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Callisto_SS

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About Callisto_SS

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  1. Hey! I wrote a code for a random manhunt scenario, and for 2 players it works fine because i wrote all of the code in the init.sqf. But with more players everytime someone loads in the scenario gets randomised again and again. I tried to make a game object which will have an action to load in the scenario but it failed. I have to type the code in the debug console for it to work. anyone has a solution? Thanks! link for the code if you have time to figure out what is happening
  2. Callisto_SS

    createMarker error

  3. Hey! I am having an issue with the createMarker func. I have all the markers placed down, i search through many forums, but couldn't figue what could cause the problem. Any help would be appreciated! _ma1 = getPosATL marker1; _ma2 = getPosATL marker2; _ma3 = getPosATL marker3; _ma0 = getPosATL marker0; _newpos = +_ma1; _newpos set [1, (_newpos select 1) + random [500, 800, 1000]]; _newpos set [2, (_newpos select 2) + 1]; _newpos set [0, (_newpos select 0) + 1]; player setpos (_ma1); "respawn_west_1" setMarkerPos (_ma1); _respawneast = createMarker ["Runner Spawn", _newpos]; //the issue is with this one: error 0 elements provided, expected 3// _respawneast setMarkerType "b_med"; _respawneast setMarkerColor "ColorRed"; Edit: The goal of this script would be that the _respawneast marker would be at a random location of the _respawn_west_1 marker.
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