GabKa73
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core_pfieldgroups_3
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OFP, VBS1, ArmA
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Same glitches here but I'm refusing to downgrade drivers or anything else on my rig. Waiting for next patch or fix
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Operation Flashpoint 2 officially announced
GabKa73 replied to imported_bör's topic in OFFTOPIC - Games & Gaming
I am not a codemasters fan (I don't like the way publishers conduct business in the gaming industry in general) but I think their developper team deserves the chance to show their take on this niche genre as well as the new console generation deserves the chance to expand to new genres that were PC-only before. -
Hahaha, yes, it's not easy over here in europe after the world war with food rations and black markets and tin-cans-and-string computers and communism etc.
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Hahaha, yes, it's not easy over here in europe after the world war with food rations and black markets and tin-cans-and-string computers and communism etc.
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Woah, a semi-official mod. That's a new one! Very nice idea! You guys at BIS always have to be way ahead of your time. I'd really love to participate in this but I'm afraid I wouldn't be of any use so I just keep my fingers crossed for this project. PS: I don't want to upset anyone but won't there be any problems with the former publisher of OFP? I know this is a non commercial project but some publishers tend to be touchy when "their" (in paper-pusher terms) stuff is used by others. Again, the least I want to do is spoil this great effort but it was the second thought after the euphoria I felt right after reading about this project.
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Do you have the latest TrackIR drivers installed?
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The two Buttons are the 'forward' and 'backward' buttons for browsing and they are not configured (in the SetPoint Software) via [ALT+left] or [ALR+right]. Instead they use some windows (or Logitech?) internal commands. This command seems to be not recognised by any game (in fact it is not even recognised by my browser so I set it to the [ALT+...] keystrokes in SetPoint). Just use SetPoint to reconfigure the two buttons (using keystrokes instead of the predefined commands) and it will work in any game.
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Always post your system specs when you file a bug report. Hint: Write it into your signature.
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Was this behavior with or without EAX enabled? Audio obstruction/occlusion is an EAX-feature, so you naturally won't experience it with EAX disabled. EAX was disabled. OK, I tried again. This time with harware accel OFF but EAX ON: Sound effects work perfectly (sounds are muffled behind objects. Nice! I like!). Distant heli sound still slightly too loud. Hope hardware acceleration will be better implemented by the next patch. I also like to know (from BIS and not some personal opinion - no pun intended) what exactly happens when using hardware accelleration besides a plain performance increase due to using dedicated hardware instead of cpu.
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No it didn't, and it's a feature no current game has. The chopper has no effect on the smoke from the smoke grenades and that would be a very demanding feature. Maybe you were just drunk when you thought you saw it . That's some harcore physics calculation. I guess even a physics engine with dedicated hardware would have its problems with it.
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I turned off harware and EAX and the issue with sound volume for distant vehicles is slightly improved, but just slightly. Now I can better understand the drill sergeant in first training mission but distant vehicles are still clearly too loud. Shooting sounds are ok now. I fiddled around in the editor and placed a flying AH-1 in different distances and it is still to loud. I also recognised that the nice sound effects that others described in several review threads are missing for me. When I have some buildings between me and the distant heli the sound doesn't change like some other guys experienced. The sounds should be sort of muffled as I understand. And of course the 5.1 audio is gone now with hardware accelleration and EAX off (rear speakers don't make a sound).
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I hope not as this is a hardware issue involving hardcoded parts of the game. I don't see how this can be solved with addons or config tweaks.
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Bug Report: I'm having serious issues with audio in ArmA. I have a Creative Soundblaster Audigy 2 with latest drivers (even the latest OpenALwEAX.exe) and hardware accelleration and EAX is ON in audio options. I have a logitech 5.1 speaker system. Rest of my system specs are in my sig and I'm playing vanilla ArmA (german SE version) without any patch or alterations in any shape or form. Engine sounds from distant vehicles are way too loud and sound like right next to my position (like old OFP if you remember). I can barely hear the drill sergeant in the first training mission - the tank driving by a couple of hundred meters away sounds like driving right over me and I can hear a loud rotor sound from a heli I can't even see. Also the first single shot I fire with the M4 always sounds very hollow or muffled and always comes out of my right speaker. Following shots sound correct and come from center speaker. After quitting ArmA my sound setup is completely out of control - all sound unbalanced from all six speakers in windows and any other program. I have to restart my computer to get rid of this. I have never come across such a sound behaviour in any other game, so I guess it's a bug in ArmA. EDIT: Sound issues still here after applying German patch 1.01 (ArmA Version 1.01.5094).
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You're right, I'm not. But engine issue or not, if it does not happen on all machines you cannot totally rule out some hardware/driver conflict as well, imo. The issue better not rears it's ugly head on my X1900XT, though I read somewhere that omega drivers seem to be fixing a lot of weirdness for these cards