denizzcerrah
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Everything posted by denizzcerrah
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Jebus - Just Editor Based Unit Spawning
denizzcerrah replied to dreadpirate's topic in ARMA 3 - MISSION EDITING & SCRIPTING
OK dreadpirate, good luck and good days and very very thank you for everything 😊 -
Jebus - Just Editor Based Unit Spawning
denizzcerrah replied to dreadpirate's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you dreadpirate! You are the hero! One question. Why the MQ-4A Greyhawk UAV has no ammo? I don't understand... Have you any idea? -
Jebus - Just Editor Based Unit Spawning
denizzcerrah replied to dreadpirate's topic in ARMA 3 - MISSION EDITING & SCRIPTING
But this method isn't always working or I can't do. I don't know... 🤔 -
Jebus - Just Editor Based Unit Spawning
denizzcerrah replied to dreadpirate's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This method is always working! Thank you so much! 😊 -
Jebus - Just Editor Based Unit Spawning
denizzcerrah replied to dreadpirate's topic in ARMA 3 - MISSION EDITING & SCRIPTING
But I want to the UAVs can respawn with Jebus and I can command this. -
Jebus - Just Editor Based Unit Spawning
denizzcerrah replied to dreadpirate's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I synchronized the UAV to High Command - Subordinate module. -
Jebus - Just Editor Based Unit Spawning
denizzcerrah replied to dreadpirate's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello, It's me again. 😅 Can I use Jebus for UAV's? I want to make a system like UAV recon support using Jebus and this script: 0 = [this, "INIT=", "player hcSetGroup [group _proxyThis]"] spawn jebus_fnc_main; When I using Jebus for a UAV the UAV is falling down and destroy. It doesn' t fly and the script ( 0 = [this, "INIT=", "player hcSetGroup [group _proxyThis]"] spawn jebus_fnc_main; ) doesn't work for UAV's. So how can I do a system like UAV recon support using with Jebus? Thanks for answers 🤗 -
Jebus - Just Editor Based Unit Spawning
denizzcerrah replied to dreadpirate's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you so much! 🤗 -
Jebus - Just Editor Based Unit Spawning
denizzcerrah replied to dreadpirate's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@dreadpirate hello! Can you help me please? I have a problem with Jebus and high command module. -
Jebus - Just Editor Based Unit Spawning
denizzcerrah replied to dreadpirate's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I want to be a playable unit. By the way, thank you all of your helps. -
mission maker tools MGI ADVANCED MODULES
denizzcerrah replied to pierremgi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Reall really thank you so much! You are my hero, you saved my life! Thank you!- 302 replies
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mission maker tools MGI ADVANCED MODULES
denizzcerrah replied to pierremgi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@pierremgi hello and good days! I have a problem about advanced locations. If you help me I feel very good. I want to use advanced locations module but I want to triggers don't need player to activation. I want to when a soldier or a vehicle go in a trigger of advanced locations the trigger will activate. Can I do this and how can I do? Thank you so much.- 302 replies
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Jebus - Just Editor Based Unit Spawning
denizzcerrah replied to dreadpirate's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Actually I want to just control the groups of my side and I want to use Jebus. I want to use Jebus for infinite respawn of groups. I wish synchronize the Jebus groups to high command-subordinate module. If I could do this I would have the groups with Jebus. So I would have the groups with right to infinite respawn and I could manage these groups while I'm playing. -
Jebus - Just Editor Based Unit Spawning
denizzcerrah replied to dreadpirate's topic in ARMA 3 - MISSION EDITING & SCRIPTING
By the way, how can I play dreadpirate demo mission? Where can I find this? -
Jebus - Just Editor Based Unit Spawning
denizzcerrah replied to dreadpirate's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I guess I don't understand. I don't be a group leader. I want to be a commander (ctrl+spacebar) for manage other groups from my side using Jebus and high command module. Sorry for my English. I hope I can explain my problem. Thank you. -
Jebus - Just Editor Based Unit Spawning
denizzcerrah replied to dreadpirate's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@avibird 1 Good day! I have a question. I want to use Jebus with high command module. I want my player to be the commander and I want my player manages spawned groups with Jebus. Is this possible? Thank you... -
mission maker tools MGI ADVANCED MODULES
denizzcerrah replied to pierremgi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello. I guess I solve my problem with your module (SP simple respawn), two marker and a trigger. The code of the trigger: squad001 = [getMarkerPos "groupMembersRespawnPoint", west, ["B_Soldier_A_F", "B_Soldier_TL_F", "B_soldier_LAT_F", "B_Soldier_F", "B_soldier_M_F", "B_soldier_AR_F", "B_medic_F" ],[],[],[],[],[],180] call BIS_fnc_spawnGroup; (units squad001) join player; I wrote the code of the trigger. Because maybe there is someone has a problem about respawning as a group in single player mission like me. Good days and very very thank you for Mgi Advanced Modules! You saved my life! 🙂- 302 replies
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Jebus - Just Editor Based Unit Spawning
denizzcerrah replied to dreadpirate's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ok, thank you for everything. Good days 🙂 -
Jebus - Just Editor Based Unit Spawning
denizzcerrah replied to dreadpirate's topic in ARMA 3 - MISSION EDITING & SCRIPTING
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Jebus - Just Editor Based Unit Spawning
denizzcerrah replied to dreadpirate's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey, I know you're bored from me but I have a final question 😄 I did respawn my player and my AI group members but other units are being affected from this. Actually I want to use sametime "Jebus" and "Mgi Advanced Modules (AI can respawn)" but I don't want other units be affected from "Mgi Advanced Modules (AI can respawn)". Also I don't know how can I do. Can I use a module for just a thing (unit, group, vehicle, object etc.)? I don't know there is a code for activate a module for just a thing. If there is a code, what is this and where should I write them? If there isn't a code for this, is there any other way and what is this? Can you help me again plase? Thank you... 🙂 -
mgi scripts AI RESPAWN SCRIPT SP/MP (infantry)
denizzcerrah replied to pierremgi's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@pierremgi hello! Good days. I want to respawn with my player and my AI group members on a marker when my player dies in a single player mission. How can I do this? I need help. Can you help me?- 21 replies
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- ai respawn
- respawn
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mission maker tools MGI ADVANCED MODULES
denizzcerrah replied to pierremgi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@pierremgi hello! Good days. First of all you're done a perfect job! But I have a problem. So I have a question. I want enable "AI can respawn" for just my group units. I don't want other units to be affected. Can I do this? How can I do?- 302 replies
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Jebus - Just Editor Based Unit Spawning
denizzcerrah replied to dreadpirate's topic in ARMA 3 - MISSION EDITING & SCRIPTING
By the way, how can I open that? I can't enter this site. 😞 -
Jebus - Just Editor Based Unit Spawning
denizzcerrah replied to dreadpirate's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It didn't work for me 😄😞 But I'm so closer, I feel that... -
Jebus - Just Editor Based Unit Spawning
denizzcerrah replied to dreadpirate's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Oh unfortunatelly I can' t enter 😞 But i have good news! I did it with "MGI ADVANCED MODULES". Thank you for all helps. You saved my life 🙂 Also I want to put a link here in case there is someone in need. " https://steamcommunity.com/sharedfiles/filedetails/?id=1682280809&insideModal=0&requirelogin=1 " Have a good days sir 🙂