CAM0M1lE
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Everything posted by CAM0M1lE
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	Hello @pSiKO ! I have slightly corrected the Russian translation in /stringtable.xml during the game. I created a pull request on github. I think it will be more convenient.
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				[SP/CO12] Dynamic Campaign/Mission - The Forgotten Few 2
CAM0M1lE replied to KingN's topic in ARMA 3 - USER MISSIONS
No, only RHS. Thanks. - 
	@pSiKO, please. /R3F_LOG/ru_strings_lang.sqf https://drive.google.com/file/d/1xrijHmkoGo_AfQHzrmh4PFUWKMLXutgm/view?usp=share_link /stringtable.xml https://drive.google.com/file/d/1oqZDTVdG0LNbJdpPXT9pTJ19UdcTL9-N/view?usp=share_link
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	Hello, @pSiKO ! /R3F_LOG/ru_strings_lang.sqf - this file contains an incorrect Russian translation. Similarly, in the stringtable.xml file in the Tips section. I can provide the correct Russian translation, as well as supplement it (for example, for Side Missions).
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				[SP/CO12] Dynamic Campaign/Mission - The Forgotten Few 2
CAM0M1lE replied to KingN's topic in ARMA 3 - USER MISSIONS
Bug report: RU/AL - Altis - Russian Federation, didn't check other versions. 1. After completing the task, I call a joint air extraction 2. Mi-8 arrives and lands 3. The second AI squad takes their places in the Mi-8 4. My squad and I cannot take a seat. AI says no. I don't have an action in the action menu. The problem recurred 3 times in a row. It is not possible to complete the mission with air extraction. - 
	
	
				[SP/CO12] Dynamic Campaign/Mission - The Forgotten Few 2
CAM0M1lE replied to KingN's topic in ARMA 3 - USER MISSIONS
Now I just added an arsenal box to the map near the base. But when insertion from the sea, I cannot use this method. - 
	
	
				[SP/CO12] Dynamic Campaign/Mission - The Forgotten Few 2
CAM0M1lE replied to KingN's topic in ARMA 3 - USER MISSIONS
@KingN Thanks for this great mission! Tell me how to add a virtual arsenal? It's just that a lot of things that the faction (RU) could actually have available are not available in standard loadouts (weapons, scopes and etc.). I'll edit the mission myself, but I don't khow how. I see the best option to add one button to the mission planing menu. - 
	
	
				[SP/COOP] Random Infantry Skirmish
CAM0M1lE replied to SkaceKachna's topic in ARMA 3 - USER MISSIONS
The best random mission generator! Thanks for your work! - 
	Is it possible to disable mines and suicide bombers? Is it possible to make changes to the rank system or disable it altogether? Change kill reward values, or lower the requirements for new ranks. When playing solo, the rank increases very slowly.
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	Thanks, now everything works as it should!
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	What about it? When I press the button the state of the last autosave or exit from the mission is saved, not current state. How I checked: I go to the mission -> buy something about FOB -> click Export game -> exit the mission -> start the mission again -> click Import game -> paste the saved data: what I bought was not saved.
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	What then does the Unitcap parameter in ui/mission_params.hpp affect?
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	And another question: does the Level up of my AI units affect anything? Does it increase their skill, accuracy?
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	I noticed that the Export Game button in the Admin Menu exports the last save data, not the current state. I think it would be logical to add a save function to this button.
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	Which file contains save data?
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	There is logic in this, thanks for the answer!
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	@pSiKO, your Liberation is the best. Thanks! There is some question: After placing the starting FOB, it cannot be collapsed for moving, it says that I am not the owner. This is very inconvenient because there is a need to move the FOB at the beginning. And the creation of a new FOB requires a lot of resources and the rank of colonel, which takes a lot of time. Can something be done about it? Not using the Admin Menu - I'm a fan of fair play.
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	@Ed Fox, thanks, i already tried this mod. But in it AI units do not revive each other automatically. I have to keep an eye on it. PAR AI Revive is good because it is completely autonomous.
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	Development terminated? We won't see version 0.97? I also have a question about AI Revive. Has anyone been able to implement it? A3 Wounding System (AIS Revive), when installed in KP Liberation, allows to revive only players. AI units die immediately.
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	@pSiKO, another question please: Addon PAR AI Revive is very cool. Can I use it in my missions and how do I do it?
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	@pSiKO, I just edited the default parameters in the file ui\mission_params.hpp for to change sides to RHS. Try it later on the vanila version. The mods that I use are RHS, CUP, JSRS. I don't use a dedicated server.
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	The time of day is also not saved. The clock always starts at 7 am.
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	I don't really understand how saves work. When I enter the game every next time, the First Time Player Notice window appears every time. My Score is always 0, amount of resources (ammo) is always 400. Previously purchased AI Units and vehicles left near the FOB disappear. Only FOB, MHQ location and captured points are saved.
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	@pSiKO, thanks for a great mission! Could you set up a save system like KP Liberation when AI Units are saved?
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