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Psycon

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About Psycon

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  1. Hello i have recently ran into a problem i have done a few retexture addons so far but this one beats the hell out of me i can provide you the code but right now the issue is OPFOR vics like the varsuk,marid,kamysh,sochor's texture will not load from the path i specified meanwhile the armata from tanks dlc loads with the correct texture, and so does the warrior from INDIFOR. Did anyone happen to run into something like this? class CfgPatches { class NOD_Vics { name="NOD Digital"; author="Psyco"; requiredVersion = 0.1; requiredAddons[] = {"a3_armor_f_gamma", "a3_armor_f_beta", "A3_Data_F", "A3_Armor_F_Tank", "A3_Armor_F_Exp"}; units[]={"O_MBT_02_cannon_F","NOD_Varsuk","O_MBT_02_arty_F","NOD_Sochor","O_APC_Wheeled_02_rcws_v2_F","NOD_Marid","O_APC_Tracked_02_cannon_F","NOD_Kamysh","O_MBT_04_cannon_F","NOD_Armata", "O_MBT_04_command_F","NOD_Armata_K","I_APC_tracked_03_cannon_F","NOD_Warrior"}; weapons[]= {}; }; }; class CfgEditorCategories { class NOD_digi { displayname = "NOD Vics"; }; }; class CfgVehicles { class O_MBT_02_cannon_F; class NOD_Varsuk : O_MBT_02_cannon_F { author = "Psyco"; scope = 2; scopeCurator = 2; side = 0; editorCategory = "NOD_digi"; displayName = "Varsuk(NOD)"; crew = "O_crew_F"; hiddenSelections[] = {"camo1","camo2","camo3"}; hiddenSelectionsTextures[] = { "\NOD_Vics\data\varsucc\MBT_body_CO.paa", "\NOD_Vics\data\varsucc\MBT_turret_CO.paa", "\NOD_Vics\data\varsucc\MBT_bustle_CO.paa"}; }; i tried lowercase and uppercase for loading the pbos also tried to rename the folder the texture is contained in i triple checked the path aswell but nothing meanwhile blufor,indifor and opfor expansion vics can be retextured without any fuss but the vanilla ones just doesnt seem to read the texture path
  2. Right so far i have found out something interesting so it only lets you spawn the retextured vehicles if the unit you are playing as in the editor is part of the retextured unit's squad otherwise if say i startup a DRO mission or just standard zeus without having to enter the editor it is still found in my set category soooooo issue solved i guess.
  3. So long story short i made a mod which retextures the NATO vanilla vehicles problem is, and ill try my best to explain it. If for example i just hop into editor play as a character but have not spawned ANY of the retextured vehicles in the map as soon as i log into zeus i simply just cant see the category made for those vehicles neither can i find them but if i go back to the EDEN editor and spawn a single vehicle from the category and then log in as zeus my retextures are suddenly available, i have no idea why and i have a slight suspicion my code is possessed. class CfgEditorCategories { class baseCat { displayName = "NATO Digital woodland"; }; }; class cfgVehicles { class B_MBT_01_cannon_F; class Digital_MBT : B_MBT_01_cannon_F { author = "Psyco"; scope = 2; scopeCurator = 2; side = 1; editorCategory = "baseCat"; faction = "BLU_F"; displayName = "Digital Merkava"; crew = "B_crew_F"; hiddenSelections[] = {"camo1","camo2"}; hiddenSelectionsTextures[] = {"\digital_retex_NATO_Armor\data\Merkava\body_CO.paa","\digital_retex_NATO_Armor\data\Merkava\MBT_Turret.paa"}; }; }; Heres a snip of my code Any ideas?
  4. Yep that was it. Thank you for helping me out and i have learned a valuable lesson of always read the comments in detail.
  5. So im pretty new here also new to the modding scene everything seems to be working fine except i am unable to spawn the object in zeus even though i have scope=2 and scopecurator=2 set in the config. Any ideas?
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