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Tolph

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About Tolph

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  1. Yes, indeed. Thanks a lot! I got rid of my attampt to override the "Turrets" class in my "UH80_Base" class and then ended up just overriding it in the child classes: class VLG_UH80_Base: B_Heli_Transport_01_F { class Turrets; class CopilotTurret; class MainTurret; class RightDoorGun; } class VLG_UH80_Tropic: VLG_UH80{ class Turrets: Turrets { class CopilotTurret: CopilotTurret{}; class MainTurret:MainTurret { gunnerType="VLG_Heli_Crew_Tropic"; }; class RightDoorGun:RightDoorGun { gunnerType="VLG_Heli_Crew_Tropic"; }; }; };
  2. I am currently working on a retexture mod for our group. I am trying to replace the Ghosthawk Crew (which works now) but I am getting the following error: Code for the Ghosthawk reskin is the following: class VLG_UH80_Tropic: VLG_UH80_Base { author="Tolph"; scopeCurator = 2; faction="VLG_Fac_Tropic"; crew="VLG_Heli_Pilot_Tropic"; hiddenSelectionsTextures[]= { "\UH80\Data\UH801Tropic.paa", "\UH80\Data\UH802Tropic.paa" }; class Turrets: Turrets { class CopilotTurret: CopilotTurret{}; class MainTurret:MainTurret { gunnerType="VLG_Heli_Crew_Tropic"; }; class RightDoorGun:RightDoorGun { gunnerType="VLG_Heli_Crew_Tropic"; }; }; I found a thread on the Taru but apparently it worked perfectly fine for them. As I am quite new to modding I don't really know where to look for the error... Any help is appreciated!
  3. Soooo I am relatively new to scripting and I noticed a (to me) weird behavior. But maybe I am doing something wrong and you can help me figure it out. First of all I don't even know if this is the right thread or not. (For some reason it was posted in "ADDONS - Configs & Scripting" even though I think I selected "MISSION EDITING & SCRIPTING") Situation: I have a very, very simple IED script with triggers. And by simple I mean just a "ied setDamage 1;" on activation. Last saturday my friends and I played a little missions running this exact "script" and had a blast (haha funny, I know) playing it. I now implemented the same script into a test mission and decided to make it a little more fancy but those changes don't need to be listed here. Problem: I can not "interact" in any way with my IEDs on our dedicated. Large Urban IED with the name "ied". Blufor Soldier with the name "p4". Examples in Debug Console: "alive ied" returns nothing on the dedicated or true/false on my local hosted Server "alive p4" returns true/false in both cases (This part is the same for both missions.) If the Trigger is activated, "ied setDamage 1;" will be executed. This works just fine on my local server. On the dedicated however this does only work on the "original" mission we played last Saturday. Am I doing something wrong?
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