Jump to content

flyingsaucerinvasion

Member
  • Content Count

    2
  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About flyingsaucerinvasion

  • Rank
    Newbie
  1. How can I find the game's default cfgWeapons, so that I can see complete entries and begin to understand what things mean? In particular I want to change weapon dispersion and recoil. While looking at mods that do similar things, I cannot discern what the following entries mean, or why different weapons have different entries: class Single : Mode_SemiAuto class Burst : Mode_Burst class FullAuto : Mode_FullAuto class Single : Single class Burst : Burst class FullAuto : FullAuto class manual : Mode_FullAuto class manual : manual class LowROF : Mode_FullAuto class HighROF : LowROF class close : manual class short : close class medium : close class far : close class short : short class medium : medium class far : far class manual : MGun What is the exact difference between these?
  2. In a script, when creating an artillery module, do you need to create a new group for every artillery module? Or can they all belong to the same group? How do you remove an artillery module? deleteVehicle? Is there a way to get the unit that an artillery module is synchronized to? ---- One unrelated question. Are arrays automatically removed from memory when no references to them remain?
×