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Everything posted by firewill
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F-16 Fighting Falcon Series Standalone
firewill replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
well i don't think uncontrollable but also i understood need to adjust. but that(envelope) is relate with aircraft speed so can't change easily. -
[WIP]A-10 Warthog Series Standalone
firewill replied to firewill's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
beta will have only A. C version will have own, not A. -
[WIP]A-10 Warthog Series Standalone
firewill replied to firewill's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
- mirror prototype added(from f-15c), but will be replace to new mirror because too narrow this one - gauges is working such as altitude, HSI, AOA, speed, acceleration meter,climb, rpm,fuel etc. and also gear lever, throttle, stick, rudder pedal is working. when i said, bottom panel is will be work when after beta. if possible, maybe can be launch the beta version in next week. -
[WIP]A-10 Warthog Series Standalone
firewill replied to firewill's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
no plan for now. binoculars? i thought they using monocular. just joke :D i don't heard about that so i'm not sure working on that and still got a many-important works for now and later. -
F-16 Fighting Falcon Series Standalone
firewill replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
can be found option->controls->custom tab(maybe) -
[WIP]A-10 Warthog Series Standalone
firewill replied to firewill's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
sound part is not my best part so don't expect the great quality than others.. that's why my warthog already support Mighty GAU mod because they sound is just great. but i'm sure at least my version is also can make "BRRRRRRRRRT!" -
[WIP]A-10 Warthog Series Standalone
firewill replied to firewill's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
of course mostly important panel is will be working - like gyro horizon indicator(altitude indicator) anyway, another WIP screen! note : gauge animation is doesn't applied for this photo. interior WIP 2 remaining work - mirriors - add gauge animation bottom panels is will be enhance when After Beta version two new skins - 74th FS A-10A version - 104th FS Maryland ANG A-10A version so, A-10A Beta will be have 3 skins -
[WIP]A-10 Warthog Series Standalone
firewill replied to firewill's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
A-10A cockpit WIP before&after #1 Remember, its still WIP! -
F-15 Eagle Series Standalone
firewill replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
search the previous posts about explain for that. i was wrote several times and i don't want explain "again" the same thing. -
F-16 Fighting Falcon Series Standalone
firewill replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
originally F-16D is for training purpose, so rear seat is instructor not a Wizzo -
F-16 Fighting Falcon Series Standalone
firewill replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
well, there is no have option about "disable the loadout gui" however you can using with ammo truck, just like vanilla rearming - close to truck and rearm. its working with custom loadout with module but fuel is doesn't refill with ammo truck so if you want refuel, use the fuel truck. -
F-14 Tomcat Series Standalone
firewill replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
WIP cockpit for F-14A and B and weapon selection hat switch. (sparrow and phoenix using same position) -
F-16 Fighting Falcon Series Standalone
firewill replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
did you update AWS too? i guess not because new afterburner sound is included in new AWS. check your AWS version -
Firewill Standalone Series Release Thread
firewill replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
of course that's huge explosive and destroy the everything(include building) within range! even cluster munition for artillery is also cause of frame drop, why not this bomb? and let's talk about pip PiP view distance is relate with view distance in game setting, but also have some limit. - its same problem like AV Camera for UAV terminal(they also using pip for driver/gunner cam). in test, if view distance setting is 12000(12km), pip view distance have around 1500~2000m. but if set to 500m, pip view distance is around 500m. conclusion is, max limitation of pip view distance is 1500~2000(if using 12000 for view distance). 1500~2000m is long distance for infantry gunfight. however aircraft is doesn't. for example, ZU-23-2's effective range is 2~2.5km and altitude is 1.5~2km. mean if you want to see destroy the ZU-23-2 with your aircraft MFD is risk your life. i don't want that happen so i'll keep trying for increase the view distance for the pip, but currently there is nothing i can do with my knowledge. p.s : below link is old feedback, but maybe help for understand of current situation https://feedback.bistudio.com/T78993 another example for limitation of pip view distance my F-16 is also using pip for NV hud(WAR HUD), so let's test for view distance of pip view distance : 12000 / object view distance : 12000 looking the waypoint, range is 6.7km but nothing we can see for now within 1.5km, waypoint area is appear. -
Firewill Standalone Series Release Thread
firewill replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We will find a way. We always have.. after many trials and errors, finally i made of display the screen from pilot camera(or called virtual targeting pod) you can see screen on MFD is very similar with pilot camera screen. of course still early wip and remain many bugs in there. work-to-do list - fix the bugs, make stable - make compatibility for easier integration p.s : view distance of pip is too short and can't change that even i set up view distance is max.(12,000) -
[WIP]A-10 Warthog Series Standalone
firewill replied to firewill's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
A-10 Warthog series standalone Beta test announcement content - A-10A is only for the test - improved exterior,cockpit,function and animation. of course AWS integrated. - Mighty GAU mod supported(can using editor attribute and loadout dialog) - during the test, release&update on steam workshop only, just for easier to version management. of course, if test is completed, will release non-workshop version just like other my projects. - beta test is open for everyone, and will start in Oct/31 -
[WIP]A-10 Warthog Series Standalone
firewill replied to firewill's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
back to the SP tailcode and yellow stripe for A-10A -
Firewill Standalone Series Release Thread
firewill replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
possible but need some config work i think. "Gives the pilot access to a targeting pod (or some CCTV) and control over it in a full screen display feed (via *Multifunction camera* action, Ctrl+RMB by default)." - from description of pilotcamera in bi wiki https://community.bistudio.com/wiki/A3_Targeting_config_reference#class_pilotCamera i don't know exactly why crash in game without pilotcamera class in config, but one thing is clear in my case, problem was solved just input the pilotcamera working like "static gun-cam"(currenlty only using for F-15 and will update for F-14) -
F-16 Fighting Falcon Series Standalone
firewill replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
oh, i didn't notice of that thanks for feedback, i'll fix that that is can be change with scroll menu use mouse wheel maybe you can find "Reload xx" sounds good :-) -
Firewill Standalone Series Release Thread
firewill replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
already gforce value for ace3 in uniform - maybe gain more resistance of g-force. honestly i'm not a ace3 user, so can't be sure. -
Firewill Standalone Series Release Thread
firewill replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
well, another boring technical explanation time i guess. GPS is designed for grid coordinates/ for Player/ NOT AI - important. basically, typical using of guidance system is 1. IR(irlock) 2. Laser(laserlock) for weapons. IR is just like missiles we using, laser is like GBU-12. of course AI can using both system. however, i want to add some "different thing" for my GPS munitions, so i've made of grid coordinates based guidance system. that's why AI can't using GPS target. mean AI can't read&using the coordinates for using weapon in current lock system. but also AI need to using GPS munitions, so still keep using Laserlock too. not for reality but for AI. if remove the GPS or modify the GPS system to laser, its not a different of using the laser bomb. just JDAM is become another laser-guided bomb, not GPS guided like other.(GPS is not a laser, you know) current GPS system is give some advantages such as: 1. no need to lock the square on target - and no need to worry about laser target is disappear when block the visual. 2. no need to keep waiting for fully lock on(diamond) 3. can throw the bomb with long range beyond your visual range 4. can throw the bomb to multiple location in same time, also fire and forget. of course disadvantage we have 1. AI can't using so, if you want GPS guided bomb for AI, using the laser. second, maybe AI loving the using BIG Bomb! of course that's matter of "cost" so modify of that if needed. right place for that. other option is considering but i don't have time for ghosthawk kit, i'll work for that when i have enough time - also will fix the floating nosecone in same time too. -
Firewill Standalone Series Release Thread
firewill replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
my test result F-16C/D : fine F-15C/D/E : fine(gun cam) F-2A/B : fine F-14 : crash - no pilotcamera config in there for current version.(my dev version is working fine because already have gun cam like F-15) su-27b by pook : crash - maybe doesn't have pilotcamera config. CUP aircrafts(AV-8B/Su-34 for test) : fine. some aircraft have pilot camera / some aircraft doesn't but have zoom function instead you think can fix your problem even i haven't same problem? i don't think so sadly. -
Firewill Standalone Series Release Thread
firewill replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
if AWS is problem, thats can't explain my F-16,F-15,F-2A is working fine for pilot cam - because they "have". F-14 is doesn't and crash. of course, already add the pilot camera into F-14 series, but other work is remaining so didn't update yet. p.s: i knew your mean from read the eurofighter thread, but next time you must write "which aircraft is problem" in here. just "its doesn't work! crash! oh no!" is not help for fix the problem. -
Firewill Standalone Series Release Thread
firewill replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
if you mean eurofighter, thats not relate problem with AWS - because F-14 is currently only don't have pilotcamera, that also crashe when using pilotcam. thats mean "if aircraft doesn't have pilotcamera capability or mem point, will be crash", not system problem -
Firewill Standalone Series Release Thread
firewill replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
thats great!