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Posts posted by RavenF18
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How many players do you host?
I would leave MinBandwidth to its default setting and increase MaxMsgSend only for +30 players. Leaving it default might be actually better. Try increasing MinErrorToSend to 0.008 and MinErrorToSendNear to 0.08
Also make sure you give arma3server.exe process high CPU priority (not real time, as this may cause issues) and -
On 2/18/2020 at 9:00 PM, Honey Cake said:Could someone suggest the optimal settings for the parameters in basic.cfg considering the following:
1. Our server has 2gb bandwidth up and down
2. The 64gb of RAM and the CPU is 9900k running at 5ghs across all cores.
Have a look at this thread
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All of the mentioned options would fit just fine. Make sure to configure the Headless option from ALiVE so that the AI transfers work.
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Thanks @sadfrog17 good job! Replaced the previous tool I was using and now using Serverify makes it way much easier.
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Cheers @dave_beastttt I will give it a try.
Trying without the min/max bw was actually on my pending list.
*** Edit ***
Much better now! 😎 thanks- 1
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Hi,
I've been reading so many threads about this, and I know Arma 3 server is not perfect, but I would like to have feedback about our current setup.
We run 100 player coop missions with AI's running over 2 HC's hosted in a different machine. HC's seem to run fine, but arma3server goes up to +90% CPU usage at some point creating huge amounts of desync (rubberbanding, players teleporting literally 15 mins away in just 1 sec) together with yellow chains.We have tried with so many combinations of performance settings, but haven't really found anything to improve.
Server specs
Intel i7-7700K CPU @ 4.20GHz
64 GB RAM 2400 MHz
500Mb Down & upload speed.
basic.cfg
SpoilerMaxMsgSend = 1536;
MaxSizeGuaranteed = 512;
MaxSizeNonguaranteed = 256;
MinBandwidth = 10485760;
MaxBandwidth = 2097152000;
MinErrorToSend = 0.002;
MinErrorToSendNear = 0.02;
MaxCustomFileSize = 1310720;
class sockets{maxPacketSize = 1400;};
adapter=-1;
3D_Performance=1;
Resolution_W=0;
Resolution_H=0;
Resolution_Bpp=32;
terrainGrid=25.0;
viewDistance=1400;
Windowed=0;Loading parameters:
Spoiler-enableHT -nologs -bandwidthAlg=2 -malloc=tbb4malloc_bi_x64
Executable:Spoilerarma3server_x64.exe
Mods:
Spoiler@3den Enhanced;@ace;@ACE 3 Extension (Animations and Actions);@ACE Interaction Menu Expansion;@ACEX;@Achilles;@Advanced Rappelling;@Advanced Sling Loading;@Advanced Towing;@Advanced Urban Rappelling;@BackpackOnChest;@Boxloader - ACE compatability;@BoxLoader - Vehicle in Vehicle loading;@CBA_A3;@Community Factions Project (CFP);@CTab Blufor Tracker v2.2.3;@CUP ACE3 Compatibility Addon - Vehicles;@CUP ACE3 Compatibility Addon - Weapons;@CUP Units;@CUP Vehicles;@CUP Weapons;@Enhanced Movement;@FA-18 Super Hornet;@FEMAL3 Heads;@FFAA MOD;@FFAA MOD ACE3 Compatibility Addon;@Gren_EVO;@ILBE Assault Pack - Rewrite;@Immerse;@JFXAM's Spanish F-18 Super Hornet;@Lesh's Towing Mod;@Loadout Transfer 2;@Radio Animations for Task Force Radio;@RKSL Studios- Airfield Support Tug;@TFAR;@USAF;@Pook Boat Pack;@Pook Boat Pack (CUP);@Vanilla Scopes Compatible with Goggles(Night, Thermal);@ACE Compat- USS Nimitz;@USS Nimitz
Average CPU utilization once all players joined: +/- 80%
Utilization once battling starting: 90/95% & desyncsAverage traffic utilization with max players: 35-45 Mbps
rhs mod wont work on antistasi
in ARMA 3 - SERVERS & ADMINISTRATION
Posted
Please share some more information. Include your server.cfg setup or a screenshot from your mod configuration parameters along with some logs, so we can understand your issue