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Fabianbecker19

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About Fabianbecker19

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  1. Fabianbecker19

    ORBAT viewer icons are too small

    I have the problem to, but they not to small, they are to Big for Altis and Stratis, any idea how i can rescale this. i tried sizeIcon" or some shit but it didnt work.
  2. Fabianbecker19

    [REQUEST] ORBAT Tutorial

    "AntiAir" is another Type that work
  3. Fabianbecker19

    CfgORBAT missing `}` bug

    i hade the Bug again, he says missing } but i got it, he show this when you missing a } in the assets. Stiupid Editor XD
  4. Fabianbecker19

    CfgORBAT missing `}` bug

    thanks, somehow this guys shown on ORBAT but the 3. Squad have only 1 Truck, with you i see this missing.
  5. Fabianbecker19

    CfgORBAT missing `}` bug

    im already tried it but, the problem has been fixed. i start my laptop (2. PC i have) and write a little/save it and now it is all fine and work.
  6. Fabianbecker19

    CfgORBAT missing `}` bug

    is this better ???
  7. class CfgORBAT { class AAF { id = 0; idType = 0; side = "Resistance"; type = "HQ"; commander = "Griffin"; commanderRank = "Colonel"; text = "AAF Oberkommando"; textShort = "AAF"; description = "Zentrales-Oberkommando der Altis Armed Force in der Republik Altis und Stratis. Die AAF hat die Größe eines Korps, wächst aber weiter an"; class AltisHQ { id = 0; idType = 0; side = "Resistance"; type = "HQ"; commander = "Falluma"; commanderRank = "Major"; text = "Hauptquatier Altis"; textShort = "HQ Altis"; description = "Militärisches Hauptquatier der Altis Armed Force auf der Insel Altis"; class 1Reg { id = 1; idType = 0; side = "Resistance"; size = "Regiment"; type = "Infantry"; commander = "Arasco"; commanderRank = "Captain"; text = "1. Infanterie Regiment"; textShort = "1. Regiment" }; class 2Reg { id = 2; idType = 0; side = "Resistance"; size = "Regiment"; type = "Infantry"; commander = "Iraklius"; commanderRank = "Captain"; text = "2. Infanterie Regiment"; textShort = "2. Regiment"; }; class 3Reg { id = 3; idType = 0; side = "Resistance"; size = "Regiment"; type = "MotorizedInfantry"; commander = "Harama"; commanderRank = "Captain"; text = "3. Motorisiertes Infanterie Regiment"; textShort = "3. Regiment"; }; class 4Reg { id = 4; idType = 0; side = "Resistance"; size = "Regiment"; type = "MotorizedInfantry"; commander = "Gapados"; commanderRank = "Captain"; text = "4. Motorisiertes Infanterie Regiment"; textShort = "4. Regiment"; }; class 5Reg { id = 5; idType = 0; side = "Resistance"; size = "Regiment"; type = "MechanizedInfantry"; commander = "Larisa"; commanderRank = "Captain"; text = "5. Mechanisiertes Infanterie Regiment"; textShort = "5. Regiment"; }; class 6Reg { id = 6; idType = 0; side = "Resistance"; size = "Regiment"; type = "MechanizedInfantry"; commander = "Urestes"; commanderRank = "Captain"; text = "6. Mechanisiertes Infanterie Regiment"; textShort = "6. Regiment"; }; class 7Reg { id = 7; idType = 0; side = "Resistance"; size = "Regiment"; type = "Armored"; commander = "Kalogeres"; commanderRank = "Captain"; text = "7. Gepanzertes Regiment"; textShort = "7. Regiment"; description = "Dieses Regiment untrhält alle Kampfpanzer der Altis Armed Force. Aktuell stehen der Ihr 32 Kampfpanzer zur Verfügung"; Assets[] = {{I_MBT_03_cannon_F,30}}; }; class 1Heli { id = 1; idType = 0; side = "Resistance"; size = "Squadron"; type = "Helicopter"; commander = "Artos"; commanderRank = "Captain"; text = "1. Helikopterstaffel"; textShort = "1. Helistaffel"; description = "Die 1. Helikopterstaffel der AAF. Operationsbasis ist der Altis International-Airport auf der Insel Altis"; Assets[] = {{I_Heli_light_03_F,10},{I_Heli_Transport_02_F,5}}; }; }; class StratisHQ { id = 0; idType = 0; side = "Resistance"; type = "HQ"; commander = "Myklanos"; commanderRank = "Major"; text = "Hauptquatier Stratis"; textShort = "HQ Stratis"; description = "Militärisches Hauptquatier der Altis Armed Force auf der Insel Stratis"; class 1Btl { id = 1; idTyped = 0; side = "Resistance"; size = "Battalion"; type = "Infantry"; commander = "Costras"; commanderRank = "Captain"; text = "1. Infanterie Battalion"; textShort = "1. Battalion"; class 1ComS { id = 1; idType = 0; side = "Resistance"; size = "Company"; type = "Infantry"; commander = "Fossa"; commanderRank = "Lieutenant"; text = "1. Infanterie Kompanie"; textShort = "1. Kompanie"; class 1Zug { id = 1; idType = 0; side = "Resistance"; size = "Platoon"; type = "Infantry"; commander = "Elass"; commanderRank = "Lieutenant"; text = "1. Zug"; textShort = "1. Zug"; class 1Trupp { id = 1; idType = 0; side = "Resistance"; size = "Squad"; type = "Infantry"; commander = "Molas"; commanderRank = "Sergeant"; text = "1. Trupp"; textShort = "1. Trupp"; }; class 2Trupp { id = 2; idType = 0; side = "Resistance"; size = "Squad"; type = "Infantry"; commander = "Kurtis"; commanderRank = "Sergeant"; text = "2. Trupp"; textShort = "2. Trupp"; }; class 3Trupp { id = 3; idType = 0; side = "Resistance"; size = "Squad"; type = "Infantry"; commander = "Ama"; commanderRank = "Sergeant"; text = "3. Trupp"; textShort = "3. Trupp"; }; class 4Trupp { id = 4; idType = 0; side = "Resistance"; size = "Squad"; type = "MotorizedInfantry"; commander = "Ipalus"; commanderRank = "Sergeant"; text = "4. Trupp"; textShort = "4. Trupp"; Assets[] = {{I_MRAP_03_F,2},{I_MRAP_03_hmg_F,1},{I_MRAP_03_gmg_F,1}}; }; }; class 2Zug { id = 2; idType = 0; side = "Resistance"; size = "Platoon"; type = "Infantry"; commander = "Dimida"; commanderRank = "Lieutenant"; text = "2. Zug"; textShort = "2. Zug"; class 1Trupp { id = 1; idType = 0; side = "Resistance"; size = "Squad"; type = "Infantry"; commander = "Tanos"; commanderRank = "Sergeant"; text = "1. Trupp"; textShort = "1. Trupp"; }; class 2Trupp { id = 2; idType = 0; side = "Resistance"; size = "Squad"; type = "Infantry"; commander = "Mora"; commanderRank = "Sergeant"; text = "2. Trupp"; textShort = "2. Trupp"; }; class 3Trupp { id = 3; idType = 0; side = "Resistance"; size = "Squad"; type = "MotorizedInfantry"; commander = "Breda"; commanderRank = "Sergeant"; text = "3. Trupp"; textShort = "3. Trupp"; Assets[] = {I_Truck_02_covered_F,3}; }; class 4Trupp { id = 4; idType = 0; side = "Resistance"; size = "Squad"; type = "MotorizedInfantry"; commander = "Kaneles"; commanderRank = "Sergeant"; text = "4. Trupp"; textShort = "4. Trupp"; Assets[] = {{I_Truck_02_transport_F,2},{I_MRAP_03_hmg_F,1}; }; }; }; class 2ComS { id = 2; idType = 0; side = "Resistance"; size = "Company"; type = "Infantry"; commander = "Growa"; commanderRank = "Lieutenant"; text = "2. Infanterie Kompanie"; textShort = "2. Kompanie"; class 1Zug { id = 1; idType = 0; side = "Resistance"; size = "Platoon"; type = "Infantry"; commander = "Toros"; commanderRank = "Lieutenant"; text = "1. Zug"; textShort = "1. Zug"; class 1Trupp { id = 1; idType = 0; side = "Resistance"; size = "Squad"; type = "Infantry"; commander = "Rades"; commanderRank = "Sergeant"; text = "1. Trupp"; textShort = "1. Trupp"; }; class 2Trupp { id = 2; idType = 0; side = "Resistance"; size = "Squad"; type = "Infantry"; commander = "Cadima"; commanderRank = "Sergeant"; text = "2. Trupp"; textShort = "2. Trupp"; }; class 3Trupp { id = 3; idType = 0; side = "Resistance"; size = "Squad"; type = "Infantry"; commander = "Strava"; commanderRank = "Sergeant"; text = "3. Trupp"; textShort = "3. Trupp"; }; class 4Trupp { id = 4; idType = 0; side = "Resistance"; size = "Squad"; type = "Infantry"; commander = "Nehla"; commanderRank = "Sergeant"; text = "4. Trupp"; textShort = "4. Trupp"; }; }; class 2Zug { id = 2; idType = 0; side = "Resistance"; size = "Platoon"; type = "Infantry"; commander = "Halgos"; commanderRank = "Lieutenant"; text = "2. Zug"; textShort = "2. Zug"; class 1Trupp { id = 1; idType = 0; side = "Resistance"; size = "Squad"; type = "Infantry"; commander = "Anukes"; commanderRank = "Sergeant"; text = "1. Trupp"; textShort = "1. Trupp"; }; class 2Trupp { id = 2; idType = 0; side = "Resistance"; size = "Squad"; type = "Infantry"; commander = "Phalkos"; commanderRank = "Sergeant"; text = "2. Trupp"; textShort = "2. Trupp"; }; class 3Trupp { id = 3; idType = 0; side = "Resistance"; size = "Squad"; type = "Infantry"; commander = "Zamyk"; commanderRank = "Sergeant"; text = "3. Trupp"; textShort = "3. Trupp"; }; class 4Trupp { id = 4; idType = 0; side = "Resistance"; size = "Squad"; type = "Infantry"; commander = "Ortom"; commanderRank = "Sergeant"; text = "4. Trupp"; textShort = "4. Trupp"; }; }; }; }; class 2Btl { id = 2; idTyped = 0; side = "Resistance"; size = "Battalion"; type = "MechanizedInfantry"; commander = "Zara"; commanderRank = "Captain"; text = "2. Mechanisiertes Infanterie Battalion"; textShort = "2. Battalion"; class 1MComS { id = 1; idType = 0; side = "Resistance"; size = "Company"; type = "MechanizedInfantry"; commander = "Kaleregos"; commanderRank = "Lieutenant"; text = "1. Mechaniesierte Kompanie"; textShort = "1. Kompanie"; }; class 2MComS { id = 2; idType = 0; side = "Resistance"; size = "Company"; type = "MechanizedInfantry"; commander = "Papaso"; commanderRank = "Lieutenant"; text = "2. Mechaniesierte Kompanie"; textShort = "2. Kompanie"; }; }; class SupS { id = 0; idType = 0; side = "Resistance"; size = "Company"; type = "Support"; commander = "Qualderis"; commanderRank = "Lieutenant"; text = "Unterstützungs Kompanie Stratis"; textShort = "Unterstützung"; description = "Unterstüzungseinheiten, die der AAF auf Stratis zur Seite stehen. Beinhaltet Nachschub ,medizinische Versorgung, Luftabwehr und Reperatureinheiten"; }; class HeliStratis { id = 1; idType = 0; side = "Resistance"; size = "Squadron"; type = "Helicopter"; commander = "Radophilio"; commanderRank = "Captain"; text = "Helikopterstaffel Stratis"; textShort = "Helistaffel Stratis"; Assets[] = {{I_Heli_light_03_F,4},{I_Heli_light_03_unarmed_F,2},{I_Heli_Transport_02_F,4}}; }; class 2Air { id = 2; idType = 0; side = "Resistance"; size = "Squadron"; type = "Fighter"; commander = "Besta"; commanderRank = "Captain"; text = "2. Fliegerstaffel"; textShort = "2. Fliegerstaffel"; description = "2. Fliegerstaffel der AAF. Operationsbasis ist der Stratis-Luftwaffenstützpunkt auf der Insel Stratis"; Assets[] = {{I_Plane_Fighter_04_F,5},{I_Plane_Fighter_03_CAS_F,5}}; }; }; }; }; Hello everyone, I hava a Problem with my CfgORBAT. He tell me that im missing a ´}´ at the End of the ORBAT, but there is one. Have anyone a Fix pls ??? PS: Im a German Player but in English is better to find an Awnser 🙂
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