Pte. CoffeePot
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I'm trying to make a gunship fly at a specific height while circling a target. Only the plane keeps pulling up and down based on the terrain. I've tried using flyInHeight and flyInHeightASL and the latter seems to have worked only for when the plane is flying to the loiter waypoint. Once it reaches the waypoint and begins circling the target, the pilot then starts pulling up and down like a maniac. Any ideas on how I can make this work?
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help with commandArtilleryFire
Pte. CoffeePot replied to Pte. CoffeePot's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm using the custom script so that I can pair it with some custom radio call sounds. Doesn't seem to impact performance at all. -
help with commandArtilleryFire
Pte. CoffeePot replied to Pte. CoffeePot's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ah gotcha. See, I don't know much about scripting so I just used the examples from https://community.bistudio.com/wiki/commandArtilleryFire & https://community.bistudio.com/wiki/laserTarget. Seems to be working for me now. Many thanks! -
help with commandArtilleryFire
Pte. CoffeePot posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm trying to get set something up that will allow a player to laser designate a target and then call artillery using the radio. When testing I get this error message: 'sleep 3; mortar_01 |#|commandArtilleryFire [[position laserTar...' Error 1 elements provided, 3 expected Here is what I placed in the trigger: sleep 3; mortar_01 commandArtilleryFire [[position laserTarget player], "8Rnd_82mm_Mo_LG", 8]; Anyone got any ideas? -
AI Ambient Voice
Pte. CoffeePot replied to Pte. CoffeePot's topic in ARMA 3 - MISSION EDITING & SCRIPTING
These are amazing but not quite what I am looking for, I should have been more clear at first. I'm trying to make the AI use say3D with a custom sound when a player is within range. Having them fire a few signal shots would be cool too, but for now, I'm just focused on the 3D sound. Once again, these scripts are amazing and I'm definitely gonna use them in my ops! -
I struggling to find a way to make an AI play an ambient 3D sound, almost like the VC trackers from SOG PF. Using the AI's variable name would work but I would like it to apply to the class (rhsgref_tla_squadleader) instead of a single unit. Any help would be greatly appreciated.