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RavenKiller

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  1. Evening all, I am creating some uniforms, headgear, vests and such for my group of friends but I cannot get the file to covert to a PBO because of config errors. I've been through the config a couple of times looking for errors and I'm at my wit's end. Any assistance would be appreciated. Following below is the config. class cfgPatches { class My_Mod_Config { units[]= { "ARC" }; weapons[]={}; requiredVersion=0.1; requiredAddons[]= { "A3_Characters_F" }; }; }; // Factions class cfgFactionClasses { class ARC_Faction { displayName="Normanland Defence Force"; priority=3; side=1; icon=""; }; }; class cfgUnitInsignia { class Custom_Insignia { displayName="Advance Recon Commandos"; author="Raven"; texture="\ARC_Clothing_and_Gear\UI\Icon Patch.paa"; textureVehicle=""; }; }; class UnifromSlotInfo { slotType=0; linkProxy="-"; }; class cfgVehicles { class B_Soldier_F; class ARC_Uniform: B_Soldier_F { author="Raven"; scope=2; displayName="Rifleman"; identityTypes[]= { "Head_NATO", "G_NATO_default" }; genericNames="NATOMen"; faction="ARC_Faction"; model="\A3\characters_f_beta\INDEP\ia_soldier_01.p3d"; uniformClass="ARC_Uniform"; hiddenSelections[]= { "Head_NATO", "G_NATO_default", }; hiddenSelectionsTextures[]= { "ARC_Clothing_and_Gear\Data\blue_digi_co.paa" }; respawnWeapons[]= { "arifle_TRG20_ACO_Flash_F", "Throw", "Put" }; magazines[]= { "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_green", "Chemlight_green" }; respawnMagazines[]= { "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_green", "Chemlight_green" }; linkedItems[]= { "ARC_Vest1", "ARC_Helmet1", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnLinkedItems[]= { "ARC_Vest1", "ARC_Helmet1", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; }; }; class cfgWeapons { class UniformItem; class Uniform_Base; { class ItemInfo; }; class ARC_Blue_Uniform_1: Uniform_Base { scope= 2; displayName= "Combat Uniform (Blue Digis)"; picture= "-"; model= "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d"; class ItemInfo: UniformItem { uniformClass= "ARC_Uniform"; containerClass= "Supply50"; mass= 50; }; }; }; // Vests class VestItem; class Vest_Camo_Base; { class ItemInfo; {; class ARC_Vest1: Vest_Camo_Base { scope=2; displayName="Carrier Rig (Blue Digi)"; picture="-"; model="A3\Characters_F\BLUFOR\equip_b_Vest01"; hiddenSelections[]= { "Camo" }; hiddenSelectionsTextures { "\ARC_Clothing_and_Gear\Data\blue_digi_co.paa" }; class ItemInfo: VestItem { uniformModel="A3\Characters_F\BLUFOR\equip_b_Vest01.p3d"; containerClass="Supply120"; mass=80; armor="5"; passThrough=0.3; hiddenSelections[]= { "Camo" }; }; } // Headgear class H_HelmetB: ItemCore { class ItemInfo; }; class ARC_Helmet1: H_HelmetB { scope=2; picture=""; displayName="Enhanced Combat Helmet (Blue Digi)"; model="\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections[]= { "Camo" }; hiddenSelectionsTextures[]= { "\ARC_Clothing_and_Gear\Data\blue_helmet_co.paa" }; class ItemInfo: ItemInfo { mass=15; allowedSlots[]={901,605); uniformModel="\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides[]={1,2,3}; hiddenSelections[]= { "Camo" }; armor="3*0.3"; passThrough=0.75; }; }; }; }; };
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