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Brenner650

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Everything posted by Brenner650

  1. Brenner650

    R3F Logistics (Exilemod ready)

    Hi, could anyone add a check if player is in enemy territory, and disable carrying if flag is not stolen? Thanks in advance.
  2. Brenner650

    Create HC client

    You can add hc in editor(1), or manually (2) in your mission.sqm. >>>>>>>>>>!!!! FIRST RULE OF ARMA EDITING = MAKE A BACKUP BEFORE YOU START !!!!<<<<<<<<<<< 1) Adding HC using editor Extract your mission .pbo to a folder and delete it, and copy mission.sqm form extracted folder to C:\Users\YourWindowsProfile\Documents\Arma 3\mpmissions (if you have created another Arma 3 profile, then the path would be something like C:\Users\YourWindowsProfile\Documents\Arma 3 - Other Profiles\YourArmaProfile\mpmissions), and load it in the editor. Note: when launching Arma, if you mission.sqm was not edited previously, have only Exile mod loaded. Having loaded other mods, will add them to your mission.sqm, and you will have to load the same mods every time you will be editing your mission.sqm. If it already was edited with loaded mods you do not have loaded at the time of editor launch, you will get something like this (in this case I loaded Arma 3 with no mods, but mission.sqm requires Exile and Dual Arms mods): In upper right corner choose Systems (F5) Logic Entities Below you will see Headless Client in Virtual Entities, drag and drop it somewhere on your map, preferably next to your player slots (players won't be able to see it on map, but if you are for example using infiSTAR, logged in admins will be able to see it) When placed, on the left side you will see it added to other items, that were placed on map, if you have any in your mission.sqm. Right click on Headless client, and select Attributes To init field add: this enableSimulation false; this allowDamage false Also make sure Playable is checked, but Player is not Click OK, repeat the process if you want to add more than one HC, if not go to Scenario menu in upper left and choose Save As Make sure Binarize the Scenario File on bottom is unchecked and save. Delete the old mission.sqm from your unpbo-ed mission folder, paste the one you just saved, from your Arma 3 profile folder in Documents. In your description.ext add one more slot to maxPlayers, for each HC you added to your mission.sqm (on example below server has 100 player slots and one HC) Re-pbo your mission folder (make sure you have added required content needed to your mission folder, if it is needed by the system you are installing HC for, before repbo-ing) 2) Adding HC manually to mission.sqm If your mission.sqm is binarized, open it in editor as described above, choose Save As, and uncheck the Binarize the Scenario File Delete the old mission.sqm from your unpbo-ed mission folder, paste the one you just saved, from your Arma 3 profile folder in Documents Open mission.sqm you just pasted to your mission folder with Notepad++ or any other editor you may use Find class Mission { class Entities { items=1; (keep in mind you will have more items there than 1 and in it, under class Entities, add one more to the items=1; (for example if you have items=10; you will change it to items=11;) for each HC you want to add, and paste the code below after your last class item Make sure that along with adding one more item to your items=some number, you will also have to change class item number and id= to continue the sequence from your class Entities (so if, for example, last item before pasting HC part above was class Item10, you will change the class Item number to 11, and do the same with id= number (hc position coordinates you can change at will, depending on the position where you want your HC position to be on the map) In your description.ext add one more slot to maxPlayers, for each HC you added to your mission.sqm (on example below server has 100 player slots and one HC) Re-pbo your mission folder (make sure you have added required content needed to your mission folder, if it is needed by the system you are installing HC for, before repbo-ing) 3) @ExileServer\config.cfg Next open your @ExileServer\config.cfg with text editor you use and add the following before class Missions (if your HC is not on the same machine, change the IP accordingly), and save localClient[] = {"127.0.0.1"}; headlessClients[] = {"127.0.0.1"}; battleyeLicense = 1; 4) Startup If you are using server files both for server and HC, and you are using batch to start your server, make a copy of arma3server.exe (you can rename it to hc.exe for example) Create a new txt document in server root and rename it hc.bat, edit it, and paste this inside ::Made by Moore @echo off color 0a title HC Auto-Restarter C:\Windows\System32\mode con cols=50 lines=3 >nul set /a var=0 :start echo Running Headless Client start "" /wait /high "hc" -client "-mod=" -high -profiles=HC_RPTs -enableHT "-config=D:\PathToYourArma3Server\@ExileServer\config.cfg" "-cfg=D:\PathToYourArma3Server\@ExileServer\basic.cfg" set /a var+=1 ::cls echo Headless Client has shutdown %var% times, restarting goto start Start your server and HC *(hopefully I did not forgot any of the steps, if I have, someone pls correct me)
  3. Hi, getting this in my rpt with Antistasi dedicated: any clue how to fix it? EDIT: Removed cba_settings.sqf from mission file, and exported settings to userconfig/cba_settings.sqf and the error is gone
  4. Brenner650

    Merry Christmas

    Merry Christmas everyone (with a bit of delay) :D
  5. Brenner650

    Roaming AI A3XAI

    If i am not mistaken both Kuplion's and Fickdichhard's version have A3XAIVersion = "0.2.1"; (funny both are the same version XD), while Face's A3XAI have A3XAIVersion = "3"; https://github.com/Fickdichhard/A3XAI-UPLOAD https://github.com/SnarkIndustries/A3XAI-Final thou there is one more version (newest) Porkeld updated from Kuplion's version.
  6. Quote from Official Exile forum: " Been a while... But here is a very simple addition. What this does is give the admins an easy way to remove trees/bushes etc from a players territory without having to modify an SQF file and upload their mission again, as it's all handled at the database level. All you have to do is edit the record for any territory and change the last field [notrees] (to be added below) to a number other than 0. Setting this number to 1, will clear all trees/bushes etc to the radius the territory is currently set for. Any number higher than 1, will clear all trees/bushes etc to that range in meters. Easy.. Installation 1st - SQL additions to the territory table. 2nd - Override/Overwrite [won't explain how that's done, hopefully you know how that works by now.] ExileServer_system_territory_database_load.sqf 3rd - Exile.ini change. [Find the following section and replace it completely with one given below] That's all, by default the notrees will all be set to 0, if a player wants to clear out trees/bushes just set it to a number other than 0 as described above. A few benefits to doing things this way.. 1st, should a base be removed or deleted, the trees are put back automatically, 2nd, should you not want players to put flags inside of trees? just set the default value in the SQL to 2, and now no flags in trees."
  7. Hi everyone, does anyone have any experience with web archives (I never used one myself), taking under consideration unfortunate events, and no official info about the future of the Exile mod forum knowledge base ( it would be a shame if those info would be lost to community), do you think something like this will work after the official Exile mod forum shutdown, or? https://web.archive.org/web/20180509111512/http://www.exilemod.com/ Edit: Just noticed on Discord, posted by Majormittens: https://exile.majormittens.co.uk/www.exilemod.com/index.html
  8. yeah, I realized it after posting 😕
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