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Everything posted by dalber24
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I have it, I have to upload it.
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source? what do you want it for? Did you see somewhere that they said that anyone can modify it? If you want to talk to any of them, send them a PM or send them an email, but I highly doubt they'll give you permission to modify it.
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They are from Armed Assault and ArmA2, this is the template that I use for my server, I thought maybe it would be something inherited from CWA // // server.cfg // // comments are written with "//" in front of them. // GLOBAL SETTINGS hostname = "Fun and Test Server"; // The name of the server that shall be displayed in the public server list password = ""; // Password for joining, eg connecting to the server passwordAdmin = "xyz"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz' serverCommandPassword = "xyzxyz"; // Password required by alternate syntax of [[serverCommand]] server-side scripting. //reportingIP = "armedass.master.gamespy.com"; // For {{arma1}} publicly list your server on GameSpy. Leave empty for private servers //reportingIP = "arma2pc.master.gamespy.com"; // For {{arma2}} publicly list your server on GameSpy. Leave empty for private servers //reportingIP = "arma2oapc.master.gamespy.com"; // For {{arma2oa}} - deprecated since {{arma2oa}} version 1.63 logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[] = { "", "", "Two empty lines above for increasing interval", "Welcome to our server", "", "", "We are looking for fun - Join us Now !", "http://www.example.com", "One more empty line below for increasing interval", "" }; motdInterval = 5; // Time interval (in seconds) between each message // JOINING RULES //checkfiles[] = {}; // Outdated. maxPlayers = 64; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. verifySignatures = 2; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed). equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server. filePatchingExceptions[] = {"123456789","987654321"}; // Whitelisted Steam IDs allowed to join with -filePatching enabled //requiredBuild = 12345; // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective // INGAME SETTINGS disableVoN = 0; // If set to 1, Voice over Net will not be available vonCodecQuality = 30; // since 1.62.95417 supports range 1-20 //since 1.63.x will supports range 1-30 //8kHz is 0-10, 16kHz is 11-20, 32kHz(48kHz) is 21-30 persistent = 1; // If 1, missions still run on even after the last player disconnected. timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full". BattlEye = 1; // Server to use BattlEye system //allowedHTMLLoadURIs[] = {}; // Leave commented to let missions/campaigns/addons decide what URIs are supported. Uncomment to define server-level restrictions for URIs // TIMEOUTS disconnectTimeout = 5; // Time to wait before disconnecting a user which temporarly lost connection. Range is 5 to 90 seconds. maxDesync = 150; // Max desync value until server kick the user maxPing= 200; // Max ping value until server kick the user maxPacketLoss= 50; // Max packetloss value until server kick the user kickClientsOnSlowNetwork[] = { 0, 0, 0, 0 }; // Defines if {<MaxPing>, <MaxPacketLoss>, <MaxDesync>, <DisconnectTimeout>} will be logged (0) or kicked (1) kickTimeout[] = { {0, -1}, {1, 180}, {2, 180}, {3, 180} }; votingTimeOut[] = {60, 90}; // Kicks users from server if they spend too much time in mission voting roleTimeOut[] = {90, 120}; // Kicks users from server if they spend too much time in role selection briefingTimeOut[] = {60, 90}; // Kicks users from server if they spend too much time in briefing (map) screen debriefingTimeOut[] = {45, 60}; // Kicks users from server if they spend too much time in debriefing screen lobbyIdleTimeout = 300; // The amount of time the server will wait before force-starting a mission without a logged-in Admin. // SCRIPTING ISSUES onUserConnected = ""; onUserDisconnected = ""; doubleIdDetected = ""; //regularCheck = "{}"; // Server checks files from time to time by hashing them and comparing the hash to the hash values of the clients. //deprecated // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "kick (_this select 0)"; // tampering of the signature detected onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected // MISSIONS CYCLE (see below) randomMissionOrder = true; // Randomly iterate through Missions list autoSelectMission = true; // Server auto selects next mission in cycle class Missions {}; // An empty Missions class means there will be no mission rotation missionWhitelist[] = {}; // An empty whitelist means there is no restriction on what missions' available
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and in the server.cfg did you try to use these parameters? I don't know if they work in ofp cwa // TIMEOUTS disconnectTimeout = 5; // Time to wait before disconnecting a user which temporarly lost connection. Range is 5 to 90 seconds. maxDesync = 300; // Max desync value until server kick the user maxPing= 150; // Max ping value until server kick the user maxPacketLoss= 50; // Max packetloss value until server kick the user kickClientsOnSlowNetwork[] = { 0, 0, 0, 0 }; // Defines if {<MaxPing>, <MaxPacketLoss>, <MaxDesync>, <DisconnectTimeout>} will be logged (0) or kicked (1) kickTimeout[] = { {0, -1}, {1, 180}, {2, 180}, {3, 180} }; votingTimeOut[] = {60, 90}; // Kicks users from server if they spend too much time in mission voting roleTimeOut[] = {90, 120}; // Kicks users from server if they spend too much time in role selection briefingTimeOut[] = {60, 90}; // Kicks users from server if they spend too much time in briefing (map) screen debriefingTimeOut[] = {45, 60}; // Kicks users from server if they spend too much time in debriefing screen lobbyIdleTimeout = 300; // The amount of time the server will wait before force-starting a mission without a logged-in Admin.
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I already answered you on steam forum, it is in the ace_settings.pbo file https://steamcommunity.com/app/33930/discussions/0/3800526395809423119/
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Armaholic, Armed Assault & Others - A2&A2OA - Files/Addons - Not-sorted
dalber24 replied to WGP's topic in ARMA 2 & OA - GENERAL
Ask here the mods are: PCDF - Special Forces by Sakai and Chernarus National Police Commandos (SDU) by Laertes -
maybe you need to visit the ophthalmologist
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And you can keep waiting for many more years, because they abandoned it years ago, don't wait for updates or anything.
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Objective complete triggers
dalber24 replied to ilovebeer's topic in ARMA - MISSION EDITING & SCRIPTING
here is https://www.moddb.com/games/armed-assault/tutorials/armed-assault-editing-guide -
for Armed Assault - VTE Vietnam: The Experience has that vehicle http://www.armedassault.info/index.php?game=0&cat=news&id=837 for OFP https://www.moddb.com/mods/vietnam-the-experience-ofp/downloads
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If you want something like this for A3, you should ask in the A3 section, it has no relation to the ArmA2 section, @arigato hasn't logged in since 2017 and I doubt it will log in again.
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Two primary Weapons with no mods
dalber24 replied to BRPVP's topic in ARMA 3 - MISSION EDITING & SCRIPTING
To make it more comfortable, and you don't have to write and execute from the console, when you edit the mission, paste that line in the player initialization (you open the soldier's properties in init, paste that line) -
(DYNAMIC WAR 0.92M) I tried almost anything so i might as well turn to here
dalber24 replied to Mixerdust's topic in BOHEMIA INTERACTIVE - GENERAL
hello again, that's right, the version that I gave you in the steam forum of the web armedassault.info is old, it's the C version, you need the M, the name of the file if someone has it, is this: Dyna_War092m.7z, so the search will be easier for them. This is the Dynamic War thread, another option is to try sending a message to @mrn to see if you're lucky, apparently it hasn't logged in since 2020 -
Config increase vehicle speed?
dalber24 replied to N7.Skreex's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
if you don't want to use a script, then change gearbox values https://community.bistudio.com/wiki/Arma_3:_Cars_Config_Guidelines#Gearbox https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#gearbox.5B.5D -
Config increase vehicle speed?
dalber24 replied to N7.Skreex's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
in short https://community.bistudio.com/wiki/Category:Arma_3:_Scripting_Commands forceSpeed speed setVelocity velocity The search option also helps a lot. -
concrete_block.p3b Missing cannot load old map
dalber24 replied to Drake Hawk's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
You can check if you have the pbo, look for corepatch.pbo within that pbo is the p3d that says the message that you are missing. Edit: I forgot to mention the location of the file, it would be the folder Expansion\addons\corepatch.pbo -
LEA - Loadout Editor For ArmA 2 Combined Operations and ACE 2
dalber24 replied to major_shepard's topic in ARMA 2 & OA : Community Made Utilities
http://www.armedassault.info/index.php?game=1&cat=news&id=5577 -
A2WarMod Release
dalber24 replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
This compilation is for ArmA2 Standalone. if you use ArmA2CO use this other one -
Dslyecxi's MH-6 Practice Scenario
dalber24 replied to dslyecxi's topic in ARMA 2 & OA - USER MISSIONS
yes, I removed the download, sorry, it's just that later I read that @dslyecxi didn't want any mirror, so to correct my mistake I removed it, anyway the original link is working, I can't leave a mirror against the wishes of the author. I'm glad you were able to fix the problem with your browser. -
Does Bohemia respond to support requests?
dalber24 replied to Ghostwheel's topic in BOHEMIA INTERACTIVE - GENERAL
- and what do you want? - support of what? Armed Assault, ArmA2, ArmA2 OA, etc.? - What is your problem? You wrote so much but you don't say anything.- 1 reply
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Dslyecxi's MH-6 Practice Scenario
dalber24 replied to dslyecxi's topic in ARMA 2 & OA - USER MISSIONS
The original link works fine, it has never stopped working since it was published, since it is hosted by its creator https://dslyecxi.com which still works like the first day, so you have a problem with your browser. -
TexView 2 error loading file?
dalber24 replied to GIAT industries's topic in ARMA 2 & OA : MODELLING - (O2)
2 things that solve your problem, learning to use the tool and knowing what it supports, and what formats it supports... If you try to open a file of for example 1920 x 1080 it will give you that error. ⚠ Note: All input textures must have resolution 2^x / 2^y (e.g. 16 / 16, 32 / 32, 64 / 64, 256 /256). The largest texture size commonly supported by graphics cards and BI's game engines is 2048x2048, in future graphics textures 4096x4096 or even larger could be possible and it is already supported in TexView 2. source: https://community.bistudio.com/wiki/TexView_2_Manual#Supported_formats -
https://www.moddb.com/games/arma-2/addons/jarheads-sounds-redeployment-systems
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Arma 2 Addon request thread
dalber24 replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
here you have it, I have uploaded it to moddb, it seems that you liked this mods topic.🤣 https://www.moddb.com/games/arma-2-operation-arrowhead/addons/us-marines-v12-bink-usmc-v12 -
Arma 2 Addon request thread
dalber24 replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
sorry my bad... here is the correct link https://www.mediafire.com/folder/gskjo4f5lnyxg/ArmA2 Mirror https://www.moddb.com/games/arma-2-combined-operations/addons/mis-peshmerga-women-v10