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AirShark

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Everything posted by AirShark

  1. yes, is there another accuracy settings lol
  2. iv made more tests today and I found some weird and missing stuff :3 -Players Group Ai cant shoot flares -unlimited amount of flares makes my NVGs useless -Ai can spot enemies at night in a huge distance and identify them so quickly and without NVGs -sometimes Ai do nothing... and sometimes I found them in weird places and at the same position ! like one inside another -sometimes Ai get in the vehicle crash it and then get out (especially in combat situations) ...or blow it up and kill its team mates -when there is a lot of Ai's they will be completely blind ..run through them and never engaged me (maybe engine problem not sure though) -reaction is very slow in CQB but extremely Slow in CQC -the accuracy is very bad I cant find the config to change it I will do more tests later 😃
  3. one step forward very nice indeed keep the work up ! however I noticed 2 things in that video that may needs some tweaking (in my opinion) -some Ais were moving slowly towards cover and were slowly to react (maybe engine limitation or they were thinking on something else ) -Ai was wasting a lot of artillery ammo on single target I never saw a huge improvements since armed assault in GL3 so im glade that TCL will see the light of the day it brings me a lot of memories 😉
  4. in GL4 there is a feature that annoyed me a lot, where Ai was able to shoot Helicopters and aircrafts with AT launchers, is there a way to tweak or disable this feature in TCL because they likely hit aircrafts and they always waste their rockets for nothing Moreover sometimes they engage aircrafts from long ranges I remember in arma 2 I killed a whole platoon because of this, where Ai was aiming always at the sky waiting to engage a helicopter instead of taking cover and btw I think its better for the AI to engage enemy that is garrisoned inside buildings with AT rockets instead of wasting them in the Air like fireworks because that what is happening in Real life they use RPGs or disposable launchers to kill enemies that are hiding inside the buildings (blowing buildings with AT) ...most of the time ^ ^
  5. i think the easiest way to avoid groups break formations when using statics is to allow the group leader(s) only to use these statics and to drive vehicles because the rest will stay with them/him in cover 🤔
  6. is there a way to make Ai mount empty statics and armed vehicles (gunner seat) in combat situations, that will increase the immersion and awareness, because I saw that the Ai is mounting Statics like the DShK when safe and disembark when in combat which confused me a lot … I think it should be completely the opposite... except for unarmed vehicles maybe.
  7. I rarely see Ai taking empty cars or using empty statics even if it belongs to their side...
  8. it seems that the Ai is filling the sky with a lot of flares at night (approximately every 5 seconds) especially when having large groups of Ai .....i was encountering this problem since GL4 and the Ai is not reactive that much especially during CQB i think TCL needs a lot of tweaking because a lot of changes happened during the updates and i really miss the way the Ai was hiding in the corners and giving me PTSD during CQB in GL4 .....the GL4 was truly Hard core realism mod. i also wish to see more TCL features that enhance the Ai like the ability to plant mines, deploy statics,suppressing and rearming,changing formations automatically and other features that will make it more immersive. im hoping for another level to TCL/GL.
  9. sorry ,im really confused ...ist compatible with ace and if so how do i use it ? the Shift + E is not working for me
  10. Hello is there any updates coming for this mod i also have some weird * in the userconfig here is an image https://imgur.com/CVdjxuK and is there a way to add addon options and configurations in game instead of userconfig i think all recent mods that is using cba have that... and great job it reminds me of GL indeed ....i never played arma without it😉
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