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Aurora152

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About Aurora152

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    Lance Corporal

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  1. Aurora152

    Load Prairie Fire onto Dedicated Server

    May be best to ask your tech support for your server if they can help you? You should have a startup parameters box somewhere that you can edit.
  2. @oldbear I'm not looking to change anything about the mission. I only wish to add ACE for it's medical system, so the medic has more to do, and TFAR for the better radios. I need the mission so I can load my ACE options preset and the likes.
  3. Hello all, Does anyone know where the prairie fire missions are located? Want to add tfar and ace to them. TIA, Aurora
  4. Aurora152

    Load Prairie Fire onto Dedicated Server

    There should be an option on your Nitrado server management page. Have a look under configuration file? If the launcher is for your client game, you only need to tick the DLC in the DLC tab.
  5. Aurora152

    Load Prairie Fire onto Dedicated Server

    I think you would just add -servermod=vn; In your startup parameters.
  6. Aurora152

    Load Prairie Fire onto Dedicated Server

    @paulipauli120 Just managed to get it working on my server. So I needed to add vn; to the start.bat under -servermods=. Heres what the server tech support guy said.
  7. Aurora152

    Load Prairie Fire onto Dedicated Server

    I feel like even after downloading and installing the DLC to the server, it hasn't activated or enabled it. I keep getting this error: 10:15:54 Warning Message: No entry 'bin\config.bin/CfgWorlds.Cam_Lao_Nam'.
  8. Aurora152

    Load Prairie Fire onto Dedicated Server

    Do you know whether I need anything specific in the start-up parameters to enable the DLC?
  9. Aurora152

    Load Prairie Fire onto Dedicated Server

    I am using GtxGaming as the provider. Its their server management page.
  10. Aurora152

    Load Prairie Fire onto Dedicated Server

    No, I used the Creator DLC installer on the server management page to install it. It seemed to have downloaded the "vn" folder.
  11. Aurora152

    New rented server with creator DLC

    Following
  12. Aurora152

    Load Prairie Fire onto Dedicated Server

    When I changed the max players to 8 I got this: 22:36:32 Starting mission: 22:36:32 Mission file: VietnamZeus2 (__cur_mp) 22:36:32 Mission world: Cam_Lao_Nam 22:36:32 Mission directory: mpmissions\__cur_mp.Cam_Lao_Nam\ 22:36:34 Warning Message: No entry 'bin\config.bin/CfgWorlds.Cam_Lao_Nam'. 22:36:34 Warning Message: No entry 'bin\config.bin/CfgWorlds.Cam_Lao_Nam'. 22:36:34 Warning Message: No entry '.gridNumbersOverLines'. 22:36:34 Warning Message: '/' is not a value 22:36:34 Warning Message: No entry '.centerPosition'. 22:36:34 Warning Message: []: '/' not an array 22:36:34 Cannot evaluate '' - no file 22:36:34 Warning Message: []: '/' not an array 22:36:34 Cannot evaluate '' - no file 22:36:34 Warning Message: No entry 'bin\config.bin/CfgWorlds.Cam_Lao_Nam'. 22:36:34 Warning Message: No entry '.gridNumbersOverLines'. 22:36:34 Warning Message: '/' is not a value 22:36:34 Warning Message: No entry '.centerPosition'. 22:36:34 Warning Message: []: '/' not an array 22:36:34 Cannot evaluate '' - no file 22:36:34 Warning Message: []: '/' not an array 22:36:34 Cannot evaluate '' - no file 22:36:35 EPE manager release (0|1|0) 22:36:36 Starting mission: 22:36:36 Mission file: MP_Marksmen_01 Still no luck.
  13. Hello All, Having problems getting the Prairie Fire DLC onto my dedicated server (remote). When I try run a mission on the Cam Lao Nam map with only a NATO rifleman on it, I can load into the server roles list but It doesn't go any further than that. When I click Ok it just sends me to a different mission. I have the DLC purchased and Installed. The server has the vn folder installed and I've used the Creator DLC downloader to install it. Here is what happens in the console when I try start the mission: 22:09:38 Mission VietnamZeus2.Cam_Lao_Nam: Number of roles (8) is different from 'description.ext::Header::maxPlayer' (20) 22:09:38 Mission VietnamZeus2.Cam_Lao_Nam: Missing 'description.ext::Header::minPlayer' 22:09:41 Starting mission: 22:09:41 Mission file: VietnamZeus2 (__cur_mp) 22:09:41 Mission world: Cam_Lao_Nam 22:09:41 Mission directory: mpmissions\__cur_mp.Cam_Lao_Nam\ 22:09:42 Warning Message: No entry 'bin\config.bin/CfgWorlds.Cam_Lao_Nam'. 22:09:43 Warning Message: No entry 'bin\config.bin/CfgWorlds.Cam_Lao_Nam'. 22:09:43 Warning Message: No entry '.gridNumbersOverLines'. 22:09:43 Warning Message: '/' is not a value 22:09:43 Warning Message: No entry '.centerPosition'. 22:09:43 Warning Message: []: '/' not an array 22:09:43 Cannot evaluate '' - no file 22:09:43 Warning Message: []: '/' not an array 22:09:43 Cannot evaluate '' - no file 22:09:43 Warning Message: No entry 'bin\config.bin/CfgWorlds.Cam_Lao_Nam'. 22:09:43 Warning Message: No entry '.gridNumbersOverLines'. 22:09:43 Warning Message: '/' is not a value 22:09:43 Warning Message: No entry '.centerPosition'. 22:09:43 Warning Message: []: '/' not an array 22:09:43 Cannot evaluate '' - no file 22:09:43 Warning Message: []: '/' not an array 22:09:43 Cannot evaluate '' - no file 22:09:43 EPE manager release (0|1|0) 22:09:44 Starting mission: 22:09:44 Mission file: MP_Marksmen_01 Also, none of the DLC co-op missions appear? Any help would be greatly appreciated. TIA, Aurora
  14. I have just tested this. It stopped spawning groups when it got to 44 east units. Then, when I deleted about 20 units, it didn't start the loop again. This is what I have: 0 = [] spawn { while {true} do { { if(count (units east) < 50 ) then { _ambush10 = [getMarkerPos "ambush10", east, (configfile >> "CfgGroups" >> "East" >> "UK3CB_TKM_O" >> "Infantry" >> "UK3CB_TKM_O_AR_Squad")] call BIS_fnc_spawnGroup; _wpt1 = _ambush10 addWaypoint [position player, 25]; _wpt1 setWaypointBehaviour "COMBAT"; _wpt1 setWaypointSpeed "FULL"; _ambush11 = [getMarkerPos "ambush11", east, (configfile >> "CfgGroups" >> "East" >> "UK3CB_TKM_O" >> "Mechanized" >> "UK3CB_TKM_O_BMP1_Mechanized_MG_Squad")] call BIS_fnc_spawnGroup; _wpt2 = _ambush11 addWaypoint [position player, 25]; _wpt2 setWaypointBehaviour "COMBAT"; _wpt2 setWaypointSpeed "FULL"; sleep 10; _ambush12 = [getMarkerPos "ambush12", east, (configfile >> "CfgGroups" >> "East" >> "UK3CB_TKM_O" >> "Infantry" >> "UK3CB_TKM_O_AR_Squad")] call BIS_fnc_spawnGroup; _wpt3 = _ambush12 addWaypoint [position player, 25]; _wpt3 setWaypointBehaviour "COMBAT"; _wpt3 setWaypointSpeed "FULL"; _ambush13 = [getMarkerPos "ambush13", east, (configfile >> "CfgGroups" >> "East" >> "UK3CB_TKM_O" >> "Infantry" >> "UK3CB_TKM_O_AR_Squad")] call BIS_fnc_spawnGroup; _wpt4 = _ambush13 addWaypoint [position player, 25]; _wpt4 setWaypointBehaviour "COMBAT"; _wpt4 setWaypointSpeed "FULL"; sleep 10; _ambush14 = [getMarkerPos "ambush14", east, (configfile >> "CfgGroups" >> "East" >> "UK3CB_TKM_O" >> "Mechanized" >> "UK3CB_TKM_O_BMP1_Mechanized_MG_Squad")] call BIS_fnc_spawnGroup; _wpt5 = _ambush14 addWaypoint [position player, 25]; _wpt5 setWaypointBehaviour "COMBAT"; _wpt5 setWaypointSpeed "FULL"; _ambush15 = [getMarkerPos "ambush15", east, (cconfigfile >> "CfgGroups" >> "East" >> "UK3CB_TKM_O" >> "Infantry" >> "UK3CB_TKM_O_AR_Squad")] call BIS_fnc_spawnGroup; _wpt6 = _ambush15 addWaypoint [position player, 25]; _wpt6 setWaypointBehaviour "COMBAT"; _wpt6 setWaypointSpeed "FULL"; _ambush16 = [getMarkerPos "ambush16", east, (configfile >> "CfgGroups" >> "East" >> "UK3CB_TKM_O" >> "Mechanized" >> "UK3CB_TKM_O_BMP1_Mechanized_MG_Squad")] call BIS_fnc_spawnGroup; _wpt7 = _ambush16 addWaypoint [position player, 25]; _wpt7 setWaypointBehaviour "COMBAT"; _wpt7 setWaypointSpeed "FULL"; sleep 300; }; }; }; }; Unfortunately, It has to be done via script as I am running it on a server and they don't like to add new mods... 😞 TIA, Aurora
  15. @gc8 As easy as that... I have started to overthink and overcomplicate things... I need to take a break 🙂 Thanks!
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