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WheelAxle

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About WheelAxle

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  1. WheelAxle

    ToH Characters

    What upscaler did you use for the textures?
  2. WheelAxle

    WeaponSights Zoom

    Hello Gunter, I am coming back after a month after experimentation. I have finally finished weapon sights zoom for SOG, Global Mobilization, CSLA, Western Sahara, and Spearhead. I'm playing around with it a bit more to see if I missed anything, but I can dm you the file if you want to test anything.
  3. WheelAxle

    WeaponSights Zoom

    Would I need to do anything else still? I put in all the weapon pbos I could find into the requiredAddons, but it still didn't work on the m14, m60, and l1a1. Everything else worked now though. I looked through the config viewer again for class names. The m14 / l1a1 uses vn_rifle762, and the m60 uses the vn_lmg class names. Edit: Also is there a way to see what pbos a weapon is from?
  4. WheelAxle

    WeaponSights Zoom

    I don't know how I would be missing the correct addons if it's a dlc haha. Config in this patebin here: https://pastebin.com/jntE8023
  5. WheelAxle

    WeaponSights Zoom

    Hey Gunter, I was working on expanding this mod to the cdlcs. It's my first time making a config mod, and I need some assistance I guess. I've been working on the Prairie fire CDLC first. Here's what I have so far: class vn_rifle: Rifle_Base_F { opticsZoomMin = 0.25; opticsZoomMax = 0.5; opticsZoomInit = 0.25;//0.75; }; class vn_rifle762: vn_rifle { opticsZoomMin = 0.25; opticsZoomMax = 0.5; opticsZoomInit = 0.25;//0.75; }; class vn_smg: vn_rifle { opticsZoomMin = 0.25; opticsZoomMax = 0.5; opticsZoomInit = 0.25;//0.75; }; class vn_lmg: vn_rifle { opticsZoomMin = 0.25; opticsZoomMax = 0.5; opticsZoomInit = 0.25;//0.75; }; class vn_shotgun: vn_rifle { opticsZoomMin = 0.25; opticsZoomMax = 0.5; opticsZoomInit = 0.25;//0.75; }; class vn_Launcher_Base_F: Launcher_Base_F { opticsZoomMin = 0.25; opticsZoomMax = 0.5; opticsZoomInit = 0.25;//0.75; }; class vn_pistol: Pistol_Base_F { opticsZoomMin = 0.25; opticsZoomMax = 0.5; opticsZoomInit = 0.25;//0.75; }; Basically, I think I put in the correct classnames since most of the weapons are working. The m16, m14, m60, m63(stoner), m79, l1a1, pistols, and launchers aren't working with this setup so far above. The new ww2 weapons just added in the 1.3 update work with this setup. So, I was just hoping to ask you if I missed anything or wrote something wrong. I've been looking through the structure of the guns that didn't work, and I couldn't really find any classnames I missed.
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