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timrorije

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About timrorije

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  1. Hi there! Just wondering what will happen when you do it with a simple remoteExec. Might be a locality issue. What happens when you do: [] remoteExec ["systemChat str alive ied",2 ]; ? This will run the script directly on the dedicated server (I believe so) I don't expect this to work, but well, it's a start. Also: Are the triggers created in the 3den editor? Or created with a script on init? _______________________ I'd rather try something stupid than try nothing at all Debugging at its finest
  2. Hi there people! First time question. Is there an equivalent for the initPlayerLocal.sqf in the Config.cpp files class config. I've created a mod that needs to setup some triggers client side per player (On connecting). It's all working with a script, but when doing it like below it does not seem to create the triggers locally on a client connecting... I feel like the clientInit is an equivalent of the initPlayerServer.sqf and not an initClientLocal.sqf. Am I wrong in believing this? Hope you guys can help me! 🙂 class Extended_PostInit_EventHandlers { class North_Tables { clientInit = "[] execVM '\Display\Scripts\initPlayerLocal.sqf'"; }; };
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