Evening all, I am creating some uniforms, headgear, vests and such for my group of friends but I cannot get the file to covert to a PBO because of config errors. I've been through the config a couple of times looking for errors and I'm at my wit's end. Any assistance would be appreciated. Following below is the config.
class cfgPatches
{
class My_Mod_Config
{
units[]=
{
"ARC"
};
weapons[]={};
requiredVersion=0.1;
requiredAddons[]=
{
"A3_Characters_F"
};
};
};
// Factions
class cfgFactionClasses
{
class ARC_Faction
{
displayName="Normanland Defence Force";
priority=3;
side=1;
icon="";
};
};
class cfgUnitInsignia
{
class Custom_Insignia
{
displayName="Advance Recon Commandos";
author="Raven";
texture="\ARC_Clothing_and_Gear\UI\Icon Patch.paa";
textureVehicle="";
};
};
class UnifromSlotInfo
{
slotType=0;
linkProxy="-";
};
class cfgVehicles
{
class B_Soldier_F;
class ARC_Uniform: B_Soldier_F {
author="Raven";
scope=2;
displayName="Rifleman";
identityTypes[]=
{
"Head_NATO",
"G_NATO_default"
};
genericNames="NATOMen";
faction="ARC_Faction";
model="\A3\characters_f_beta\INDEP\ia_soldier_01.p3d";
uniformClass="ARC_Uniform";
hiddenSelections[]=
{
"Head_NATO",
"G_NATO_default",
};
hiddenSelectionsTextures[]=
{
"ARC_Clothing_and_Gear\Data\blue_digi_co.paa"
};
respawnWeapons[]=
{
"arifle_TRG20_ACO_Flash_F",
"Throw",
"Put"
};
magazines[]=
{
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"Chemlight_green"
};
respawnMagazines[]=
{
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"Chemlight_green"
};
linkedItems[]=
{
"ARC_Vest1",
"ARC_Helmet1",
"ItemMap",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[]=
{
"ARC_Vest1",
"ARC_Helmet1",
"ItemMap",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
};
};
class cfgWeapons
{
class UniformItem;
class Uniform_Base;
{
class ItemInfo;
};
class ARC_Blue_Uniform_1: Uniform_Base
{
scope= 2;
displayName= "Combat Uniform (Blue Digis)";
picture= "-";
model= "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d";
class ItemInfo: UniformItem
{
uniformClass= "ARC_Uniform";
containerClass= "Supply50";
mass= 50;
};
};
};
// Vests
class VestItem;
class Vest_Camo_Base;
{
class ItemInfo;
{;
class ARC_Vest1: Vest_Camo_Base
{
scope=2;
displayName="Carrier Rig (Blue Digi)";
picture="-";
model="A3\Characters_F\BLUFOR\equip_b_Vest01";
hiddenSelections[]=
{
"Camo"
};
hiddenSelectionsTextures
{
"\ARC_Clothing_and_Gear\Data\blue_digi_co.paa"
};
class ItemInfo: VestItem
{
uniformModel="A3\Characters_F\BLUFOR\equip_b_Vest01.p3d";
containerClass="Supply120";
mass=80;
armor="5";
passThrough=0.3;
hiddenSelections[]=
{
"Camo"
};
};
}
// Headgear
class H_HelmetB: ItemCore
{
class ItemInfo;
};
class ARC_Helmet1: H_HelmetB
{
scope=2;
picture="";
displayName="Enhanced Combat Helmet (Blue Digi)";
model="\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic";
hiddenSelections[]=
{
"Camo"
};
hiddenSelectionsTextures[]=
{
"\ARC_Clothing_and_Gear\Data\blue_helmet_co.paa"
};
class ItemInfo: ItemInfo
{
mass=15;
allowedSlots[]={901,605);
uniformModel="\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic";
modelSides[]={1,2,3};
hiddenSelections[]=
{
"Camo"
};
armor="3*0.3";
passThrough=0.75;
};
};
};
};
};