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How do we go about installing the maloc? https://github.com/GoldJohnKing/oneTBB/releases/tag/Arma-3-v2021.5.0-20211230 I don't see a readme in the git and am very much a noob when it comes to that stuff.
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guides and tutorials Arma3 Modding Guides & Tutorials Compilation
Damsead replied to Gunter Severloh's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
With Armaholic now defunct, are there other areas to access these resources? -
Hello All, I am trying to create a mission where many players are going to parachute into an AO and I need them to be able to keep their backpacks. I understand that there are mods for this but I didn't want to force people to download new mods for one mission. Anyway, I attempted to utilize beerkan's paradrop.sqf script and cannot get it to work either on my PC in Eden nor when I put it on the dedicated server. If anyone can help me figure out a way for my players to jump out of a helo with their normal backpack and parachute using a steerable chute and then have their backpack again once they hit the ground, I will be seriously in your debt. I have 3 groups of rangers, including a platoon leader and a JTac player who will all be affected - roughly 34 people across 3 groups.
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How to Parachute in without losing Backpack
Damsead replied to Damsead's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Is this something I could do without having all my players download it? I don't want to have people need to modify our modpack for this mission. I'll send a message now to have it moved. Thank you! -
Damsead started following How to Parachute in without losing Backpack
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How to Parachute in without losing Backpack
Damsead posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi All, I've been trying to find out a way to have my players drop into an AO via CH-47F around 2500m and land without the need to have to reload their backpack at an arsenal or something else of the like. Is there any way to do that within arma? I've got ACE 3.13, CUP, RHS. If I need to script it, can anyone help with that? I've been struggling to utilize the below. I just can't get it to work. I'd like to be able to make it so that anytime someone jumps out of a helo during the OP the parachute would deploy for them and there would be no need to replace the backpack. Any assistance is greatly appreciated! /* ---------------------------------------------------------------------------- Script Name: Simple ParaDrop Script v1.5 File Name: Paradrop.sqf Author: Beerkan Description: Simple ParaDrop script which saves backpack and loadout. Parameters: 0: GROUP : String - Name of group that will paradrop 1: VEHICLE : String - name of vehicle that will be doing the paradrop (object) 2: ALTITUDE : Number (optional) - the altitude where the group will open their parachute (number) Usage: TRIGGER/WAYPOINT - On Act _drop = [VEHICLE, ALTITUDE] execVM "paradrop.sqf"; ---------------------------------------------------------------------------- */ if (!isServer) exitWith {}; private ["_paras","_chopper","_chuteHeight","_dir"]; _paras = _this select 0; _chopper = _this select 1; _chuteheight = if ( count _this > 1 ) then { _this select 2 } else { 100 }; _chopper allowDamage false; _dir = direction _chopper; paraLandSafe = { private ["_unit"]; _unit = _this select 0; _chuteheight = _this select 1; (vehicle _unit) allowDamage false; 0=[_unit,_chuteheight] spawn OpenPlayerchute; waitUntil { isTouchingGround _unit || (position _unit select 2) < 1 }; _unit action ["eject", vehicle _unit]; sleep 1; _inv = name _unit; [_unit, [missionNamespace, format["%1%2", "Inventory",_inv]]] call BIS_fnc_loadInventory;// Reload Loadout. _unit allowdamage true;// Now you can take damage. }; OpenPlayerChute = { private ["_paraPlayer"]; _paraPlayer = _this select 0; _chuteheight = _this select 1; waitUntil {(position _paraPlayer select 2) < _chuteheight}; _paraPlayer action ["openParachute", _paraPlayer]; }; { _inv = name _x; [_x, [missionNamespace, format["%1%2", "Inventory",_inv]]] call BIS_fnc_saveInventory;// Save Loadout removeBackpack _x; _x disableCollisionWith _chopper;// Sometimes units take damage when being ejected. _x allowdamage false;// Trying to prevent damage. _x addBackPack "B_parachute"; unassignvehicle _x; moveout _x; _x setDir (_dir + 90);// Exit the chopper at right angles. sleep 0.3; } forEach _paras; _chopper allowDamage true; { [_x,_chuteheight] spawn paraLandSafe; } forEach _paras; -
Hi Everyone, I have read through the thread but I think my google-fu has failed me. I'm using v1.5 of Beerkan's script and just can't get it to work. /* ---------------------------------------------------------------------------- Script Name: Simple ParaDrop Script v1.5 File Name: Paradrop.sqf Author: Beerkan Description: Simple ParaDrop script which saves backpack and loadout. Parameters: 0: GROUP : String - Name of group that will paradrop 1: VEHICLE : String - name of vehicle that will be doing the paradrop (object) 2: ALTITUDE : Number (optional) - the altitude where the group will open their parachute (number) Usage: TRIGGER/WAYPOINT - On Act _drop = [VEHICLE, ALTITUDE] execVM "paradrop.sqf"; ---------------------------------------------------------------------------- */ if (!isServer) exitWith {}; private ["_paras","_chopper","_chuteHeight","_dir"]; _paras = _this select 0; _chopper = _this select 1; _chuteheight = if ( count _this > 1 ) then { _this select 2 } else { 100 }; _chopper allowDamage false; _dir = direction _chopper; paraLandSafe = { private ["_unit"]; _unit = _this select 0; _chuteheight = _this select 1; (vehicle _unit) allowDamage false; 0=[_unit,_chuteheight] spawn OpenPlayerchute; waitUntil { isTouchingGround _unit || (position _unit select 2) < 1 }; _unit action ["eject", vehicle _unit]; sleep 1; _inv = name _unit; [_unit, [missionNamespace, format["%1%2", "Inventory",_inv]]] call BIS_fnc_loadInventory;// Reload Loadout. _unit allowdamage true;// Now you can take damage. }; OpenPlayerChute = { private ["_paraPlayer"]; _paraPlayer = _this select 0; _chuteheight = _this select 1; waitUntil {(position _paraPlayer select 2) < _chuteheight}; _paraPlayer action ["openParachute", _paraPlayer]; }; { _inv = name _x; [_x, [missionNamespace, format["%1%2", "Inventory",_inv]]] call BIS_fnc_saveInventory;// Save Loadout removeBackpack _x; _x disableCollisionWith _chopper;// Sometimes units take damage when being ejected. _x allowdamage false;// Trying to prevent damage. _x addBackPack "B_parachute"; unassignvehicle _x; moveout _x; _x setDir (_dir + 90);// Exit the chopper at right angles. sleep 0.3; } forEach _paras; _chopper allowDamage true; { [_x,_chuteheight] spawn paraLandSafe; } forEach _paras; I don't understand what I replace with what and if I have multiple groups jumping, how do I account for that? I have a multiplayer mission that I'm setting up for a fun-op for my realism unit where I need players to jump from a CH-47F and insert into a hot AO. I want to have them be able to keep their backpacks rather than dropping in an arsenal or something else like that, that's why I'm using this. Anyway, I can't get it to work and am not really sure where I'm messing up. As a complete amateur to the scripting side of Arma 3, could anyone point me in the right direction? Thank you!!