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Depechivo

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  1. Depechivo

    ARMA Reforger Scripting

    "Assets\Campfire_burning.et" very strange path, first once - slash is wrong, second one - prefab is Assets folder. All prefabs in "Prefabs" folder. Try this "{899360C930DA3EE3}Prefabs/Particles/Campfire_burning.et" On future: right mouse click -> "Copy resource name(s)" on prefab to get path to it Check logs and use checks in code: Resource resource = Resource.Load(prefabResourceName); if (!resource.IsValid()) { Print("Cant load prefab"); return; } And very strange design to use "modded" class. Create own component and attach it to GameMode or player.
  2. Depechivo

    Getting started with scripts

    https://community.bistudio.com/wikidata/external-data/arma-reforger/ArmaReforgerScriptAPIPublic/classes.html https://community.bistudio.com/wiki/Category:Arma_Reforger/Modding/Tutorials/Scripting
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