itim_tuko
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Everything posted by itim_tuko
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Finally we can offer the first part of our demo. We had to take the trucks out again to make some last fixes but we upgraded the soldier pack instead so we have doubled the size of the soldiers and tripled the size of the enemies. To give some impresions of what you will get: Philippine Army soldiers on Parade Philippine Marines The MSB (Moro Sword Bearers) are Controlling a mountain area on Mindanao Here is the file http://rapidshare.com/files/10054396/CZM-demo.rar You have to go to the bottom of the site ans click on free. Afterwards there is a counter and you have to type in the code in the pic for downloading. If anyone has a download server or can host the files please post it here.
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What does modding means exact with the alpha? Do we get p3d models and tools or only retexturing?
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The public beta is finally here: The beta includes different branches of the Philippine Army: The Marines The Army Cause of lack of time, but on the other side I didnt want to exclude the army in the first release I made 3 soldiers of the 1st Tabak Division and one in the new Digital camo. Philippine National Police (PNP) I did also include one Pilot of the 206th Tactical Helicopter Squadron "Hornets" Note that this only is a public beta and not the final. The demo includes about 35 different soldiers in different loadouts. CZM_INFANTRY_BETA.zip
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The M113 as its used by the AFP The MX8 in the configuration used by the PNP and Army. My first try to make a Kuglig The Kuglig is a "Rice Tractor" and also used as a transport for Farmers. The Kuglig was and is still used by the Moro Islamic Liberation Front (MILF) as a cheap and mobile anti aircraft defense platform. This model where build after an eyewitness report of a PAF Pilot.
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Im working on getting these vehicles finished for the vehicle beta release in 2 months (hopefully): AFP Side: Marines: - V100 - V150 - V300 (APC and FSV) Army: - Simba - V100 - V150 (APC and Ambulance) - Hummer - M113 (reworked model) PNP Wheel: - Hummer - Police Car - V100 - V150 - Land Rover Enemies MILF: - Bunkers and static defences - Kuglig Enemies Spratly: - PT76 - T55 - MI17 (retextured) Civilians: - Jeepney - Tricycle - Kuglig
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Im working on vehicles already but they will probally take some time before I can release them as Im to busy in private life. But I will release the first island map. It covers 2 islands (Norteast Cay and Southwest Cay) and a reef (South Reef) which has been fortified. Southwest Cay and South reef are occupied by Vietnam and Northeast Cay is occupied by the Philippines. Further China also claims the islands to be chinese property. Its still a beta as I still need to make some vietnamese style buildings and vegetation for this area. Known bugs are: - Walls not alligned propertly - Buildings are placeholders - Street has no crossings. - Placenames not working CZM North Spratly map
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Delaying the bear, AI unresponsive
itim_tuko replied to reb's topic in ARMA 2 & OA - OFFICIAL MISSIONS
After trying to play the NAPA missions (without success) I replayed the mission and went to the CDF again. This time the Team Racor also refused to move in the CDF missions (it worked before I installed the NAPA mission and installed the Patch 1.02). -
NAPA Cutscene Major Problem
itim_tuko replied to Thunderbird's topic in ARMA 2 & OA - OFFICIAL MISSIONS
One other thing beside alwaays getting killed is that it seems like you are "transferred" to a Castle somewhere and not the hut you where moving too. -
Offering a cooperation looks like Vilas have changed his mind and attitude, so maybe its a good idea to offer him a hand. Did vilas mention anything about what kind of cooperation he would like. If its about sharing some files or helping in missions or configs it would benefit CWR and P85 and off course also the community.
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WIP: stuff you are working on!
itim_tuko replied to adumb's topic in ARMA - ADDONS & MODS: DISCUSSION
Ups, yeah youre right Doc Johnson was the character. @Col. Faulkner - you can take a look at my Philipino troops http://forums.bistudio.com/showthread.php?t=71214 I havent seen any problems on them until now. -
WIP: stuff you are working on!
itim_tuko replied to adumb's topic in ARMA - ADDONS & MODS: DISCUSSION
Good point, didnt see that but will rework him. Actially I made the rebel leader after Gen. Laurent Nkunda, the rebel leader of the biggest rebelgroup in congo. But youre right, he looks realy like Don Cheadle.Im working on some RPG soldiers and some MG Gunners now and then I will release the pack. -
WIP: stuff you are working on!
itim_tuko replied to adumb's topic in ARMA - ADDONS & MODS: DISCUSSION
Did find a little time for the African troops again: A General of the "regular forces" Tank crew of the "regular forces" Rebel forces leader Tank crew of the rebel forces -
Finally the first preview of the PSG (Presidential Security Group) after wish from several users.
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Army troopers after a battle with Commander Katos rebelious troops PNP stopping the traffic while a SWAT team prepares to free some hostages in a hotel SWAT before storming a hotel Scout Rangers on excersice on Pagasa Island after Vietnamese troops declare that Northeast Cay is Vietnamese property
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PNP SWAT Team preparing storming a Hotel where robbers have taken hostages. Army Scout Rangers on manouver on Northeast Cay Saharni, WIP CZM North Spratly, WIP CZM Infantry Beta 0.7 More pics under http://forums.bistudio.com/showthread.php?p=1270902#post1270902
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Im trying to get a bit more variety into the faces, bit tis still taking a little amuint of work. Well I can just say wait for the campaign. I was a invited to be a member of ACE and also was for a while, but after they moved their forums they have newer replied why I didnt got access to their new forums, so I dont know how to make my mod compatible with thiers.
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My first try for the M67 90mm Recoilless Rifle
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I did change Nanzi Dao (Southeast Cay) Completly after I found 1 reference pic showing 1/4 of the island. Look at some of the storage facilities for light and heavy equipment. The commanders residents near the main headquarters. A lvoew over the soccerfeeld and the assembly area. In the backgroud vissible are some barracks, the headquarter and the commanders residents. Some of the defence positions around the island and a guard tower. A heavily guarded powerstation. A US Marines AH-1Z patrolling around Southeast Cay after Vietnamese threats against the Philippine occipied islands gets stronger.
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CZM Philippine Marines beta and CZM North Spratly beta (unreleased)
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Some ingame screenshots of Parola Island The other 2 island are also finished and internal beta testing has started. Pics of the Nanzi Dao and Soutreef will follow after I finished the Vietnamese troops.
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Close ups of 2 of the 3 female characters for the next beta. Lori Commandate Maria Congresso The first try for making a modern Vietnamese soldier for the Spratly campaign
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Because of my work in CWR the progress for CZM has been slowed down but not halted. I didnt had so much time with the new troops, but Im learning how to handle Visitor now. The first Map will contain 3 islands/reefs of the Spratly's. Parola Island (Norteast Cay), occupied by the Philippines Nanzi Dao (Southwest Cay), formerly Philippine Territory but now occupied by Vietnam. Southreef - occupied by Vietnam
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Thanks a lot for the mirror.
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ICP Anims, CZM_beta 0.7 (wip)
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While we (CZM) still are working on our beta for OFP, I did start to prepare some of the models for ArmA. So here is the Daugoog Guntruck which is in use by the Philippine Marines in the Mindanao area.