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BRPVP

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Everything posted by BRPVP

  1. I have a p3d object with no classname and want to create it server side but make all players and joining players see it. How can i do that? Thanks!
  2. BRPVP Server files V065 released in http://www.brpvp.com. ATENTION: V065 reuploaded at 2019/07/06 05:05 PM with a last hout bug fix. CHANGELOG FROM V060 TO V065: Virtual garage have different prices for each vehicle type. AI loot blocked by default. Snipers, Machine Guns, Launcher and big backpacks only in missions now. AI dificult set to maximum by default. Player life multiplier changed from 1.5X to 1.0X. Increased number of convoys from 3 to 4. Removed convoys icons on map (admins still can see). Increased prices when players sell items. Players born with no items by default. Increased pistols on houses loot. Techniques to avoid missing weapons and body when player dies. Increased reward when killing AI. Decreased dificulty of EV missions. Road Block missions now renew in another place when completed. Try to fix dissapearing boxes when moving then. Items and vehicles prices arrays can be overhide in generalVariablesChanges.sqf. Added var BRPVP_bornWithItems to set if players born with items. Fixed problems when player name have some special char. New flag areas can't be put near enemy flag areas. A flag area locked by a enemy flag can still grow 125 meters. Mission vehicles have god mode in safe zones and no collision damage. The respawn quad have god mode in safe zones and no collision damage. The convoy vehicles don't stop anymore after some time. Var BRPVP_fixedZombiesRun to turn the infected city on/off. Var BRPVP_virtualGarageEverywhere to allow virtual garage anywhere. Var BRPVP_useRandomRespawnWhenSuicide to turn random respawn on/off. Zombie spawn hint is now off by default (BRPVP_showZombieSpawnHint = false;). Increased number of spawn zombies. Increased the chance of zombies give magazines when die. Vehicle now can be insured by half the buy price. Var BRPVP_defendFortRun to turn on/off the Fort Defend mission. Reworked the zombies give magazine code. Each vehicle has an option to check if it's insured.
  3. Dedmen, Arma 3 Launcher reads this Steam setting?
  4. I also have that. Can't search servers with the Launcher or my internet stops to work. We need an option the lower the number of queryes per second.
  5. BRPVP

    NO, BIS, NO.

    I don't want a alien game full of bugs
  6. New BRPVP released in http://www.brpvp.com! BRPVP v055 to v060 changelog: - Fixed objects destroyed with the destroy option coming back after server restart. - Fixed destroyed public permanent vehicles coming back after restart. - Players can add a circular ceil in their bases that fits with the flag wall. - Transport Helicopters now can carry any type of land vehicle. - Fixed non-admin players be able to small fly with keys 4 and 5. - Fixed interspace in the flag wall that allow players to bug inside. - Added configurable areas where first person view is forced. - 0.50 turrets defending bases now attack hunter, ifrit and strider vehicles. - Admins now can delete players dead bodies. - Admins now can copy his loadout to other players. - Fixed admin teleport moving player to wrong position. - Admins now can add negative values to players bank account. - Fixed wrong behaviour when hacking a player with negative bank account. - Admins can now increase or decrease their own money in bank and wallet. - When players give an object it's share config is not reseted anymore. - You can use the Control Center to give all your objects to another player. - Limited by code the number of near aligned gates to 6. - Fixed a bug in detecting aligned gates with the remote control. - Rework of the map/gps icons code making it simplier and more responsive. Base ceil with 2 kinds of openings: https://imgur.com/1JOKVRl
  7. BRPVP

    NO, BIS, NO.

    I would love to see BI fixing bugs in the engine (multiplayer): - Bad physics: vehicles jumping. - Bad physics: players going inside objects. - Bad physics: objects like weapons going inside the terrain. - View problems: players seeing through walls, rocks, etc. - Horrible Ragdolls in multiplayer. - Multiplayer objects out of sync: Gates closed to ones and opened to others. - Multiplayer objects out of sync: player with uniform that appears without uniform to others. - Multiplayer objects out of sync: Objects with different position to different players. This is only what BI needs to do: invest time on fixing problems.
  8. BRPVP V055 IS AVALIABLE IN http://www.brpvp.com CHANGELOG FROM V050 TO V055: Fixed balaclava disappears when player dies. Added a configurable multiplier that affects all missions money rewards. Only admins and moderators can talk in side channel, players can use text only. Great inprovement of the Fort Defend Mission. Fixed low damage on radioactive areas. OP vehicles (tanks, jets, artillery, etc) are now avaliable to admins. You must kill most AI units to be able to destroy the sunken submarine. Now players fresh respawn with the hand gun reloaded. The virtual garage works on specific areas for each vehicle type. Now you can move most of the objects without the need to repack it. You can put and remove money from underwater boxes. You can move underwater boxes to the surface to put and remove itens from it. Added a item you can use to spawn zombies. When the player suicides he respawn in a random place. Fixed player in combat mode be able to enter in safezones. The vehicle from the transport mission can't enter in safezones.
  9. Thanks for doing this script. What happens if you are changing a jet loadout and the jet get destroyed?
  10. What is the fastest i can go with DDR3?
  11. Where can i find WW2 stuff? Can you indicate the mods i need to use? Chinese server. My FPS is caped at 30.
  12. There is a Chinese BRPVP server doing very well. It do not appears in normal searchs because names are in chinese characters. This server: https://www.battlemetrics.com/servers/arma3/3482367
  13. To port most of the things you just need to fill arrays with new positions, but some of the missions have custom constructions that are tailored for Altis. For a WW2 version it's some more work, but not impossible.
  14. Thanks 2062825808! "1: There are only four people in the team at most. I don't know where to modify it. I hope you can tell me.)" Yes i can. "2: Server automatic restart is too frequent, once the automatic restart will prompt the task to complete, unable to continue the game, need to restart manually." You must have this exact line in config.cfg for server restart to work: serverCommandPassword = "buttas555"; "3: I want to join you, but I don't know what you want." You have a public server? How much players? You can add me in Discord so we can chat about new features and changes. "4: AI tasks in the game cannot be automatically refreshed. It needs to restart the server to refresh." What AI missions are you talking about? Most of then restarts after finish. "5: I'm not sure if it's the end of PVP. If so, why can I keep calling? (I'm using this now to end, my model is PVP)" You mean BRPVP should be BRPVE? "6: Do you have any contact information? Talking in forums is too slow. It can't solve the problem quickly." Visit www.brpvp.com and get my contacts, you will find my Discord name & code there.
  15. BRPVP V050 IS AVALIABLE IN http://www.brpvp.com CHANGELOG FROM V045 TO V050: Fixed player getting stuck in mission turrets. Position precision of constructions saved on database increased 100 times. Jets and heavy tanks removed from traders. Vehicle menu on vehicle traders now show armor and storage capacity. Sky dive and parachute works allways the player is falling above 100 meters. Respawn wait time is larger when you die for a player. Added guards defending the Altis wall passages. Time penault to respawn in PVP areas are allways 20 seconds. You can't use master keys in the Traveling Aid areas. The flag wall now goes into water if the flag is near water. Added Control Center to quickly change the share of all your base goodies. Added smart remote control to open doors https://youtu.be/Wa7j2CcPUME. Fixed kill zombies with vehicle weapons don't give money. Added sunked submarine mission. Now you need to have free space in front of you to open the personal vault. The remote control fix bugged doors when they are out of sync. Remake of admin fly mode (now keys 4, 5, 6 and 7). Tank attacked by zombies. A base inside a base.
  16. I run a dedicated server with a mission (BRPVP) and no mods. On some restarts, suddenly fps starts to get severely afected. Sometimes this happens. This just happened right now. And using the profiling Arma 3, i did that: - Joined the server - Teleported me far away on the ocean, with nothing more than water. - FPS was 45, and normally in this situation FPS should be 150 or more. - I take a performance shot using Arma 3 profiling. On the performance shot i notced the problem is caused by the function BIS_fnc_setIdentity: This is the relevant part of the performance shot: * Thread Main Thread total; 0.00942; 24.52281;"" wSimu; 0.09401; 24.43348;"" siScr; 2.90163; 15.54813;"" scrVM; 3.21254; 15.23670;"BIS_fnc_setIdentity:20" memAR; 3.21496; 0.00993;"" memAl; 3.22589; 0.00022;"" memAR; 3.22720; 0.00687;"" memAR; 3.23632; 0.00740;"" memAR; 3.24587; 0.00728;"" memAR; 3.25509; 0.00714;"" memAR; 3.26386; 0.00722;"" memAR; 3.27264; 0.00714;"" memAR; 3.28182; 0.00714;"" memAR; 3.29044; 0.00714;"" memAR; 3.29909; 0.00706;"" (1339 lines...) memLo; 18.31762; 0.00002;"" memLo; 18.32825; 0.00003;"" memLo; 18.33831; 0.00002;"" memLo; 18.34898; 0.00002;"" memLo; 18.35913; 0.00002;"" memLo; 18.36943; 0.00002;"" memLo; 18.38034; 0.00002;"" memLo; 18.39138; 0.00002;"" memFr; 18.40213; 0.00012;"" memLo; 18.41284; 0.00002;"" memLo; 18.42370; 0.00002;"" memLo; 18.43463; 0.00002;"" memLo; 18.44531; 0.00002;"" The mission don't use this function. May be something related to vanilla Arma 3? Here the description of the function: https://community.bistudio.com/wiki/BIS_fnc_setIdentity I apreciate your help. Thanks.
  17. BRPVP have many more things for you to do than Exile, it's far more complete and rich. It's completely free and it's just a mission. Create a server and bring players to it, I just ask for having "BRPVP" in server name (a must). Try it, tons of hours was put in good programing and lots of features! It's a shame we don't have tons of players, quality is all you need, so play BRPVP now!
  18. The video says it all. When the player cursor is in a specific part of the vehicle and player is 10 meters or so from the vehicle, vehicle sounds don't play. Edit: Sorry, i noticed now it just happens in-game, not in the video. I will try to make a video with my cell phone.
  19. My sound boxes was configured to 5.1 and they are stereo. Problem solved. Admins can remove the topic please. Thankyou.
  20. Here the video with my cell phone. At the end the engine stops because it get damaged.
  21. In BRPVP bases people uses many gates is sequence, one after the other, or one inside the other, because this makes base invasion more hard. The invader needs to hack all the gates to enter. One problem that comes from that is the tedious task that is to open and close all the gates of your base when you want to move in it, leave or enters it. For that i did the Remote Control comand that detect all aligned gates or gates inside gates and open/close then:
  22. Thanks, but i would like to do it my self. All my AI are done by scripts, they are not placed in the editor.
  23. Hi, if the group is still in the way of doing the first way point and locality is changed, something strange happens? I intend to create the group and waypoints on server and right after that transfer the group to the hc.
  24. Hi, can you share what the problem was?
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