to get. Now what I'm asking is, not which mods were your favorites, but rather which mods were A) Most popular B) Had a noticeable effect on gameplay (I.e Changes stuff like animations, AI, etc) So far all we could think of is : FFUR-SLX 2008 Vietnam mods (VTE, HawkNam etc) Help appreciated.
  14. icehollow

    Which addons?

    Ah I forgot about WGL, Speaking of which, some of the videos I've seen of WGL feature better models than I remember being in WGL, is this custom?
  15. icehollow

    FFN config replacement

    nice to see someone attempting to actually change the way arma is played.
  16. icehollow

    Australians At War Mod

    I feel honored to be playing ArmA with a man of such talents
  17. icehollow

    Sharper recoils

    uh... it's a BETA you chose to download and run the patch, it's an unfinished product, your fault. Run 1.08 if it bothers you that much.
  18. icehollow

    1st Infantry Division

    I tell you not to bother. It's much better now. Only evo players can complain - in which case use the damn DOT not the hud. Everything is fine for me. Wepons look much better. +1 screw the evo players. They should be using a pilot model for realism anyways.
  19. icehollow

    BushWars Mod

    I don't mean to be impatient or rude, but would I be correct in assuming we will no longer see the island that was supposed to come out last year for ArmA?
  20. icehollow

    JOHNS_BUGGYS

    suggestion: Add a serious version with a 3rd seat for M2/.50 gunner, would be awesome.
  21. icehollow

    ArmA Addon request thread

    Afghan/Afghanistan island. It's a huge mass of desert with like 1 city and a small town. For a higher quality alternative look for the Iran/Iraq Border map (also known as High Quality texture project) which has a few towns and bases but is mostly deserted.
  22. icehollow

    ArmA Addon request thread

    Ways off? You do not have any idea how many progress we made with our SAMs. How are yours progressing? Looks like you havent tried enough "im sure" to make the OFP sidewinder to work. well sorry to flame bait but you post no news of your stuff yet you tout it all the time. The website has not been updated scince Christmas. Also, if anybody asks you for news you freak out and complain about how we all need to be patient and stay off your backs. If i had any sort of skills in this besides the basics i would join your mod because you guys have some great models. Unfortunatley not many add ons but some great models. I dont want to start a huge fight here. My ported add on works ok except my stupid turret wont turn. It no where near the quality of the better add on makers out here like Mecha, vilas, topas and others. I can reply to this one better then the guys of RKSL, because Im at the same level. Im a noob at editing. Yet I want allot of addons, and basicly all of the addons RKSL is making. However, I do not complain about the lack of news. Because I know how much f'ing work it is to make these addons. Also I wont make comments like "I want" this or that. Neither do I demand anything from these guys! They are making their addons in their free time because they want to make addons for themselves first of all. They all have jobs and a reallife. (however sometimes I doubt that.) But you should be lucky that any of those guys releases anything to the public and mongs like you because I know many of them who are sick and tired of people like you. Demanding news, updates, and whatever the flying fuck. If you are a bit competent you will click on the RKSL sign and go to their website and read the fuck up on things. Have you got any idea what kind of utterly uber addons they are making. Obviously you dont otherwise you would just shut the fuck up. You are clearly just a complete idiot going for it, soon to be booted I hope. Just lets say it like this, they have got some completly sick addons coming. 30+ of them. 30+ addons which all have something unique which we havent seen yet for arma. 30 addons I also cannot wait for. Because all we see now are retextures, ofp ports, and complete rip offs from other people's work for this game and others. Urrghh Im with this "group" of people that have been here since the start of OFP, and back then there werent as many C**** arround as today. And there are soooo many people out there that are just complete tw**s. Untill you can produce anything up to the standards that these lads are making you should really shut the fuck up! I do that, while I try to learn how to make addons, you then soon find out its hard as F***. This is probally the first post ive made while I was utterly fucking angry while surfing on these forums. And Ive been very nice and with the rules on this forum! But you sir are an utter mong, and should be banned at the spot. I support this post.
  23. icehollow

    ArmA Addon request thread

    Could someone remodel a head with shemgah/Shegmah headwrap for use on SAS/SASR models?
  24. top stuff mate. VTE ambushes here I come.
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