None of the forceWeaponFire commands in the wiki worked, neither does _unit forceWeaponFire [weaponState _unit select 1, weaponState _unit select 2];
I worked around it by using "UNIT doSuppressiveFire OBJECT;" on a invisible object, problem solved I guess.
Now how do I force an aircraft to fire whatever weapon it has? I am trying to get Pook's Tu-95 bomber to drop it's sole loadout of 24 x FAB-250 bombs.
Is there a script to bring up the name of the bomb and then use it in another script to force the A.I pilot to drop the bombs until none remain?
Because since the test scenario in a video called "ArmA 3 Editing : Carpet Bombing" found in YouTube, I managed to succesfully recreate, I was wondering if I could do it again with a mod plane and weapons, finding the correct names is the issue and I don't know where to look.