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7 NeutralAbout Tartansnake
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Would be nice to see some dev or studio ambassador activity on the forums. I'm involved in a few game communities and found community engagement goes a long way. I read BI has Monitors on the forums but I'm yet to come across one, maybe their role is just to moderate. Only dev activity I've seen has been game updates. I've read a lot of good feedback and noticed a regular group of contributors. Would be nice to see some devs join these discussions and let people know they're being heard and not just talking to a virtual wall.
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Would be interesting to see a hazmat suit that actually lets you survive the radiation wave a wee bit longer. Needs to be crafted and made available to all without pay to win. Just an idea.
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Oldninja - I feel our play styles are similar and too our time in Vigor. Like you, and many others, I've had to adapt the way I play resulting in a less enjoyable experience. When I had time I'd spend hours playing games back to back, even if I was on a bad run I'd still dust myself off and go again. Since the update I rarely play more than two games in a row, usually just logging in to get my resources and donating food. I'm not totally giving up just yet as I feel there's so much potential here as long as they stay away from the Fortnite / PUBG approach. For me the next update is huge. Not for what they can add or change, but if they take the communities feedback on board. They may not have time to fix/change some of the issues by the next update but they can show the community that they're listening and working towards making the game the community wants.
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Aww, Santa is the best part of the update and probably the only reason I'm logging in at the moment 😋 Like others have stated, radiation is way to fast. I like to sneak around and loot, only shooting when I'm guaranteed a kill or to defend myself. I used to come across others with the same play style but now everyone (from my experience) seems to be running & gunning. I've been caught out by the radiation a few times so now start heading for the exit as soon as the airdrop is announced. Clipboard/map is just an odd addition, maybe the interns contribution. I like the idea of the battle pass but feel it's a bit ambitious getting to level 50. I'm just a casual outlander so doubt I'll get far so won't be purchasing this. Plus not getting anything when you die is a big downer. Maybe 50% of what you would have got would be nice along with a death penalty, -100xp. This would encourage players to stay longer knowing they'll at least get something. I'm seeing a lot of similar feedback across the forum so hopefully the Devs or their forum champions (if they have them) take note.
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I was going to raise this as a glitch, but I guess it's meant to be 😕
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Mikael - I think a solution could be when you die you only get 50% of the XP earned. I'm holding off on the season pass for a few reason but this wee change would definitely lean me closer to getting it.
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I agree having a test server for dedicated players is a good idea and (from my experience) provides some very useful feedback. Partners are good for advertising the game but aren't always the best for game feedback as they're previewing/promoting a version of the game, not testing.
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I agree, if this is the path they are taking (pvp focused) then I to also feel my time here may not be a long one. I love the fact it's not a battle royal and would like to see more incentives for the sneaky looting players.
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Agree guns are to easy to come by. I usually try to stay out of trouble, only getting into gun fights to defend myself. Because of my play style I've amassed a decent arsenal, 10+ of some of the rare weapons and that's not including the parts to make more. I don't put huge hours into the game so those who do I'm guessing are overflowing. Not sure what the solution would be apart from turning down the gun parts or limiting how many you can craft in a given time. My first week playing I was very protective of my weapons, even going in empty handed just to gather loot. Now I have no fear of losing them as I have plenty at my shelter. Maybe we could trade them for some much need supplies or remove weapon parts for the rare weapons with the only way to obtain them is by finding the actual weapon (complete) or craft with the blueprint.
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Suggestion - Audible Notifications
Tartansnake replied to Oldninja's topic in Suggestions & Feedback
Would also like the text to stand out a wee bit more and stay on the screen longer. Maybe put a border around the text with an icon so you could see at a glance what the notification is for. -
Tartansnake changed their profile photo
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I had a mission to enter the outlands with random duo's 5 times, was an interesting experience. 1 run straight to the exit, guess they had the sane mission. 1 tried to kill me but I managed to get away. 2 wanted to be left alone but left me alone. But one (after we both ran separate ways) actually worked as a team. Cleared the safe sharing the loot then left picking up loot on the way out, maxed my backpack for the first time. Thank you random outlander 😀
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Can't seem to stay in a game at the moment. All loads up, draps me into tge map, run a few metres and disconnected. Tried 5/6 times and dropped out each time. Did something happen or am I just unlucky? Will try again tomorrow.
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Suggestion - Exchange Materials for Resources
Tartansnake replied to Oldninja's topic in General Discussion
Not sure who suggested this but I like the idea of a trader coming to the dock at the shelter. Just throwing ideas out: * Could come every 5 days so doesn't always fall on a weekend. * Items for trade change each vist. * Could have a side mission that gains a reward. (Short on foods so needs you to donate x amout before they leave) So combine the boat trader with ninja's is idea = winning 🙂 -
is it a CoD or are we pushing this to become a sandbox playground?
Tartansnake replied to frogtalker33's topic in General Discussion
One things I've noticed in my short time playing is the variety in each play through. Occasionally I hear gunfire from pretty much the start till I leave and other times hardly hear anything. I try to stay out of sight as much as possible and only fighting to defend myself. I seem to find the polaroids often but my knowledge of the map is still poor so often just scout the land for future reference as I've found these to be the most lucrative things so far. Occasionally I try to interact with other outlanders but this is difficult with the limited emotes. I've seen proximity chat brought up a few times and think this would be and interesting addition to the game. At the moment most players shoot first and ask questions later, I'd like to see incentives for working together. After all, we're all try'n to survive. Maybe some challenges that require 2 players to complete, but watch your backs are they could still shoot you in the back once completed. I know some won't agree with this but this isn't a battle royal, it's about getting what you can and getting out. Another thing I've seen mentioned is the ability to drop/trade while in the outlands. I often have set item I'm after and will stay until I have them, if I lose what I have before I get these I'm not fussed as they're not what I'm after. Yes people could just shoot you and take what they want but trade could lead to some interesting encounters. I'm not a fan of battle royal games but I'm really enjoying Vigor and am interested to see how the game develops. -
Server wait times are killing the game
Tartansnake replied to eKLaB's topic in Suggestions & Feedback
While playing solo last night I noticed a duo in the pre game screen, thought it was a bug. Is it possible for duo's to join solo players?