TimRambo
Member-
Content Count
11 -
Joined
-
Last visited
-
Medals
-
TimRambo started following Andrew_S90
-
GF Auto Population Script - Mod
TimRambo replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
No problemo :D- 74 replies
-
- 1
-
- auto
- population
- (and 4 more)
-
GF Auto Population Script - Mod
TimRambo replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
is this single player only script ?- 74 replies
-
- 1
-
- auto
- population
- (and 4 more)
-
TimRambo started following GEORGE FLOROS GR
-
GF Auto Population Script - Mod
TimRambo replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thanks for the reply GF Ehm for the mods i have no mods that enables any items etc only scipts and the stuff i need for the map. and a few mods for doing a better editing job on my part :P i might just change the map bcs in editor for 10-20 seconds it lags for me but after a while its 100% fine. i made an dedicated server on my machine and with ur script it ran 100% way better no lag at all only problem was that the ais did not spawn at all. I used the TADST launcher for this for easy use to check my map out to see if it was gonne be better and it was but no ais :( I did test out ur stratis 1 and it worked perfect inside my local MP from my game on lan.- 74 replies
-
- 1
-
- auto
- population
- (and 4 more)
-
GEORGE FLOROS GR started following TimRambo
-
TimRambo started following [Release] Virtual Arsenal Shop System and GF Auto Population Script - Mod
-
GF Auto Population Script - Mod
TimRambo replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello i am having trouble of getting the script to work. will it work better if i used the mod on my server only with userconfig ? Because its pretty much unplayable now and when i tested ur mission it worked fine on stratis. i am using this map https://steamcommunity.com/sharedfiles/filedetails/?id=836147398&searchtext=x-cam idk if the issue is the map or just me having too many scripts ? Also the script dosent sapwn any ais for me might be the map that dosent wanna spawn them idk if you need my mission file i will gladly give it to you :) on PM on here or steam.- 74 replies
-
- 1
-
- auto
- population
- (and 4 more)
-
[Release] Virtual Arsenal Shop System
TimRambo replied to 7erra's topic in ARMA 3 - MISSION EDITING & SCRIPTING
need an hand here screenshot pastebin: https://pastebin.com/PS2s1NYQ GF_Killfeed download: http://www.armaholic.com/page.php?id=32989 -
[Release] Virtual Arsenal Shop System
TimRambo replied to 7erra's topic in ARMA 3 - MISSION EDITING & SCRIPTING
do you have an link for that custom dialog been trying to find that script since i am making my own sandbox :P I know that losis armory and the advanced version of it use a script called dialog but no idea the name of the script itself xD -
[Release] Virtual Arsenal Shop System
TimRambo replied to 7erra's topic in ARMA 3 - MISSION EDITING & SCRIPTING
i rly wish i knew mr.sqf tbh like it would be so much fun to have everything in the game + mods being amount from x to x in the shop with weapons and vehicles and include the GF_killfeed when u kill u get X amount of money and with the money u buy shit thats the kind of sandbox i am aiming for atm but without knowledge is a bit hard XDD But this will help i hope haha XD what spawner do u use for vehicles ? is it this shop u also use for vehicles ? -
[Release] Virtual Arsenal Shop System
TimRambo replied to 7erra's topic in ARMA 3 - MISSION EDITING & SCRIPTING
does ur trader automaticly take in modded weapons XD ? u dont have kill enemies and u get money ? if u do could you send me template of the mission u have only with this script and the code for killing enemies and u get money :P ? -
[Release] Virtual Arsenal Shop System
TimRambo replied to 7erra's topic in ARMA 3 - MISSION EDITING & SCRIPTING
would it look like that ? // init.sqf addmissioneventhandler ["EntityKilled",{ params ["_killed", "_killer", "_instigator"]; if (isNull _instigator) then {_instigator = UAVControl vehicle _killer select 0}; // UAV/UGV player operated road kill if (isNull _instigator) then {_instigator = _killer}; // player driven vehicle road kill if (_instigator != player OR !(_killed inArea your_trigger) OR !(_instigator inArea your_trigger)) exitwith {}; // Add your code here: this addEventHandler ["Killed", { params ["_unit", "_killer", "_instigator", "_useEffects"]; _money = _killer getVariable [TER_moneyVariable,0];// get the variable, if not defined use default (0) _money = _money + 500;//add kill reward _killer setVariable [TER_moneyVariable, _money]; "You received 500$" remoteExec ["hint",_killer];// execute code local on the pc of the killer }]; -
[Release] Virtual Arsenal Shop System
TimRambo replied to 7erra's topic in ARMA 3 - MISSION EDITING & SCRIPTING
well i saw this on the first page. and thats what i wanna add into the trigger when unit Opfor is in a trigger and ofc blufor when in pvp area ofc so is it possible to place it in an trigger instead of adding it to every single unit i have xD ? bcs then i can restrict on when u get money and when u dont get money :D -
[Release] Virtual Arsenal Shop System
TimRambo replied to 7erra's topic in ARMA 3 - MISSION EDITING & SCRIPTING
does this work with mods or do i have to add the classnames from the mods ? I wanna use this script for killing ais u gain money and killing players u gain money. And its gonna be an armory mission where u can do whatever. for now. cars will be free to use. but later on i might look for a shop thing for vehicles :P is it possible to make an trigger for the kill reward ? so when u are in this radius u get the money if not u dont ? i dont wanna edit my PvE are to add text in bcs there is already an radius around it etc :D this is the mission i am currently editing for fun :D https://steamcommunity.com/sharedfiles/filedetails/?id=688299467