Jump to content

Alicia Clark

Member
  • Content Count

    5
  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral
  1. How? How can I tell? Because when I was on Eden Editor, it was at the starting point of the mission, so I don't know how to put it into groups when they leave.
  2. Sorry to ask you this I'm new of making Arma 3 mission What is "_instigator"?and What should I put in "_instigator"?
  3. Ok, first, my AI unit already has a waypoint when he joins my squad, but remember that waypoint wasn't working because he's on my squad, and that waypoint was supposed to be later. So what I wanted to do was say there's a specific time in my mission where he needs to leave my group and go to the waypoint where I put it, but the problem is he's not moving at all. Even though I synced the trigger to that waypoint, it was set to skip that waypoint. And it was already put in the condition to only activate it at the specific time when he needed to leave. In simple terms, I want the waypoints to work after he leaves my group. Is this possible?
  4. Hello, how can I make an AI die when the trigger is activated? Example: I want my AI to die in a specific situation in case they are still alive.😊
  5. Ok, here's an example: if an AI enemy kills my AI squad unit (friend), it will not end the mission. But if I purposely kill my friend AI unit (Friendly Fire), that will end the mission. I wanted to know if you could do things like that in scripting. I'm so sorry if I'm too bad to point things out. My mother tongue is not English. Please bear with me.
×